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Author Topic: Second Scar Mission  (Read 8048 times)
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|-|Cozmo|-| Offline
Lieutenant General of all Ninja's.
EIR Veteran
Posts: 4950


« on: January 27, 2008, 03:03:25 pm »

Im going to start on my second mission, An AB raid into an axis base.

Il just extract the V1 base for now, but a better, custom one would be greatly appreciated, but i know how long maps take to make...

Anyway rough overview:

Set of Main optional Objectives for allies : Fuel dump, Mun store, Repair shop, Base Hq and Intel collection.

Non of the objectives are required to finish the match, it only ends when all the AB players are either dead or off map.

The axis will have a set amount of Pop. They can call in that amount of units after which all other platoons are locked unless some mini-objectives are completed: maybe securing a route in for reinforcements, if they hold it long enough some more pop is freed up and so more platoons can be called in.

Both sides can do things to make the other sides fight harder: Axis making sure AA guns are manned so that the USAF will not grant bombing runs etc and allies making sure the route into the base is locked down so the axis garrison is isolated etc.



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Thtb-Ally Offline
The German Guy on the Ally side?
EIR Veteran
Posts: 1812


« Reply #1 on: January 28, 2008, 09:32:15 am »

Sounds nice. If you take the sp. one you might wanna add some more woods around it Wink
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #2 on: January 28, 2008, 09:47:25 am »

Where's the first? Wink
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Thtb-Ally Offline
The German Guy on the Ally side?
EIR Veteran
Posts: 1812


« Reply #3 on: January 28, 2008, 09:49:07 am »

The escourt thingy.

I woud be willing to map a bit for you.
Gonna have a free week in a week then i can do some mapping Wink
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BradAnderson Offline
EIR Veteran
Posts: 1233



« Reply #4 on: January 28, 2008, 09:58:27 am »

cozmo put a link up for the first mission i wanna go sounds good Cheesy
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fldash Offline
Founder
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Posts: 9755


« Reply #5 on: January 28, 2008, 10:01:04 am »

First mission isn't playable in EIR yet until I get the code completed to allow missions to set win parameters...
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BradAnderson Offline
EIR Veteran
Posts: 1233



« Reply #6 on: January 28, 2008, 10:05:15 am »

ah ok playable in vcoh?
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #7 on: January 28, 2008, 10:09:42 am »

RTC can't be played in vanilla Wink.
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BradAnderson Offline
EIR Veteran
Posts: 1233



« Reply #8 on: January 28, 2008, 10:20:51 am »

 Sad
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|-|Cozmo|-| Offline
Lieutenant General of all Ninja's.
EIR Veteran
Posts: 4950


« Reply #9 on: January 28, 2008, 11:08:21 am »

well i can spawn units for the players if you really want to test it.
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|-|Cozmo|-| Offline
Lieutenant General of all Ninja's.
EIR Veteran
Posts: 4950


« Reply #10 on: January 28, 2008, 11:09:15 am »

and i know you can't get them working in EIR yet, i was just saying that the code is working with no sync or scar errors (well last time i played anyway).
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BradAxis Offline
EIR Veteran
Posts: 252


« Reply #11 on: January 28, 2008, 12:46:07 pm »

in english?  Huh
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #12 on: January 28, 2008, 01:06:23 pm »

He's saying that it works without any known errors but right now it's awaiting EiR compatability.
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BradAxis Offline
EIR Veteran
Posts: 252


« Reply #13 on: January 28, 2008, 01:32:29 pm »

thanx unknown can i get a link for it then cozmo for use in vcoh if thats possible
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Thtb Offline
The German Guy
EIR Veteran
Posts: 3875


« Reply #14 on: January 28, 2008, 02:14:45 pm »

Whats with thouse people how lack the knowlage to get ... the meaning of there own language? I got it on the first read and i am not even english :O
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|-|Cozmo|-| Offline
Lieutenant General of all Ninja's.
EIR Veteran
Posts: 4950


« Reply #15 on: January 28, 2008, 03:05:44 pm »

Il need to add some troop spawns for both teams.
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|-|Cozmo|-| Offline
Lieutenant General of all Ninja's.
EIR Veteran
Posts: 4950


« Reply #16 on: January 29, 2008, 07:22:02 am »

what I'l do is give a lump sum of res to each side if you want to play it in VCoH.
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BradAxis Offline
EIR Veteran
Posts: 252


« Reply #17 on: January 29, 2008, 11:50:19 am »

nice looking foreward 2 it  Grin
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Bonte Offline
EIR Veteran
Posts: 1234


« Reply #18 on: January 29, 2008, 09:02:52 pm »

im starting to make one but instead of victory conditions it will just grant abilities based on the territory sector capped...i have it working for vcoh i just lost my eir pipeline to make it work with eir abilities
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I'm too candid to hide something like that. Smiley
Candid - frank; outspoken; open and sincere: a candid critic

You must really think im an idoit.
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