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Author Topic: Reinforcements Timer Issue  (Read 4294 times)
0 Members and 3 Guests are viewing this topic.
Apex Offline
Honoured Member
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Posts: 2971


« on: July 20, 2007, 10:29:04 am »

Just had a 2v2. Problem was Axis had instant reinforcements, no timer at all, and allied reinforcements timers always add up.
Means when i call in 3 platoons of troops at the same time, timer starts at 1.30, than first platoon arrives, but then timer restarts and it takes another 1.30 to get the second platoon in, though pop cap was just all fine.
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #1 on: July 20, 2007, 04:35:00 pm »

I have absolutely no reinforcement timers anymore apparantely, at least not with companies of +- 12 popcap.

Is it still incremental over time + popcap dependant?
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fldash Offline
Founder
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Posts: 9755


« Reply #2 on: July 20, 2007, 04:39:06 pm »

Yes.  You have to lose units really fast before it comes up.  It should probably be increased just a bit...
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|-|Cozmo|-| Offline
Lieutenant General of all Ninja's.
EIR Veteran
Posts: 4950


« Reply #3 on: July 20, 2007, 04:41:26 pm »

but mine and apexes airbourne had like 1-3 minuits.
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fldash Offline
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« Reply #4 on: July 20, 2007, 04:43:45 pm »

Quit losing units so fast.. or calling them in then retreating.  Make bigger platoons.
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|-|Cozmo|-| Offline
Lieutenant General of all Ninja's.
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Posts: 4950


« Reply #5 on: July 20, 2007, 04:45:42 pm »

ok, lol we called in 2 platoons at once most of the time.
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