*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
June 16, 2024, 07:40:49 pm

Login with username, password and session length

Resources

Recent posts

[June 14, 2024, 01:23:36 pm]

[May 28, 2024, 01:28:23 pm]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]

[December 25, 2022, 11:36:26 am]

[December 14, 2022, 12:10:06 am]

[September 22, 2022, 06:57:30 am]

[August 22, 2022, 05:10:35 pm]
Pages: [1]   Go Down
  Print  
Author Topic: Extended view range.  (Read 4214 times)
0 Members and 1 Guest are viewing this topic.
Indy Offline
EIR Regular
Posts: 13


« on: July 19, 2012, 11:00:58 am »

Hello Guys.
What do you think about more extended range? I mean like 10m = 100m 20m = 200m and to max 1 or 2 km? Biger maps and Little bit more units?like 35 points to start or 40?
Logged
hans Offline
EIR Veteran
Posts: 3497



« Reply #1 on: July 19, 2012, 11:10:38 am »

ahhhhhhhhhh a new guy  Smiley

...

new guys always ask those questions...

...

maybe we should also bring more realism to EiRR?...

...

NO, NO and NO. Sry new guy, but this wont happen.
Logged



Also, bad analogy ground, My vegetables never pissed on my ego when I decided they defeated me and gave up on dessert.
aeroblade56 Offline
Development
*
Posts: 3871



« Reply #2 on: July 19, 2012, 12:07:37 pm »

bigger maps so it takes hours to arrive on the battlefield.
Logged

You are welcome to your opinion.

You are also welcome to be wrong.
Tymathee Offline
Donator
*
Posts: 9741



« Reply #3 on: July 19, 2012, 12:13:27 pm »

bigger maps take a lot out of the fun, although if it were a campaign map it would be quite fun.
Logged

"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Indy Offline
EIR Regular
Posts: 13


« Reply #4 on: July 19, 2012, 01:09:14 pm »

Ye if all you guys see noting good from this option then ok.
BTW I not new guy in COH, just new in EiR.
I think EiR is  totaly difrent game than CoH that's why I ask this question.
Logged
hans Offline
EIR Veteran
Posts: 3497



« Reply #5 on: July 19, 2012, 01:11:01 pm »

ahhhh well and i thought its obvious in an EiRR forum that iam not talking about u being in coh new. Whatever.... Roll Eyes
Logged
tank130 Offline
Sugar Daddy
*
Posts: 8889


« Reply #6 on: July 19, 2012, 08:41:05 pm »

Hans, stop being an ass.
Logged

Quote
Geez, while Wind was banned I forgot that he is, in fact, totally insufferable
I'm not going to lie Tig, 9/10 times you open your mouth, I'm overwhelmed with the urge to put my foot in it.
Tymathee Offline
Donator
*
Posts: 9741



« Reply #7 on: July 19, 2012, 10:13:02 pm »

 he can't help himself
Logged
TheVolskinator Offline
Administrator / Lead Developer
*
Posts: 3012



« Reply #8 on: July 19, 2012, 10:30:23 pm »

Hans, stop being an ass.

He cant help being hanss
Logged

Quote from: tank130
I want to ensure we have a 100% decision on the process before we do the wipe.
If not, then I wipe, then someone gets something they shouldn't, then it gets abused, then the shit hits the fan and then I ban shab.

Getting EiR:R Released on Steam

Forum Rules & Guidelines
Unkn0wn Offline
No longer retired
*
Posts: 18377


« Reply #9 on: July 20, 2012, 04:34:23 am »

I think we are quite limited in terms of 'larger maps'. The worldbuilder only supports up to a certain size. (Think french countryside, which was kind of big at least and did make for some interesting gameplay) As for more pop, most players aren't able to micro that many units at the same time, and it would only lead to bigger blobs of units being moved around on the map. Not exactly the most exciting gameplay. If anything, we should experiment with lower pop, like +- 15.
Logged
Mysthalin Offline
Tired King of Stats
*
Posts: 9028


« Reply #10 on: July 20, 2012, 05:10:03 am »

Quote
If anything, we should experiment with lower pop, like +- 15.

The next exciting installment of the classic game "Rock, Paper, Scissors" takes us onto the battlefields of World War 2...
Logged

Unkn0wn Offline
No longer retired
*
Posts: 18377


« Reply #11 on: July 20, 2012, 05:12:50 am »

Well, it'd really be for 3vs3 and 4vs4s mainly, where it would be a big emphasis on teamwork/communication and micro.
Logged
Mysthalin Offline
Tired King of Stats
*
Posts: 9028


« Reply #12 on: July 20, 2012, 05:24:17 am »

In the team version of the next installment of the classic game, you have to coordinate with your teammates to make sure you can match or beat the enemy's scissors with your rocks.
Logged
CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #13 on: July 20, 2012, 05:52:13 am »

pretty much...also...playing a 4v4 map with 15 pop on the field from each player = lawl
Logged

1. New tactics? it's like JAWS, first one in the water dies

RCA-land where shells fall like raindrops and the Captain is an invincible god
Indy Offline
EIR Regular
Posts: 13


« Reply #14 on: July 20, 2012, 07:29:17 am »

For me POP +/- 15 is good alternative option but still I will be stubborn. A litle more extedned view for inf. not means you see target from 50 - 100 - 400m, you have trees, building ... and many many things for block your vision. This options open new tactics, new characteristic units...
hm? Smiley
Logged
hans Offline
EIR Veteran
Posts: 3497



« Reply #15 on: July 20, 2012, 07:35:48 am »

sry indy for being ass ^^

ur question is valid.
Logged
EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #16 on: July 20, 2012, 07:47:07 am »

no
Logged

i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
Pages: [1]   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.088 seconds with 37 queries.