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Allied Units
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Topic: Allied Units (Read 3893 times)
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Duckordie
Community Mapper
Posts: 1687
Allied Units
«
on:
June 06, 2009, 12:22:12 pm »
Ok Axis got nerfed, good, they needed it.
But now
1. Healing Center, make it doc due Repair got removed
2. Rangers, what a pain in the ass, Last game i saw no kidding like 20 units, and 20% of them vet3.
3. Flak88 still sux balls, lol, its needs it range made longer due you cant repair it, one rush and its dead
1 At shot takes like 15%-20% of it health
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^<-- Duck ™ and ©
We need more axis players!:
Mysthalin
Tired King of Stats
Posts: 9028
Re: Allied Units
«
Reply #1 on:
June 06, 2009, 12:32:26 pm »
1. Healing car could possibly use not being doctrinal.
2. 4 vet 3 ranger units total doesn't sound too bad.
3. Flak 88 range longer? It'll outrange 25 pdrs if you make it's range any longer. 88 seriously does not need any buffing, it already negates a huge freaking area for any and all tanks. Noone repaired 88s before(COULD you even?), why is it suddenly a problem now? It auto-heals with vet 1.
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Scyn
EIR Veteran
Posts: 1011
Re: Allied Units
«
Reply #2 on:
June 06, 2009, 12:40:10 pm »
I don't really understand what he's saying.. they were all Wehrmacht in that game that inspired this thread, they don't get healing centers.
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God is a genetically induced obsession that we interpret in such a way as to maintain our obedience.
Duckordie
Community Mapper
Posts: 1687
Re: Allied Units
«
Reply #3 on:
June 06, 2009, 01:31:30 pm »
Baaah Def sux
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Unkn0wn
No longer retired
Posts: 18379
Re: Allied Units
«
Reply #4 on:
June 06, 2009, 01:34:29 pm »
I disagree.
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brn4meplz
Misinformation Officer
Posts: 6952
Re: Allied Units
«
Reply #5 on:
June 06, 2009, 01:52:31 pm »
there is 1 more Terror Company then defensive. So clearly the community feels different on the issue
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He thinks Tactics is a breath mint
Quote from: Unkn0wn on July 31, 2012, 03:50:15 am
Wow I think that was the nicest thing brn ever posted!
Quote from: Bear on June 19, 2013, 01:24:59 pm
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Duckordie
Community Mapper
Posts: 1687
Re: Allied Units
«
Reply #6 on:
June 06, 2009, 02:00:07 pm »
No, just... Argh.
Just whait and see, Def are just extremely hard to play with at start,
1 nebble, 1 Stucka is not that much.
And the Flak 88 is that not good,
Its easy to kill, realy easy. I give you guys replays,
Its maybe me who cant play (Eaven tho i was top player before)
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Latios418
EIR Veteran
Posts: 443
Re: Allied Units
«
Reply #7 on:
June 06, 2009, 02:00:37 pm »
Quote
3. Flak88 still sux balls, lol, its needs it range made longer due you cant repair it, one rush and its dead
No, no, no, no, no. I've played both extensively with and against Flak88s during .006 due to playing with a pe friend who uses flak88s often, and USED RIGHT they completely dominate. Putting them at the frontlines with your shit in a mass around them isn't used right.
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Quote
Anonymous 06/19/09(Fri)11:55 No.4931966
Is Akranadas in this thread? Fucker can't stop bragging about his "waifu taldeer" and cosplaying in an eldar farseer costume while shouting "Flithy monkeighs!" interspaced with random eldar gibberish.
Latios418
EIR Veteran
Posts: 443
Re: Allied Units
«
Reply #8 on:
June 06, 2009, 02:02:17 pm »
88 is EXTREMELY easy to kill if you don't use it right. It's probably got the biggest difference in effectiveness of any unit between using it right and using it wrong. Use it right, and it
will
win the game. Use it wrong, and you'll be lukcy to get it 5xp.
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Dnicee
EIR Veteran
Posts: 998
Re: Allied Units
«
Reply #9 on:
June 06, 2009, 02:10:15 pm »
so.....maybe you want to share your winning tactics then mr?
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Latios418
EIR Veteran
Posts: 443
Re: Allied Units
«
Reply #10 on:
June 06, 2009, 02:16:24 pm »
Not my winning tactics, at any rate...
Put the Flak 88 a bit behind your lines where it has the best line of sight on both your flanks and straight ahead (destroying walls/hedges if need be). For an example of a good place, directly in front of the chateau on Crossroads will disallow any armour passing through the flanks, as well as covering the frontline. Keep an MG or Flak38 (depending on what you're playing) near the Flak36, and an infantry squad. Between you and your teammate, you should have 2 or even 3 mortars (or mortar halftracks, or a mix) for anti-mortar duty. The rest of your guy's shit can go into mobile anti-tank and infantry to try to cap a bit more territory, but play it right and you shouldn't get pushed out of your existing territory.
Now; this won't work so well once there are offmaps and artillery pieces galore. But right now....
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Duckordie
Community Mapper
Posts: 1687
Re: Allied Units
«
Reply #11 on:
June 06, 2009, 02:36:52 pm »
Bah, fuck it, This is not my game any more, After 10 losses in row, and raped all the time, I am not sure whats wrong
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Two
EIR Veteran
Posts: 2079
Re: Allied Units
«
Reply #12 on:
June 06, 2009, 02:39:19 pm »
How did axis get nerfed? Was there a patch in the last 10ish hours?
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IplayForKeeps: if we were an equation
IplayForKeeps: it would be
IplayForKeeps: two = keeps
IplayForKeeps: i only have 1 friend
Baine
Steven Spielberg
Posts: 3713
Re: Allied Units
«
Reply #13 on:
June 06, 2009, 02:48:47 pm »
Quote from: Duckordie on June 06, 2009, 02:36:52 pm
Bah, fuck it, This is not my game any more, After 10 losses in row, and raped all the time, I am not sure whats wrong
What did you expect? Axis attack, with 3 Defense guys on one of your 3v3 maps?
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