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Author Topic: Redo ranks so we can start enforcing a competitive environment  (Read 3395 times)
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Smokaz Offline
Honoured Member
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Posts: 11418



« on: May 18, 2009, 03:49:15 am »

I make two assumptions:

- In the end, only PPs and XP are true resources you can build up for your company.
- The current rank system is flawed (too high ranks being given out)

Rank needs to become a point system behind the curtain going up and down with losses and wins, not flat milestones to reach. When rank is increased/decreased from battles it needs to take both team level and win/loss ratio into the calculation.

When you play a game, your team rank (a product of your individual ranks) should be measured up against the other team's rank. When one team wins, a rank increase based on the difference of the between team rank AND the win loss ratio for the players on both teams taking into consideration.

Beating up a much lower level team with low team rank and bad ratios should also affect your xp gain from that fight. -25% xp gained from that engagement seems only fair when there's a skill disparity. You might think that there should be a bonus to the low team, but that defeats the purpose. We want teams be encouraged to be as fair as possible, not to give new players stupid incentives to throw themselves at ubercompanies.

The system needs to be improved to achieve the following:

- Reduced xp gain for stomps
- Harshly reduced rank gain if your team had a big lead on team rank and W/L-ratio

Reducing PP gain would work less well than xp gain as at some point PPs wont matter much.
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EIRRMod Offline
Administrator / Lead Developer
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Posts: 11009



« Reply #1 on: May 18, 2009, 03:58:31 am »

Currently, Rank is probably a misnomer - its the relative strength of your company compared to others. (PP Total)

There will be two other ranks introduced
- one which reflects your 'skill' (wins, losses, troop kill/death ratio)
- one which reflects your commander ranking (warmap related)

Hopefully, that is close to what you are thinking smokaz.
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Ununoctium Offline
EIR Veteran
Posts: 1256


« Reply #2 on: May 18, 2009, 06:02:27 am »

what about total company xp?
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #3 on: May 18, 2009, 06:22:23 am »

Since company vet is very much determined by your PPs it would make no sense to have a seperate rank for it.
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Baine Offline
Steven Spielberg
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Posts: 3713


« Reply #4 on: May 18, 2009, 06:26:22 am »

What about a 1337 rank for 1337 units? Like my Officer  Cool
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Guderian Offline
EIR Veteran
Posts: 817



« Reply #5 on: May 18, 2009, 08:14:50 am »

I just want a reset.  Embarrassed


Man i had my flak/falls from the eir before the new doctrines and such. Now i have to pay 10 pps just to get to the flak.

And that has really hampered me i have to say, doctrine/vet/pps all those combined makes it much harder for a newcomer.
(well ''hard'' until i stop playing with totally random people  Undecided (Some newcomers are embarrassing incompetent ( with other words: bad vcoh players who steps into the eir environment) 
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Piotrskivich Offline
EIR Veteran
Posts: 542



« Reply #6 on: May 18, 2009, 08:40:39 am »

You usually have the right to choose who you play against.

Personally though, I enjoy playing 2v2 with a fresh new person on my team because I feel rewarded when I win those games and that I helped someone figure out how o play EiRR.

Besides that the commander advantages are very nice. Saved my vet 3 sherman yesterday : )
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Mgallun74 Offline
EIR Veteran
Posts: 1478


« Reply #7 on: May 18, 2009, 10:26:19 am »

Ya, ranks right now with the advantages given out is goofy... iam a subpar player, yet iam a rank 7 just because i have maxed out all my pp and so on and used the same company since EIRR started.. almost 100 games.. so ya, i get into games with say, Killer, Boobaka, Smokaz, and they would get nice advanatages because of my rank, but me at a handicap against better players... 

so ya, the rank thing was nice idea, to help people with newer companys, but when you have people who delete and restart companies multiple times keeping themselves at low rank to get those advanatages is wacky..    34-49 is not good...
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Ununoctium Offline
EIR Veteran
Posts: 1256


« Reply #8 on: May 18, 2009, 10:27:32 am »

Since company vet is very much determined by your PPs it would make no sense to have a seperate rank for it.
i didnt say vet i said xp.

Btw thats a stupid thing to say since people with 12 wins and no losses can easily have a ton of xp while newer players who don't preserve their units have less xp.
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Killer344 Offline
The Inquisitor
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Posts: 6904



« Reply #9 on: May 18, 2009, 10:31:46 am »

so ya, the rank thing was nice idea, to help people with newer companys, but when you have people who delete and restart companies multiple times keeping themselves at low rank to get those advanatages is wacky..    34-49 is not good...


I get tired of playing with the same company all the time, I donīt delete my comps to get advantages :p.
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Mgallun74 Offline
EIR Veteran
Posts: 1478


« Reply #10 on: May 18, 2009, 10:36:43 am »

so ya, the rank thing was nice idea, to help people with newer companys, but when you have people who delete and restart companies multiple times keeping themselves at low rank to get those advanatages is wacky..    34-49 is not good...


I get tired of playing with the same company all the time, I donīt delete my comps to get advantages :p.

i think thats were a win - loss ratio needs to play into the rank too..   

had some dude on the launcher last night say a game i was in was stacked on allies side, and he wouldnt join it because i was in it.. the other 2 players on my side were two people i have never played before and both rank 4 and below.. he said we were stacked because i had all my advantages etc lalala....    pffffffffffffft, whatever.
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EscforrealityTLS Offline
EIR Veteran
Posts: 593



« Reply #11 on: May 18, 2009, 11:01:44 am »

Since company vet is very much determined by your PPs it would make no sense to have a seperate rank for it.
i didnt say vet i said xp.

Btw thats a stupid thing to say since people with 12 wins and no losses can easily have a ton of xp while newer players who don't preserve their units have less xp.

What unknown said is right, it is capped at vet one by PP. So why have a separate system for vet one and units that have not yet reached the vet one but have xp?
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DuckOfDoom Offline
EIR Veteran
Posts: 318


« Reply #12 on: May 18, 2009, 11:07:21 am »

troop kill/death ratio

Whatever you do, dont include this into consideration.

For example, wehr have smaller squad size (not to mention superior units) and therefore will always have a positive kill/death ratio. Not to mention, someone with a vehicle heavy army will nearly always have a positive kill/death count by the virtue of the army itself. Kill/death counts in coh do not accurately reflect skill levels, if anything.
« Last Edit: May 18, 2009, 11:22:36 am by DuckOfDoom » Logged
Baine Offline
Steven Spielberg
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Posts: 3713


« Reply #13 on: May 18, 2009, 11:09:24 am »

troop kill/death ratio

Whatever you do, dont include this into consideration.

For example, wehr have smaller size (not to mention superior units) and therefore will always have a positive kill/death ratio. Not to mention, someone with a vehicle heavy army will nearly always have a positive kill/death count by the virtue of the army itself. Kill/death counts in coh do not accurately reflect skill levels, if anything.

Yeah we need Headshots/ normal kills.
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