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Author Topic: About smoke  (Read 8751 times)
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DarkSoldierX Offline
EIR Veteran
Posts: 3015



« Reply #20 on: June 08, 2011, 10:33:59 am »

Looking closely it appears the Ranger squad has Top T3 Oversupplied, which gives them +1 thompsons for a total of 5 thompsons. And the officer gains -10% reload to the units around it.

In addition if the player had the Top T4 ontop of that, it gives officers +20% accuracy to the units around it.

So add that in. +1 thompson -10% reload +20% accuracy could have definitly pushed the battle even more in their favor in a battle they should already be winning.

Also keep in mind medkits arnt supposed to be used in combat so much, they definitly dont outheal damage, just slightly heal a few of the wounds due to them healing a little over a few seconds but last for a long time.
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two words
atgs and fireflies
Looks who's butthurt
*waiting* 4 DarkSoldierNoobiX pops up to prove how much shit the T17 is penetrating KTs back and Jagd front and how much better the ac/puma is penetrating m10 rear  Cool Cool Cool
smurfORnot Offline
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Posts: 4715



« Reply #21 on: June 08, 2011, 10:36:15 am »

they heal less than 1 health per sec?!
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nugnugx Offline
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« Reply #22 on: June 08, 2011, 10:38:00 am »

Forgot to say that it was before patch with old pills that added +60% (or smth like this) accuracy.
« Last Edit: June 08, 2011, 10:40:06 am by nugnugx » Logged

DarkSoldierX Offline
EIR Veteran
Posts: 3015



« Reply #23 on: June 08, 2011, 10:58:56 am »

they heal less than 1 health per sec?!

1.2 HP per sec, 1.596 per sec with healing T2.(possibly more not sure)

72 HP for the entire duration basicly, and 95.76 HP for the duration with healing T2.

So yes, its a after combat sort of thing, and a defensive thing that can heal rifleman shots as your dudes mow em down, not a "hey ima beat a 180 munition ranger squad!".

Basically it just increases the time the unit can stay on the field, and it is quite effective at that.

Personally for KCH and upgraded grens I think its worth it, if you think its not don't buy it.
« Last Edit: June 08, 2011, 11:01:15 am by DarkSoldierX » Logged
Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #24 on: June 08, 2011, 03:34:15 pm »

should smoke get looked at?

smells like a balance thread to me..
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Generalleutnant of The Reichs Wolves

Nevergetsputonlistguy767
BigDick
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« Reply #25 on: June 08, 2011, 03:59:29 pm »

And the officer gains -10% reload to the units around it.

+15% more accuracy
(beside some supression)

Forgot to say that it was before patch with old pills that added +60% (or smth like this) accuracy.

+45% accuracy

now +25% accuracy

(beside the dmg)
« Last Edit: June 08, 2011, 10:55:05 pm by BigDick » Logged
DarkSoldierX Offline
EIR Veteran
Posts: 3015



« Reply #26 on: June 08, 2011, 04:51:41 pm »

+15% more accuracy
(beside some supression resistance)
Look at the T3 and T4 i described.
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RikiRude Offline
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« Reply #27 on: June 08, 2011, 07:53:02 pm »

Look at the T3 and T4 i described.

dick has selective reading.

also with the terror T2 kch/oakleaves, should most DEF use medkits in combat, you can do a retarded amount of killing and not even really take any damage, well they take damage, but it's not noticeable.
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Quote from: Killer344
Killer344: "Repent: sory no joke i just had savage diorea"
... or a fat ass cock sucking churchill being stupid
BigDick
Guest
« Reply #28 on: June 08, 2011, 10:54:20 pm »

rather darksoldierx has selective posting
and rikirude just some noob trolling

including that t3 + t4 the officer gave

+38% accuracy in its aura
+60% suppression in its aura

and has for itsself -10%reload
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lionel23 Offline
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Posts: 1854


« Reply #29 on: June 12, 2011, 12:54:30 am »

Is the symbol above the KCH pills?  If so, you really can't say you took advantage of pills (sides leaving the KCH in the open) since it only activated on the last guy right before he was going to die...
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Congratulations, dear sir...I must say, never before have I seen such precise gunnery displayed. - CrazyWR (on Leaderboard Howitzers)

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