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Author Topic: New to map making, how does scripting work?  (Read 1566 times)
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Holliday Offline
EIR Regular
Posts: 2


« on: March 13, 2012, 06:52:02 pm »

Hey everyone, I've player COH for years and have done some map editing. I got an assignment in one of my game design classes in where we are to script something in an editor of our choice and i chose COH. I was wondering how you script events such as enemies spawning in a certain area and moving to another area etc.

Thanks!
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LeoPhone Offline
Honoured Member
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Posts: 0


« Reply #1 on: March 13, 2012, 07:06:51 pm »

you're better off asking those questions here:
http://forums.relicnews.com/forumdisplay.php?189-Company-of-Heroes-The-Armoury

its SCAR code btw
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Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #2 on: March 13, 2012, 07:07:23 pm »

You need to do it through SCAR coding and pack it up with the map .sga.

I have been able to spawn units and play around with them, or do things like drop an offmap after a set time.

Here's where you need to go. RN.com has alot of tutorials.\
http://forums.relicnews.com/showthread.php?211948-How-To-Some-Basic-Scar-for-Mappers

Here is also a list of SCAR functions that you will need to learn to make them work.
http://www.europeinruins.com/ScarDoc/scar_doc.htm

Aside from that I dont think anyone here can help you (even me, it was so long ago, i couldnt tell you what to do)

Maybe your first step is to dismantle one of CoH's single player missions and see how they work.
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Holliday Offline
EIR Regular
Posts: 2


« Reply #3 on: March 13, 2012, 07:19:25 pm »

Yarg haha. Not something I can do in 4 weeks Tongue

Thanks though! Ill mess around with it.
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Mister Schmidt Offline
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Posts: 5006



« Reply #4 on: March 14, 2012, 04:50:38 am »

Use AoE2 editor. Simple and a classic.
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