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Author Topic: Industrial Heartland re-Release  (Read 4938 times)
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AmPM Offline
Community Mapper
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Posts: 7978



« on: June 09, 2009, 04:31:19 am »

Aight, so I finally got around to removing the free XP vehicles....which was a right pain in the ass since they were not deletable.

DONE: http://files.filefront.com/6p+Industrial+Heartlandsga/;13876457;/fileinfo.html

Added some more detail, modified some heights, fixed a couple walls and such, resectored.









Its a return to urban hell.
« Last Edit: June 09, 2009, 05:03:03 am by AmPM » Logged


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Latios418 Offline
EIR Veteran
Posts: 443


« Reply #1 on: June 09, 2009, 05:09:01 am »

Quote
Its a return to urban hell.

I was not aware it snowed in hell. So, I supposed when people say "it has a snowball's chance in hell" they mean it has a really good chance?

Just joshing, looks nice.
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Quote
Anonymous 06/19/09(Fri)11:55 No.4931966

Is Akranadas in this thread? Fucker can't stop bragging about his "waifu taldeer" and cosplaying in an eldar farseer costume while shouting "Flithy monkeighs!" interspaced with random eldar gibberish.
Baine Offline
Steven Spielberg
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Posts: 3713


« Reply #2 on: June 09, 2009, 05:14:47 am »

I only played this map once, in the old old version. Looking forward to give it another try!
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Jazlizard Offline
EIR Veteran
Posts: 691


« Reply #3 on: June 09, 2009, 06:05:59 am »

As much as I don't like urban maps, this one is actually well done. There is enough space to move around and flank, and only a few areas where pathing is retarded. Otherwise the layout is pretty good and the battle in the middle where the big wall is, is always interesting.
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Quote from: Phil
The MOD is over. The war is over. We're too lazy to restart it. You can all go fuck pickles mom, I hear she's easy.
Malevolence Offline
Donator
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Posts: 1871



« Reply #4 on: June 09, 2009, 06:46:53 am »

Quote
I was not aware it snowed in hell. So, I supposed when people say "it has a snowball's chance in hell" they mean it has a really good chance?

Depends how far down you go according to Dante.
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Akranadas' Greatest Hits, Volume 1:

Quote from: Akranadas
Vet has nothing to do with unit preformance.

Quote from: Akranadas
We are serious about enforcing this, and I am sure you all want to be able to have your balance thought considered by the development team with some biased, sensationalist coming into your thread and ruining it.
Sharpshooter824 Offline
I <3 Aloha
EIR Veteran
Posts: 775


« Reply #5 on: June 09, 2009, 06:58:22 am »

Looks very nice can't wait to give it a try  Wink
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Rawr
brn4meplz Offline
Misinformation Officer
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Posts: 6952


« Reply #6 on: June 11, 2009, 07:28:03 am »

Well AmPm i played it. It forced a ragequit which was kinda funny. But some of the buildings have exit issues. I was gonna put my Vet 3 Pgrens into a building but Stumpster got his grens in first. Good thing too beause it turns out everytime he exited his units would just clump up and the door. they were being blocked by terrain snow drift.

Also the spacing between buildings is just wide enough that tanks try and fit through them but because they can't they spend 30 seconds moving at like .01 speed smashing the walls off them.

Marders and front armour heavy tanks are uber rape on this long defiles though.
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He thinks Tactics is a breath mint

Wow I think that was the nicest thing brn ever posted!  Tongue

the pussy of a prostitute is not tight enough for destroy a condom Wink
spinn72 Offline
EIR Veteran
Posts: 1802



« Reply #7 on: June 11, 2009, 07:33:32 am »

If it's possible it would be nicer for this map to have more Damaged Buildings and such and perhaps holes in the fence (especially in the west fence).  I played an attack/defend the other day and the pathing of the map at the start is very bad.

Is it meant to be in good condition or in ruins at the start?

Either way it's another decent 3v3 map that will get a bit of playtime, thanks for the map.  It's a good change from most others.
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Piotrskivich Offline
EIR Veteran
Posts: 542



« Reply #8 on: June 11, 2009, 08:16:27 am »

I played in 3 PE team attacking, it was really fun for me but my teammates gave up before it was over. I really liked the feel of the battle but it might be better for snow not to be default.
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brn4meplz Offline
Misinformation Officer
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Posts: 6952


« Reply #9 on: June 11, 2009, 10:38:37 pm »

The tiling only affects the look of the map, and at least with snow on the ground you don't have to have all the streets negative cover liek you would anywhere else. the problem is some cluster fuck areas(intended i know but what a hassle) and in some spots the buildings are too big they block your view and you gotta look top down to do anything.
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Nevyen Offline
Honoured Member
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Posts: 2365


« Reply #10 on: June 11, 2009, 11:04:27 pm »

on this map 88's and tigers or howitzers. 

it is truly a meat grinder of a map and i reconmend flamers lots of them.

I spent 12 months playing that map on and off with my blitz company and airborne company it is truly hell on earth.
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #11 on: June 12, 2009, 01:54:41 am »

I'll go through and check for door blocks, if you can give me the approx area that would help.

Will also destroy more buildings and place some movement blocking items in areas tanks try to fit but shouldn't (prevents retardation), the fence lining the rails will also be getting holed.
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brn4meplz Offline
Misinformation Officer
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Posts: 6952


« Reply #12 on: June 12, 2009, 02:06:56 am »

From the bottom left spawn, straight up the road, just under the midway point on the map there is a blocky warehouse that one door blocks for sure
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Unkn0wn Offline
No longer retired
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Posts: 18377


« Reply #13 on: June 12, 2009, 05:56:20 am »

3 things
- Fix mapname -> Industrial Heartland (6)
- Demolish some buildings entirely, building to building combat doesn't really play out in vCOH, there shouldn't be rows of intact ones.
- Widen up some streets and gaps between buildings else pathing is HELL

Rest is fine, map is great and very different. All it needs now is a solid update to make it play better.
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CafeMilani Offline
Aloha
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Posts: 2994



« Reply #14 on: June 12, 2009, 11:21:24 am »

its terrible to play but nice artwork
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