Home
Forum
Search
Login
Register
Account
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
November 27, 2024, 06:14:44 am
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Resources
Leaderboards
Unit Price Lists
Map List
Launcher status:
Players in chat: 0
Battles in progress: 0
Battles waiting: 5
Download the mod from Steam
Join our Discord server
Recent posts
Please don’t open this th...
by
Olazaika1
[November 01, 2024, 12:46:37 pm]
Required age ratings for ...
by
Unkn0wn
[October 05, 2024, 07:29:20 am]
50 minutes cap victory
by
Olazaika1
[September 05, 2024, 01:54:13 pm]
Feedback
by
Olazaika1
[July 16, 2024, 11:30:34 pm]
Anyone here still alive?
by
Olazaika1
[June 22, 2024, 06:49:40 am]
very glad to be signing u...
by
Olazaika1
[March 08, 2024, 12:13:38 am]
EiR:R ACA (Art Credits Ar...
by
Olazaika1
[March 08, 2024, 12:12:54 am]
Hello, New guy in the mod
by
Olazaika1
[March 08, 2024, 12:09:37 am]
CoH 3 Old Guard
by
chefarzt
[December 30, 2023, 08:00:58 pm]
KT got buffs, Rug stop hi...
by
LittleJoe
[February 04, 2023, 11:46:41 am]
Awards
2007
Mod of the Year
Editor's Choice
2008
Most Innovative Multiplayer
Nominee
Want to help promote Europe In Ruins? It's as easy as clicking here once a day!
Why?
COH: Europe In Ruins
>
Forum
>
EIR Main Forums
>
Tactics & Strategy
>
[All] On the Offensive
Pages: [
1
]
Go Down
Print
Author
Topic: [All] On the Offensive (Read 2957 times)
0 Members and 2 Guests are viewing this topic.
cloud234
EIR Veteran
Posts: 363
[All] On the Offensive
«
on:
April 26, 2011, 01:00:18 am »
I assume the usage of a combined arms approach. For simplicity sake, I will give the example of P4/Sherman w/ Mp40 Volks/Greasegun Rifles. Any combination of a medium tank with assault infantry (upgraded basic inf with grenades/weapons) will do.
REMEMBER FIRST! KEEP MOVING - ALL THE WAY PAST THEIR "LINE"!
Flanking the enemy
When playing EiRR, not everyone makes a mad rush for the city but players often take their time, allowing a fast moving fast to move into a favourable position to attack from the flank.
Assuming you used a HT to help bring your troops up for a flank, charge the enemy from the side. Most players move their units in a "column" without managing it, make it the weakest line to be hit.
Enemy Column
Infantry Enemy Column
Tank ====> Enemy Column
Infantry Enemy Column
Enemy Column
A few guidelines in performing the assault.
1. Tanks to eliminate anti-infantry counters (i.e. elite infantry, HMG)
2. Infantry to eliminate anti-tank counters
3. NEVER STOP in the assault.
a. It is common to assume that there is anti-tank guns/machine guns in the beginning call in, they will turn their arc of fire to face you.
b. When you keep moving, you run past the arc of fire, wasting their time to relocate to turn against you.
c. When you have the initiative, all you're doing, is microing to kill specific units. The enemy has to stop what he is doing, micro his units to turn around, then account for the fact you're "blowing" past him, turn it around again etc etc all while you're decimating his force.
d. Fast and surgical precision will overwhelm the enemy quickly.
Charging a Prepared Position
[-------------------- Defensive Line ---------------------]
Infantry
Tank
( KILL ZONE )
Infantry
1. Always attack a prepared position from an angle steepest to the "line".
2. This will keep most of your troops out of the arc of fire. (Attacking from the front, is the WORSE and stupidest thing to do, the sides are the weakest, followed by the rear)
3. As with before, advance fast and sweep past the arc of fire.
Artillery/Offmap Usage
Usage of artillery, mortar and offmap prior to an assault is a timeless classic.
Placing artillery just slightly behind defensive line
Most players will displace forward, moving all their support weapons forward and because of the urgency, will be in disarray. Place artillery/offmap and charge instantly when they move their troops forward into your forces. Do not use if the opponent has better assault infantry (i.e. KCH).
Placing artillery right on the line
Place artillery on the most powerful unit that you will encounter. The standard reaction is often to "scatter" in all directions. Very rarely do two players move the in same direction. This breaks up the integrity of the line, allowing a well concentrated force to kill off the stragglers. Divide and Conquer.
Logged
NightRain
EIR Veteran
Posts: 3908
Re: [All] On the Offensive
«
Reply #1 on:
April 26, 2011, 01:17:35 am »
Otherwise good, however the map sizes often renderers this tactic obsolete due to the fact it is- well far. There's simply nothing that could bring your forces up there to flank the enemy while they are in a column. Their column breaks up once they reach the middle. However certain maps with roads connecting the spawn you have the possibility and element of surprise.
