Home
Forum
Search
Login
Register
Account
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
November 24, 2024, 08:52:38 am
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Resources
Leaderboards
Unit Price Lists
Map List
Launcher status:
Players in chat: 0
Battles in progress: 0
Battles waiting: 5
Download the mod from Steam
Join our Discord server
Recent posts
Please don’t open this th...
by
Olazaika1
[November 01, 2024, 12:46:37 pm]
Required age ratings for ...
by
Unkn0wn
[October 05, 2024, 07:29:20 am]
50 minutes cap victory
by
Olazaika1
[September 05, 2024, 01:54:13 pm]
Feedback
by
Olazaika1
[July 16, 2024, 11:30:34 pm]
Anyone here still alive?
by
Olazaika1
[June 22, 2024, 06:49:40 am]
very glad to be signing u...
by
Olazaika1
[March 08, 2024, 12:13:38 am]
EiR:R ACA (Art Credits Ar...
by
Olazaika1
[March 08, 2024, 12:12:54 am]
Hello, New guy in the mod
by
Olazaika1
[March 08, 2024, 12:09:37 am]
CoH 3 Old Guard
by
chefarzt
[December 30, 2023, 08:00:58 pm]
KT got buffs, Rug stop hi...
by
LittleJoe
[February 04, 2023, 11:46:41 am]
Awards
2007
Mod of the Year
Editor's Choice
2008
Most Innovative Multiplayer
Nominee
Want to help promote Europe In Ruins? It's as easy as clicking here once a day!
Why?
COH: Europe In Ruins
>
Forum
>
EIR Main Forums
>
Technical Support
>
Bug Reporting
>
Fallshirmjager fg42 + rifle nade
Pages: [
1
]
Go Down
Print
Author
Topic: Fallshirmjager fg42 + rifle nade (Read 2352 times)
0 Members and 1 Guest are viewing this topic.
Rocksitter
EIR Veteran
Posts: 495
Fallshirmjager fg42 + rifle nade
«
on:
June 01, 2011, 11:05:25 pm »
When both are purchased rifle grenades do not work.....
Does the fg42 cancel out the rifle grenades?
Logged
spinn72
EIR Veteran
Posts: 1802
Re: Fallshirmjager fg42 + rifle nade
«
Reply #1 on:
June 01, 2011, 11:17:04 pm »
FG upgrade = 4 FG42's. There is no room for rifle grenades. FG's take priority. This should be fixed!
Logged
RikiRude
Donator
Posts: 4376
Re: Fallshirmjager fg42 + rifle nade
«
Reply #2 on:
June 01, 2011, 11:28:53 pm »
no the coding is wrong, it's supposed to be fg42s, that shoot rifle nades instead of bullets
Logged
Quote from: Killer344
Killer344: "Repent: sory no joke i just had savage diorea"
Quote from: Malgoroth on October 10, 2011, 05:03:49 pm
... or a fat ass cock sucking churchill being stupid
Demon767
Warmap Betatester
EIR Veteran
Posts: 6190
Re: Fallshirmjager fg42 + rifle nade
«
Reply #3 on:
June 02, 2011, 12:00:40 am »
lol shouldnt have both tbh
Logged
Generalleutnant of The Reichs Wolves
Nevergetsputonlistguy767
Unkn0wn
No longer retired
Posts: 18379
Re: Fallshirmjager fg42 + rifle nade
«
Reply #4 on:
June 02, 2011, 04:04:51 am »
We'll need to make them exclude eachother in the launcher.
Thanks for reporting, it's a relatively easy fix (that doesn't require a patch)
Logged
Pages: [
1
]
Go Up
Print
Jump to:
Please select a destination:
-----------------------------
News & Introductions
-----------------------------
=> Updates & Announcements
=> EIR Boot Camp
===> In Other Languages
=====> In Chinese
=====> In German
=====> In Spanish
=====> In Polish
=====> In French
=====> In Norwegian
=> New Players
-----------------------------
EIR Main Forums
-----------------------------
=> General Discussion
=> Tactics & Strategy
=> Balance & Design
=> Broadcasts & Replays
=> Projects & Mapping
=> Technical Support
===> Bug Reporting
-----------------------------
General Forums
-----------------------------
=> General Discussion
=> Other Games
TinyPortal v1.0 beta 4 ©
Bloc
Loading...