Welcome to a new series of information releases concerning EIR:Reinforcements.
SECRETS REVEALED
Europe in Ruins is excited to announce to you the next evolution in our development: The Reinforcements.
I would like to bring light to the team responsible for bringing this upcoming release to you. LuciferNZ begun coding for EIR:R at the onset of EIR's return in the beginning of October. At which point I myself started to work with him behind the scenes. A while after this Stumpster came on board and we then started to get our art team together with adding in Akranadas's skills as well as Nevyen and Drakin, the dynamic duo. The quality of work these people put out is just amazing! Finally in the end Fldash himself has made a return and lending his skilled programming skills to the task. We have also had a number of official testers who should not go without mention as they too offer suggestions and ideas, being Unknown, Dasnoob, Apex, Kolath, Ampm and Lai to note a few. No wonder we are ready to start releasing information!
Secrets Revealed will be touching on many of the back end systems that we have been secretly building and putting into place. It will also delve into the game itself with podcast episodes designed to enlighten and reveal the changes you can expect in this iteration.
Video podcasts touching on in game subjects such as Emplacements, trenches, gliders, airdropped combat troops, support units, sniper and counter sniper options, healing stations, changes in halftracks, command aura's and the repair function of EIR will all be discussed and elaborated on.
Also typed information releases of what prestige is, what newbie advantages are, actual repair rates, our system of soft capping availability, what battle advantages are, veterancy, followed by pricing.
We all thank you for your time and patience with our progress.
These are exciting times, and we look forward to what the future holds!
Europe In Ruins: Reinforcements.