spartan117
Community Mapper
Posts: 65
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« Reply #20 on: May 15, 2009, 08:17:47 pm » |
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tanktraps at the southern spawn.
K, but i wouldn't describe those as strange, the Germans had them for defense on a lot of beaches.I do agree those can block troops. I'll get rid of the ones near the spawns.
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Mysthalin
Tired King of Stats
Posts: 9028
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« Reply #21 on: May 16, 2009, 06:11:14 am » |
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it makes sence in terms of realism and looks, but does not in terms of gameplay. There's also a quite a few hedges that look good in terms of "wow, this is like from a picture!", but just doesn't work in terms of gameplay.
I would advise against using tanktraps at all, as some of them are absolutely uncrushable and indestructible(even with a jagdpanther) - as we found out one time with Ununoctium while beta testing his map.
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Ununoctium
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« Reply #22 on: May 16, 2009, 06:39:31 am » |
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it makes sence in terms of realism and looks, but does not in terms of gameplay. There's also a quite a few hedges that look good in terms of "wow, this is like from a picture!", but just doesn't work in terms of gameplay.
I would advise against using tanktraps at all, as some of them are absolutely uncrushable and indestructible(even with a jagdpanther) - as we found out one time with Ununoctium while beta testing his map.
I agree. BTW the only bugged tank traps are the single dragons teeth and the barbedwire tank traps.
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My tigers get penetrated by everything. Its really really frustrating.
Your tiger is a whore
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Draken
Chess master
EIR Veteran Posts: 1850
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« Reply #23 on: May 17, 2009, 11:22:47 am » |
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This map is biased towards players starting from land. You got 2 buildings, better positions, and if you hold half of the map you got 0.6 pop compared to 0.4 from players atacking from beach side.
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Unkn0wn
No longer retired
Posts: 18379
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« Reply #24 on: May 17, 2009, 11:36:59 am » |
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Yea sectors need a rework.
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Malevolence
Donator
Posts: 1871
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« Reply #25 on: May 17, 2009, 12:33:56 pm » |
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This map is biased towards players starting from land. You got 2 buildings, better positions, and if you hold half of the map you got 0.6 pop compared to 0.4 from players atacking from beach side. This.
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Akranadas' Greatest Hits, Volume 1: Vet has nothing to do with unit preformance. We are serious about enforcing this, and I am sure you all want to be able to have your balance thought considered by the development team with some biased, sensationalist coming into your thread and ruining it.
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AmPM
Community Mapper
Posts: 7978
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« Reply #26 on: May 17, 2009, 01:48:10 pm » |
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Yep, the sectors nearest the landside spawns are smaller, and the double sector that is key is as well.
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. . . . . . . . . . .
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Two
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« Reply #27 on: May 23, 2009, 07:40:11 am » |
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Can we get a sunny version? :p
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Unkn0wn
No longer retired
Posts: 18379
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« Reply #28 on: May 23, 2009, 09:07:36 am » |
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Weather options!
Also don't forget to name your map Gold Sector (4) instead of 4p_Gold_Sector ingame for next release.
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spartan117
Community Mapper
Posts: 65
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« Reply #29 on: June 24, 2009, 04:28:14 am » |
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Well here is a new version!
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Akranadas
Honoured Member
Posts: 6906
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« Reply #30 on: June 24, 2009, 04:33:28 am » |
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Looks like a great improvement!
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CafeMilani
Aloha
Posts: 2994
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« Reply #31 on: June 24, 2009, 04:36:12 am » |
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i see 1 change: a house duck style?
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spartan117
Community Mapper
Posts: 65
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« Reply #32 on: June 24, 2009, 04:37:00 am » |
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i see 1 change: a house duck style?
Fixed sectoring!
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CafeMilani
Aloha
Posts: 2994
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« Reply #33 on: June 24, 2009, 04:39:42 am » |
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post a sector screen
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Draken
Chess master
EIR Veteran Posts: 1850
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« Reply #34 on: June 24, 2009, 05:03:21 am » |
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Meh in r mode player starting from land side will garrison houses faster then player starting frm beach side which is huge benefit.
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CafeMilani
Aloha
Posts: 2994
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« Reply #35 on: June 24, 2009, 05:07:49 am » |
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right
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spinn72
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« Reply #36 on: June 24, 2009, 05:10:38 am » |
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Open up the south side of the map a little. When it comes to Attack/defense and the defenders spawn at the beach it's very, very congested and hard to attack unless you have tonnes of artillery/mortars.
Latest addition seems good too. The map is one of the better 2v2 maps.
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Unkn0wn
No longer retired
Posts: 18379
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« Reply #37 on: June 24, 2009, 05:26:32 am » |
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I think the sector change is what's going to make all the difference .
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