*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
November 27, 2024, 03:51:20 am

Login with username, password and session length

Resources

Recent posts

[November 01, 2024, 12:46:37 pm]

[October 05, 2024, 07:29:20 am]

[September 05, 2024, 01:54:13 pm]

[July 16, 2024, 11:30:34 pm]

[June 22, 2024, 06:49:40 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[March 08, 2024, 12:09:37 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]
Pages: [1]   Go Down
  Print  
Author Topic: Down to the wire.  (Read 2871 times)
0 Members and 1 Guest are viewing this topic.
Akvud Offline
EIR Regular
Posts: 17


« on: March 07, 2008, 11:54:15 am »

BoomItsOn[defensive] Underpowered[defensive] vs. Scrapking2[Airborne] Smithy17[Infantry]


As the topics says this game goes down to the wire, with alot of back and forth action. One of the closest games ive had. The replay has officers, 88's, howitzers, rangers, airbornes, you name it we had it!


Battle Id: 2457.

[attachment deleted by admin]
« Last Edit: March 07, 2008, 11:55:59 am by Akvud » Logged

Profile's: Duvka, Razor, KleinInDerHosen, Akvud.
Thtb-Ally Offline
The German Guy on the Ally side?
EIR Veteran
Posts: 1812


« Reply #1 on: March 07, 2008, 11:55:04 am »

Battle id and recording please Wink
Logged

scrapking2 Offline
EIR Veteran
Posts: 140


« Reply #2 on: March 07, 2008, 12:23:03 pm »

A great game, and a great replay to demonstrate that nothing is wrong with MCP.
Logged
Unkn0wn Offline
No longer retired
*
Posts: 18379


« Reply #3 on: March 07, 2008, 12:32:55 pm »

To be honest I found the game a little dull at times because of the large amounts of wire and tank traps blocking off flanks.
Took a full fucking hour too and it came down to who had the most units left in the end. Smiley

Overall a great back & forth game indeed though.

I don't really like the new capture system though.. often smithy just put some forces behind the wire, still in the sector, disabling us from capturing and when we moved out, he just put troops there again to recap. (No offense to smithy Wink) I'm guessing there'll be an increasing trend in strategies like this. I just don't like the dynamic of one single unit preventing you from recapturing a sector, and when they CAP CAP CAP, then put a single unit in the sector, this can be really annoying.

Also, the AB dropping behind our lines and just "CAP CAP CAPPING" was imho a good example of MCP's ugly side, we lost quite some pop to that and the AB just kept outrunning us for some time. This is a prime example of how you can 'outcap' your opponent and give yourself an advantage, not obtained through actually fighting. (And we can't go put a single unit in every frontline sector to prevent this from happening either)
Logged
Pages: [1]   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.057 seconds with 36 queries.