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Author Topic: Bugged mine laying.  (Read 6145 times)
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Migi Offline
See airborne should get SMG's too!
EIR Veteran
Posts: 292


« on: August 31, 2007, 08:29:14 am »

Alot of the time when i go to lay my mines they dont lay, seems to depend on the map alot of the time, Rails and Metal is really bad about it. They go to where i tell them to lay the mine and start twitching like they are havin a epilectic fit and dont lay the damn mine, when im only getting two minutes to lay them not including travel time it really kills me and becomes a total waste of Munitions. Please fix the Fl.
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Thtb Offline
The German Guy
EIR Veteran
Posts: 3875


« Reply #1 on: August 31, 2007, 08:32:51 am »

Yeah rails is worst.

Dont move while laying. Lay close the the squad. Lay on open place. Lay and pray.
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fldash Offline
Founder
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Posts: 9755


« Reply #2 on: August 31, 2007, 08:49:56 am »

The are not subtracted from your uses unless they actually lay.  This is a side affect of the use system.  It's no different than when stickies don't throw, assault doesn't work, etc...
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Migi Offline
See airborne should get SMG's too!
EIR Veteran
Posts: 292


« Reply #3 on: August 31, 2007, 11:13:54 pm »

My concern was not with the uses being used, bu trather my already limited time being wasted.

Can it not be fixed?

Alot of the time right now they seem like a total waste of Munitions because they wont lay them in time and i have to retreat to fight of the incoming horde.
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #4 on: September 01, 2007, 03:27:25 am »

Has something to do with objects being near I believe.
Try to throw em down somewhere where they're not very close to a wall/hedge/fence, etc...
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Thtb Offline
The German Guy
EIR Veteran
Posts: 3875


« Reply #5 on: September 01, 2007, 08:11:15 am »

More BUGS hurray:

(Like always they affected me negativly and so i found out:)

Panzerfaust use is gone if you use it on anything (for example a jeep) that then drives out of range.
The volks takes out the Panzerfaust aims and then drops it without fireing

-Useing assault on a enemy in a building.
Enemy leaves building (all decent players leave that building and come back in it)
Nades hit empty building next wave of nades also hits the building

Shoud that give back Use or at least attack the troops?

Retreating troops that use a medkit are unbelivable slow and get murdered by basicly evrything btw.
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Lai Offline
Propaganda Minister
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Posts: 3060


« Reply #6 on: September 01, 2007, 10:04:56 am »

Panzerfaust is a problem.

Grenades missing is working as intended.
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salan
Guest
« Reply #7 on: September 01, 2007, 10:51:01 am »

the stickie does the same thing as the faust aswell.

if they drive out of range the infantry advance on the tank, but won't rethrow it and the charge is used.

is there anyway to move the check for usage AFTER its thrown instead of when its activated?
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #8 on: September 01, 2007, 10:52:44 am »

fldash was looking into this, I'm sure he'll continue doing so when he's back.
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fldash Offline
Founder
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Posts: 9755


« Reply #9 on: September 03, 2007, 10:33:35 am »

Sticky should be working as intended as it doesn't subtract from your uses until after the animation is done.  This was fixed in the last version.  I'll fix the panzerfaust in the next one also.
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GeneralSteve Offline
EIR Veteran
Posts: 261


« Reply #10 on: September 03, 2007, 11:33:53 pm »

I've found this problem when using Stickies and Grenades. The Riflemen pulls out the sticky but throws nothing. Same goes for the grenades. I think all these errors share some common error.
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fldash Offline
Founder
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Posts: 9755


« Reply #11 on: September 04, 2007, 07:49:00 am »

It happens in vCOH, it happens here.  The main thing is that your uses aren't decremented when it happens.
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Kolath Offline
Commander, 2nd Infantry Division
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Posts: 2382



« Reply #12 on: September 04, 2007, 08:59:34 am »

If an airstrike is aborted due to terrain height, does it count toward uses?
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fldash Offline
Founder
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Posts: 9755


« Reply #13 on: September 04, 2007, 09:00:37 am »

It shouldn't, but who knows... Wink
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salan
Guest
« Reply #14 on: September 04, 2007, 10:18:59 am »

It happens in vCOH, it happens here.  The main thing is that your uses aren't decremented when it happens.

it does though dash, i think its because the animation is finishing but the tank is leaving the range at the same time.

was happening all weekend with us.  Throw stickie, the guy would whip it out and wave his arm as throwing it, but the tank had JUST left range and then the troops would advance on the tank and then stand there looking at it.
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DeadlyShoe Offline
EIR Veteran
Posts: 470


« Reply #15 on: September 04, 2007, 10:24:40 am »

Yeah its still bringing down the uses on that stuff, whether you let the action fail or you abort it by moving.  Sad

not a big deal so far tho.
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This may be the most offensive thing I've read.  At least, today.
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