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Author Topic: Infantry Weapons Suggestions  (Read 4527 times)
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TheVolskinator Offline
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« on: April 18, 2011, 08:28:15 am »

See attached PDF Document.
« Last Edit: April 18, 2011, 08:31:49 am by TheVolskinator » Logged

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TheIcelandicManiac Offline
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« Reply #1 on: April 18, 2011, 08:30:13 am »

Assault Riflemen (90 Munitions, Applies to American Riflemen under Infantry Battalions only, YES I KNOW ASSAULT RIFLEMEN WERE ALREADY PART OF THE MOD!!, overlaps purchase of BARs, Bazookas, M3 Grease Guns, and if included, Experienced Marksmanship) – Replaces all M1 Garands with M1 Carbines, adds a Thompson, Bazooka, and 2 M3 Riflemen Grease guns to the squad, and a single use of Assault Grenades (no stun effect).

I want them back and they should allso get flamers, a couple of pussys were saying it sucked and then it got removed but fuck that they were awesome.
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LeoPhone Offline
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« Reply #2 on: April 18, 2011, 08:32:46 am »

you know m1 carbines are worse than garands in every aspect right?
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TheVolskinator Offline
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« Reply #3 on: April 18, 2011, 08:35:04 am »

Yes. But engineers with M1 garands would be unbalanced.
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Scotzmen Offline
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Posts: 2035


« Reply #4 on: April 18, 2011, 08:37:50 am »

would be awesome if we could customise our squads with many weapon choices. So we can even more customise our companys Smiley
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TheVolskinator Offline
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« Reply #5 on: April 18, 2011, 08:42:32 am »

Heh. Hence adding this; none of them are OP (IMO). And I replaced M1 Garands with Carbines on the Asslt Rifles because I *think* they have better acc while moving and better point-blank acc. Plus it lowers overall DPS to get the whiners to fking stfu :3  Grin
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NightRain Offline
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« Reply #6 on: April 18, 2011, 09:10:52 am »

rofl M1 carbines instead of M1 Garands. Honestly? I want to see someone use those, my volks could just walk over them.

145 mun 15 manpower and 5 fuel. I'd rather put up 55 more mun and 260 manpower and buy a Sniper instead. Although I like the idea of having a marksman in team that deals less rof but higher acc and dmg but what would be its practical use? Esp with such a high cost. I'd rather go for Terror of Stalingrad.

Engineers with RRs....

Guess who starts blobbing cheap engineers and spam RRs? Hint hint:  First letter M last one N.

I'd rather have one thompson for a Riflesquad after one Tier 3-4 unlock. That'd be just awsome.
« Last Edit: April 18, 2011, 09:17:24 am by NightRain » Logged

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Uglysori Offline
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« Reply #7 on: April 18, 2011, 09:29:57 am »

Lol engies with RRs... I guess at least they'd drop alot for me to pick up.
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Tymathee Offline
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« Reply #8 on: April 18, 2011, 09:33:52 am »

zooks would be more fun and balanced, maybe even boys at.

tbh, their high pool cost, low health and lack of men would prevent at engies from being spammed. at most you'd have like what, 6, 8? as long as it locks out the flame upgrade, could u image flame/rr engies woo
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PonySlaystation Offline
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« Reply #9 on: April 18, 2011, 10:04:16 am »

I would like to see
Engineers with rifles for US Armor, because Assault engineers are crap.
Sturmpioniere for WM Terror
Bazooka jeeps

Riflemen and Engineers don't need more weapons, especially not heavy and doctrine specific weapons like RRs or LMGs. The BAR and Flamer role is enough.

I think officers for all factions is a good idea, but I guess everyone doesn't agree with that, so it's not likely that US will get another one.
« Last Edit: April 18, 2011, 10:13:44 am by PonySlaystation » Logged

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Tymathee Offline
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« Reply #10 on: April 18, 2011, 10:45:03 am »

my suggestion for allied grit, the middle t3 on infantry - soldier armor rifles and heroic crits for rangers (no one hit sniper deaths) and take off the -10% rcv acc and 5% health for rangers.
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RikiRude Offline
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« Reply #11 on: April 18, 2011, 11:59:02 am »

I haven't finished reading this just yet, but to add on to your Experienced Marksmanship which I believe could be better worded I say this:

First off, name change, you are calling it experienced marksmanship when it has nothing to do with accuracy. Instead call it something like, improvised rifles, or airborne improvisation, or something to that extent.
Give these to glider rifles (tbh can glider rifles just para in? the glider adds some inconsistency that just pains me to see!) or AB.
the m1 garand has an 8 round enbloc clip, so it would make most sense to have it be shot in 2x four round bursts. Knowing that the m14 has a rate of fire of 700-750, and uses 10-20 round magazines, I think it would be safe to say these garands have a rof of about 650.
These could be fired on the move, but would be horribly inaccurate, so make them have terrible on the move accuracy, but pretty decent accuracy when standing still.
« Last Edit: April 18, 2011, 12:05:56 pm by RikiRude » Logged



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deadbolt Offline
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« Reply #12 on: April 18, 2011, 01:26:42 pm »

See attached PDF Document.

VIRUS TBFH

lol k dif colours ftw
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TheVolskinator Offline
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Posts: 3012



« Reply #13 on: April 18, 2011, 07:03:28 pm »

Aint no virus foo'. And right on for support of Improvised Firemodes (lawl? any good for a new name?). IMO, let it go for rifles in general as it's more or less replacing BARs, if selected. And the squad gets .1 additional incrimental accuracy at S/M/L range Tongue so it does apply, accuracy wise. The garand in-game fires on a 10 round reload cycle, same as every other rifle-type weapon in the game.
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8thRifleRegiment Offline
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Posts: 2210



« Reply #14 on: April 18, 2011, 08:40:00 pm »

I like all thse posts about adding more to the s
Allies, adding more things equals more time wasted by the devs balincing it AND dealing with the multitudes of posts people will post about it, let's stop saying, add more, to ANY faction axis or allied and let them put all the effort into the warmap and current balance issues.
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RikiRude Offline
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« Reply #15 on: April 18, 2011, 08:44:05 pm »

Aint no virus foo'. And right on for support of Improvised Firemodes (lawl? any good for a new name?). IMO, let it go for rifles in general as it's more or less replacing BARs, if selected. And the squad gets .1 additional incrimental accuracy at S/M/L range Tongue so it does apply, accuracy wise. The garand in-game fires on a 10 round reload cycle, same as every other rifle-type weapon in the game.

really? i had no clue, makes sense from a developers pov though.
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