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i dont quite understand...
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|-|Cozmo|-|
Lieutenant General of all Ninja's.
EIR Veteran
Posts: 4950
i dont quite understand...
«
on:
December 08, 2007, 04:50:32 pm »
for some reason i have no desire what so ever to play EIR
, im interested in new idea's and development in it, but not playing it! something is wrong... its just weird, i thought id be over joyed at its return.... but....
Logged
planekiller
9th Waffen Panzer Battalion
EIR Regular
Posts: 45
Re: i dont quite understand...
«
Reply #1 on:
December 08, 2007, 04:53:03 pm »
cozmo are you drunk again
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9th Waffen Panzer Battalion
Unkn0wn
No longer retired
Posts: 18379
Re: i dont quite understand...
«
Reply #2 on:
December 08, 2007, 05:03:14 pm »
Maybe it's because it's little to no different from the version last september?
Which you might have played too much?
Logged
|-|Cozmo|-|
Lieutenant General of all Ninja's.
EIR Veteran
Posts: 4950
Re: i dont quite understand...
«
Reply #3 on:
December 08, 2007, 05:05:39 pm »
na, i only played 14 games since the latest wipe that vesion before EIR went down... its probibly becuse i wasn't very good at it so its not so fun to play... but this scar coding is fun, because i can see things happening and thinking "woo i did that!"
.
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Unkn0wn
No longer retired
Posts: 18379
Re: i dont quite understand...
«
Reply #4 on:
December 08, 2007, 05:06:54 pm »
Maybe if you get really good at Scar we could make you our "map coder" so we can start focussing on building in scenarios!
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|-|Cozmo|-|
Lieutenant General of all Ninja's.
EIR Veteran
Posts: 4950
Re: i dont quite understand...
«
Reply #5 on:
December 08, 2007, 05:31:12 pm »
lets see
, my RTC one is comming along, although not playable yet its getting there, randomising everything is making it harder, but it could make for some interesting varations in games.
unfortunatly there is only one sutiable path for the convoy to take in RTC so that wont change, in others there could be two or three options
.
here is what iv got random so far:
each allied players Arrival Time (its an axis convoy)
The time for the convoy to reach the area
The size of the convoy, which directly effects how many need to be saved/ killed for a win/loss.
«
Last Edit: December 08, 2007, 05:34:17 pm by |-| Cozmo |-|
»
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Unkn0wn
No longer retired
Posts: 18379
Re: i dont quite understand...
«
Reply #6 on:
December 08, 2007, 05:35:42 pm »
Don't make it drive from spawn A to spawn B you know.
With invincible units spawning it's not such a good idea to make it have to go through the enemy spawn point
.
(Unless you can make them spawn somewhere else)
Another interesting gamemode could be "hold out", in which one team has to control the center long enough for their other platoons to arrive.
Also consider infantry only, airbourne hold-outs, armour only, officer protection, etc
.
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|-|Cozmo|-|
Lieutenant General of all Ninja's.
EIR Veteran
Posts: 4950
Re: i dont quite understand...
«
Reply #7 on:
December 08, 2007, 05:39:37 pm »
na, they make the turn in the centre village and exit on the side.
You could also company rescue, one player is stuck on a hill/ in a town and the other player is the reinforcement...
i also really want to make an AB raid mission, but i need a map of an axis base, i dont really want to rip relics V1 site, if someone could be so kind as to either modify or make an axis base...
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Thtb
The German Guy
EIR Veteran
Posts: 3875
Re: i dont quite understand...
«
Reply #8 on:
December 08, 2007, 05:49:24 pm »
Okay, name waht you want on it. My mapping skills are not really comparable to those of unk0wn, but i coud do some basic layout/placing and then someone else coud do the "fency stuff".
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Quote from: Unkn0wn on December 20, 2008, 05:57:19 am
Germans like to cause total chaos.
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Kolath
Commander, 2nd Infantry Division
Posts: 2382
Re: i dont quite understand...
«
Reply #9 on:
December 08, 2007, 06:44:17 pm »
You're welcome to use elements from the Axis depot in my Ardenne Valley map.
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|-|Cozmo|-|
Lieutenant General of all Ninja's.
EIR Veteran
Posts: 4950
Re: i dont quite understand...
«
Reply #10 on:
December 08, 2007, 06:50:30 pm »
it not need yet... oh and THTB its "fancy" not "fency" its ok, its only one letter out
.
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Warbirds
EIR Veteran
Posts: 673
Re: i dont quite understand...
«
Reply #11 on:
December 08, 2007, 07:05:00 pm »
As Kolath said, take parts of the layouts from the Axis depots in his map, or in my own.
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Thtb
The German Guy
EIR Veteran
Posts: 3875
Re: i dont quite understand...
«
Reply #12 on:
December 08, 2007, 08:04:02 pm »
Quote from: |-| Cozmo |-| on December 08, 2007, 06:50:30 pm
it not need yet... oh and THTB its "fancy" not "fency" its ok, its only one letter out
.
Maybe i was talking about fences?
Logged
|-|Cozmo|-|
Lieutenant General of all Ninja's.
EIR Veteran
Posts: 4950
Re: i dont quite understand...
«
Reply #13 on:
December 09, 2007, 06:10:48 am »
i dont think you need other people to build fences for you
.
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