Seen in the image. 2-3 Light vehicles followed up by a Halftrack that contains Shock/assault/Regular infantry for the mob up operation. The light vehicles puts enemy in disray and focuses on everything light and infantry based weapons while the HT brings up the main force so to speak. Forget the Anti tank guns, your ability to bring them is zero because they are slow and there is nothing transporting them. Unless you use AIRBORNE ATGs that can be dropped on the frontline during your blitzkrieg however it takes 30 seconds and the scatter might make it useless.
Sending this light assault force might strike a element of surprise due to the mobility, power and strenght of such attack. If the axis/allies starts with a standard callin. MG, mortar, pak, rifles. It'll work. However this sort of a rush tactic is more recommendable against axis because every axis starts with a mg, mortar pak and 2 grenadiers.
Logged
Quote from: Unkn0wn on June 05, 2011, 04:01:40 am
Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
TheVolskinator
Administrator / Lead Developer
Posts: 3012
Re: [All] On the Offensive
«
Reply #2 on:
April 27, 2011, 07:49:43 pm »
The only problem i can see with this is it's posting in the first place: now that people know that this is how you assault (I've been doing it this way for 4 years. Nuff' said), everyone is going to l2counter it: starting with units like engies/pios to mine or TT flanks, or starting with light anti-light vehicles of their own -- M10s and upgunned Pumas. I have to disagree with the first of the two artillery placements: artillery in CoH tends to OVERSHOOT wherever you aim it. An aimed 105 barrage, for example, will usually land ~15m farther then you aimed it (counting all of the shells and their general landing location). Aim short of your target because: the tendency of overshoot (people who use grenades will also note the oveshoot effect that is pretty much a flaw/quirk of the relic engine) will compensate and if any rounds do land directly on the reticle/fall short, they might detonate mines the opponent might have placed in front of his line, or destroy wire/TTs that he was planning to use to halt flanks or further funnel units. Well written and as a long time general strat creator/critiqer (mods/stats regardless), all I can say is my trademark "+1". So +1
Volsky likey very muchly.
Logged
Quote from: tank130
I want to ensure we have a 100% decision on the process before we do the wipe.
If not, then I wipe, then someone gets something they shouldn't, then it gets abused, then the shit hits the fan and then I ban shab.
Getting EiR:R Released on Steam
Forum Rules & Guidelines
shockcoil
griefer & spammer
EIR Veteran
Posts: 1566
Re: [All] On the Offensive
«
Reply #3 on:
May 03, 2011, 03:08:18 am »
Quote
3. NEVER STOP in the assault.
I think this point needs to be particularly emphasised, too many times have I attempted to organise an attack only for my teammates to turn back at the first sign of resistance. If you have the proper resources then you should have confidence in your ability to over run the enemy even if you do take a few units or lose a few units.
Good guide though, hopefully everyone reads it and tries to incorporate this into their play and maybe, just maybe we'll break this spell of monotony around EIR tactics.
«
Last Edit: May 03, 2011, 04:14:25 pm by shockcoil
»
Logged
RikiRude
Donator
Posts: 4376
Re: [All] On the Offensive
«
Reply #4 on:
May 03, 2011, 03:38:17 pm »
The most important part of an offensive is coordination between your team. If your team knows what they are about to go against you can better prepare your units. If you saw an ATG on the left side make sure everyone knows of its last position.
Gather intel before the attack. If you can scout around, if you have no scout units, get a vanilla squad and poke around.
Now you coordinate your attack, make sure everyone knows what their job is, and make sure you all attack at the same time, and as you both said DON'T TURN BACK! No matter how bad it looks, retreating will only further hurt you and you will lose the ability to surprise the enemy. Anyone who turns back will hurt the other players.
Next topic, preparing for the counter attack!
Logged
Quote from: Killer344
Killer344: "Repent: sory no joke i just had savage diorea"
Quote from: Malgoroth on October 10, 2011, 05:03:49 pm
... or a fat ass cock sucking churchill being stupid
Pages: [
1
]
Go Up
Print
Jump to:
Please select a destination:
-----------------------------
News & Introductions
-----------------------------
=> Updates & Announcements
=> EIR Boot Camp
===> In Other Languages
=====> In Chinese
=====> In German
=====> In Spanish
=====> In Polish
=====> In French
=====> In Norwegian
=> New Players
-----------------------------
EIR Main Forums
-----------------------------
=> General Discussion
=> Tactics & Strategy
=> Balance & Design
=> Broadcasts & Replays
=> Projects & Mapping
=> Technical Support
===> Bug Reporting
-----------------------------
General Forums
-----------------------------
=> General Discussion
=> Other Games
TinyPortal v1.0 beta 4 ©
Bloc
Loading...