*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
June 25, 2024, 01:16:12 am

Login with username, password and session length

Resources

Recent posts

[June 22, 2024, 06:49:40 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[March 08, 2024, 12:09:37 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]

[December 25, 2022, 11:36:26 am]

[December 14, 2022, 12:10:06 am]

[September 22, 2022, 06:57:30 am]

[August 22, 2022, 05:10:35 pm]
Pages: [1]   Go Down
  Print  
Author Topic: Sniper hold terr  (Read 4403 times)
0 Members and 1 Guest are viewing this topic.
Duckordie Offline
Community Mapper
*
Posts: 1687



« on: February 19, 2009, 05:08:19 pm »

Ok, EiR. Greate game but...

I can make a Win company easy All i need is snipers. Almost
Just in start just push hard with tanks and inf And in late game cap so ticker is in your favor, bring out snipers, let them go to the territories and let them HOLD the territories clocked, I am 99% sure this works...

Why is this? And why is it not removed?
Logged

^<-- Duck ™ and ©


 We need more axis players!:
Tymathee Offline
Donator
*
Posts: 9741



« Reply #1 on: February 19, 2009, 05:09:38 pm »

well, this would be expensive and wehr already do this with stormies.
Logged

"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
jackmccrack Offline
EIR Veteran
Posts: 2484


« Reply #2 on: February 19, 2009, 05:12:21 pm »

Good luck getting the PP  Cheesy
Logged

Let's talk about PIATs in a car.
Nevyen Offline
Honoured Member
*
Posts: 2365


« Reply #3 on: February 19, 2009, 05:19:12 pm »

Thanks duck we will test it, and to all you exploiters well you have duck to thanks when we remove this Tongue
Logged

DuckOfDoom Offline
EIR Veteran
Posts: 318


« Reply #4 on: February 19, 2009, 05:23:56 pm »

Ok, EiR. Greate game but...

I can make a Win company easy All i need is snipers. Almost
Just in start just push hard with tanks and inf And in late game cap so ticker is in your favor, bring out snipers, let them go to the territories and let them HOLD the territories clocked, I am 99% sure this works...

Why is this? And why is it not removed?

I am pretty sure snipers cant cap and therefore cant hold territory (prevent it from being capped), I am watching the replay of our game now to find out if that was the case.

To be honest it was complete chaos near the end I am not sure what was happening.
Logged
Absolution2 Offline
EIR Regular
Posts: 18


« Reply #5 on: February 19, 2009, 05:28:11 pm »

Cloaked units can neither cap nor hold territory, last I looked.
Logged
Leafedge Offline
EIR Veteran
Posts: 270


« Reply #6 on: February 19, 2009, 05:35:03 pm »

I havent been able to cap territory with snipers period in EiRR, cloaked or otherwise  Undecided
Logged
Killer344 Offline
The Inquisitor
*
Posts: 6904



« Reply #7 on: February 19, 2009, 05:37:21 pm »

I think I´ve capped territory with my cloaked pak the last game.... I´ll keep an eye on it next time.
Logged

If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
Tymathee Offline
Donator
*
Posts: 9741



« Reply #8 on: February 19, 2009, 05:57:04 pm »

well the thing is, say you got a sniper in the territory and they're about to take it, just cloak and de cloak and the cap timer is reset.
Logged
Duckordie Offline
Community Mapper
*
Posts: 1687



« Reply #9 on: February 19, 2009, 05:57:39 pm »

No i am sure sniper somehow can hold terr, I tryed on Cross roads, Puting 2 snipers in the sector and it will be held
Logged
DuckOfDoom Offline
EIR Veteran
Posts: 318


« Reply #10 on: February 19, 2009, 06:02:46 pm »

No i am sure sniper somehow can hold terr, I tryed on Cross roads, Puting 2 snipers in the sector and it will be held

Well, i watched over our replay and it was actualy Leo's bugged mg that denied the cap, not my sniper, just so we get this out of the way.
Logged
Duckordie Offline
Community Mapper
*
Posts: 1687



« Reply #11 on: February 19, 2009, 06:04:25 pm »

Thats makes no Sence? How can an Emplacement hold terr?
Logged
DuckOfDoom Offline
EIR Veteran
Posts: 318


« Reply #12 on: February 19, 2009, 06:06:42 pm »

Thats makes no Sence? How can an Emplacement hold terr?

One of the emplacements crew got stuck behind the mg, unable to retreat. He was holding it - the emplacement itself was empty. My sniper was in the sector south of it, it only crossed briefly after your pgs left the sector, and nearly got ran over by a p4.
Logged
Duckordie Offline
Community Mapper
*
Posts: 1687



« Reply #13 on: February 19, 2009, 06:07:44 pm »

Retreating unit caping that cant be killed?  Tongue
Logged
DuckOfDoom Offline
EIR Veteran
Posts: 318


« Reply #14 on: February 19, 2009, 06:08:44 pm »

Retreating unit caping that cant be killed?  Tongue

Well, that would be a bug Smiley
Logged
puddin Offline
EIR Veteran
Posts: 1701



« Reply #15 on: February 20, 2009, 11:22:16 am »

Retreating unit caping that cant be killed?  Tongue

Well, that would be a bug Smiley

All retrating inf can be killed.... It happens.  Sometimes a retreat path will be bugged because of the mmap getting blown up and changed.
Logged

Puddin' spamtm
i cant really blame smokaz i mean playing against puddin is like trying to fight off breast cancer. You might win and do it and be a bad ass but you'll feel sick and mutilated forever.

Puddin' spamtm is soulcrushing... what's hard to understand about that?
Pages: [1]   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.065 seconds with 36 queries.