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Reinforcements Timer Issue
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Topic: Reinforcements Timer Issue (Read 4291 times)
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Apex
Honoured Member
Posts: 2971
Reinforcements Timer Issue
«
on:
July 20, 2007, 10:29:04 am »
Just had a 2v2. Problem was Axis had instant reinforcements, no timer at all, and allied reinforcements timers always add up.
Means when i call in 3 platoons of troops at the same time, timer starts at 1.30, than first platoon arrives, but then timer restarts and it takes another 1.30 to get the second platoon in, though pop cap was just all fine.
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Unkn0wn
No longer retired
Posts: 18379
Re: Reinforcements Timer Issue
«
Reply #1 on:
July 20, 2007, 04:35:00 pm »
I have absolutely no reinforcement timers anymore apparantely, at least not with companies of +- 12 popcap.
Is it still incremental over time + popcap dependant?
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fldash
Founder
Posts: 9755
Re: Reinforcements Timer Issue
«
Reply #2 on:
July 20, 2007, 04:39:06 pm »
Yes. You have to lose units really fast before it comes up. It should probably be increased just a bit...
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|-|Cozmo|-|
Lieutenant General of all Ninja's.
EIR Veteran
Posts: 4950
Re: Reinforcements Timer Issue
«
Reply #3 on:
July 20, 2007, 04:41:26 pm »
but mine and apexes airbourne had like 1-3 minuits.
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fldash
Founder
Posts: 9755
Re: Reinforcements Timer Issue
«
Reply #4 on:
July 20, 2007, 04:43:45 pm »
Quit losing units so fast.. or calling them in then retreating. Make bigger platoons.
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|-|Cozmo|-|
Lieutenant General of all Ninja's.
EIR Veteran
Posts: 4950
Re: Reinforcements Timer Issue
«
Reply #5 on:
July 20, 2007, 04:45:42 pm »
ok, lol we called in 2 platoons at once most of the time.
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