Home
Forum
Search
Login
Register
Account
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
November 13, 2024, 09:57:27 pm
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Resources
Leaderboards
Unit Price Lists
Map List
Launcher status:
Players in chat: 1
Battles in progress: 0
Battles waiting: 3
Download the mod from Steam
Join our Discord server
Recent posts
Hello, New guy in the mod
by
LoreneBoll
[
Today
at 09:05:54 pm]
Please don’t open this th...
by
Olazaika1
[November 01, 2024, 12:46:37 pm]
Required age ratings for ...
by
Unkn0wn
[October 05, 2024, 07:29:20 am]
50 minutes cap victory
by
Olazaika1
[September 05, 2024, 01:54:13 pm]
Feedback
by
Olazaika1
[July 16, 2024, 11:30:34 pm]
Anyone here still alive?
by
Olazaika1
[June 22, 2024, 06:49:40 am]
very glad to be signing u...
by
Olazaika1
[March 08, 2024, 12:13:38 am]
EiR:R ACA (Art Credits Ar...
by
Olazaika1
[March 08, 2024, 12:12:54 am]
CoH 3 Old Guard
by
chefarzt
[December 30, 2023, 08:00:58 pm]
KT got buffs, Rug stop hi...
by
LittleJoe
[February 04, 2023, 11:46:41 am]
Awards
2007
Mod of the Year
Editor's Choice
2008
Most Innovative Multiplayer
Nominee
Want to help promote Europe In Ruins? It's as easy as clicking here once a day!
Why?
COH: Europe In Ruins
>
Forum
>
EIR Main Forums
>
Balance & Design
>
Allied Units
Pages: [
1
]
Go Down
Print
Author
Topic: Allied Units (Read 3902 times)
0 Members and 5 Guests are viewing this topic.
Duckordie
Community Mapper
Posts: 1687
Allied Units
«
on:
June 06, 2009, 12:22:12 pm »
Ok Axis got nerfed, good, they needed it.
But now
1. Healing Center, make it doc due Repair got removed
2. Rangers, what a pain in the ass, Last game i saw no kidding like 20 units, and 20% of them vet3.
3. Flak88 still sux balls, lol, its needs it range made longer due you cant repair it, one rush and its dead
1 At shot takes like 15%-20% of it health
Logged
^<-- Duck ™ and ©
We need more axis players!:
Mysthalin
Tired King of Stats
Posts: 9028
Re: Allied Units
«
Reply #1 on:
June 06, 2009, 12:32:26 pm »
1. Healing car could possibly use not being doctrinal.
2. 4 vet 3 ranger units total doesn't sound too bad.
3. Flak 88 range longer? It'll outrange 25 pdrs if you make it's range any longer. 88 seriously does not need any buffing, it already negates a huge freaking area for any and all tanks. Noone repaired 88s before(COULD you even?), why is it suddenly a problem now? It auto-heals with vet 1.
Logged
Scyn
EIR Veteran
Posts: 1011
Re: Allied Units
«
Reply #2 on:
June 06, 2009, 12:40:10 pm »
I don't really understand what he's saying.. they were all Wehrmacht in that game that inspired this thread, they don't get healing centers.
Logged
God is a genetically induced obsession that we interpret in such a way as to maintain our obedience.
Duckordie
Community Mapper
Posts: 1687
Re: Allied Units
«
Reply #3 on:
June 06, 2009, 01:31:30 pm »
Baaah Def sux
Logged
Unkn0wn
No longer retired
Posts: 18379
Re: Allied Units
«
Reply #4 on:
June 06, 2009, 01:34:29 pm »
I disagree.
Logged
brn4meplz
Misinformation Officer
Posts: 6952
Re: Allied Units
«
Reply #5 on:
June 06, 2009, 01:52:31 pm »
there is 1 more Terror Company then defensive. So clearly the community feels different on the issue
Logged
He thinks Tactics is a breath mint
Quote from: Unkn0wn on July 31, 2012, 03:50:15 am
Wow I think that was the nicest thing brn ever posted!
Quote from: Bear on June 19, 2013, 01:24:59 pm
the pussy of a prostitute is not tight enough for destroy a condom
Duckordie
Community Mapper
Posts: 1687
Re: Allied Units
«
Reply #6 on:
June 06, 2009, 02:00:07 pm »
No, just... Argh.
Just whait and see, Def are just extremely hard to play with at start,
1 nebble, 1 Stucka is not that much.
And the Flak 88 is that not good,
Its easy to kill, realy easy. I give you guys replays,
Its maybe me who cant play (Eaven tho i was top player before)
Logged
Latios418
EIR Veteran
Posts: 443
Re: Allied Units
«
Reply #7 on:
June 06, 2009, 02:00:37 pm »
Quote
3. Flak88 still sux balls, lol, its needs it range made longer due you cant repair it, one rush and its dead
No, no, no, no, no. I've played both extensively with and against Flak88s during .006 due to playing with a pe friend who uses flak88s often, and USED RIGHT they completely dominate. Putting them at the frontlines with your shit in a mass around them isn't used right.
Logged
Quote
Anonymous 06/19/09(Fri)11:55 No.4931966
Is Akranadas in this thread? Fucker can't stop bragging about his "waifu taldeer" and cosplaying in an eldar farseer costume while shouting "Flithy monkeighs!" interspaced with random eldar gibberish.
Latios418
EIR Veteran
Posts: 443
Re: Allied Units
«
Reply #8 on:
June 06, 2009, 02:02:17 pm »
88 is EXTREMELY easy to kill if you don't use it right. It's probably got the biggest difference in effectiveness of any unit between using it right and using it wrong. Use it right, and it
will
win the game. Use it wrong, and you'll be lukcy to get it 5xp.
Logged
Dnicee
EIR Veteran
Posts: 998
Re: Allied Units
«
Reply #9 on:
June 06, 2009, 02:10:15 pm »
so.....maybe you want to share your winning tactics then mr?
Logged
Latios418
EIR Veteran
Posts: 443
Re: Allied Units
«
Reply #10 on:
June 06, 2009, 02:16:24 pm »
Not my winning tactics, at any rate...
Put the Flak 88 a bit behind your lines where it has the best line of sight on both your flanks and straight ahead (destroying walls/hedges if need be). For an example of a good place, directly in front of the chateau on Crossroads will disallow any armour passing through the flanks, as well as covering the frontline. Keep an MG or Flak38 (depending on what you're playing) near the Flak36, and an infantry squad. Between you and your teammate, you should have 2 or even 3 mortars (or mortar halftracks, or a mix) for anti-mortar duty. The rest of your guy's shit can go into mobile anti-tank and infantry to try to cap a bit more territory, but play it right and you shouldn't get pushed out of your existing territory.
Now; this won't work so well once there are offmaps and artillery pieces galore. But right now....
Logged
Duckordie
Community Mapper
Posts: 1687
Re: Allied Units
«
Reply #11 on:
June 06, 2009, 02:36:52 pm »
Bah, fuck it, This is not my game any more, After 10 losses in row, and raped all the time, I am not sure whats wrong
Logged
Two
EIR Veteran
Posts: 2079
Re: Allied Units
«
Reply #12 on:
June 06, 2009, 02:39:19 pm »
How did axis get nerfed? Was there a patch in the last 10ish hours?
Logged
Quote
IplayForKeeps: if we were an equation
IplayForKeeps: it would be
IplayForKeeps: two = keeps
IplayForKeeps: i only have 1 friend
Baine
Steven Spielberg
Posts: 3713
Re: Allied Units
«
Reply #13 on:
June 06, 2009, 02:48:47 pm »
Quote from: Duckordie on June 06, 2009, 02:36:52 pm
Bah, fuck it, This is not my game any more, After 10 losses in row, and raped all the time, I am not sure whats wrong
What did you expect? Axis attack, with 3 Defense guys on one of your 3v3 maps?
Logged
Pages: [
1
]
Go Up
Print
Jump to:
Please select a destination:
-----------------------------
News & Introductions
-----------------------------
=> Updates & Announcements
=> EIR Boot Camp
===> In Other Languages
=====> In Chinese
=====> In German
=====> In Spanish
=====> In Polish
=====> In French
=====> In Norwegian
=> New Players
-----------------------------
EIR Main Forums
-----------------------------
=> General Discussion
=> Tactics & Strategy
=> Balance & Design
=> Broadcasts & Replays
=> Projects & Mapping
=> Technical Support
===> Bug Reporting
-----------------------------
General Forums
-----------------------------
=> General Discussion
=> Other Games
TinyPortal v1.0 beta 4 ©
Bloc
Loading...