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Mudkip/Evil vs Wind/Smokaz
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Topic: Mudkip/Evil vs Wind/Smokaz (Read 2981 times)
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Mukip
EIR Veteran
Posts: 450
Mudkip/Evil vs Wind/Smokaz
«
on:
November 11, 2009, 04:10:03 pm »
Fun, close game with mass Fallscirmjagers holding onto the town in France for dear life. The axis rack up over 230 kills but is it enough to stop the endless waves of allied infantry?
http://www.filefactory.com/file/a1a68he/n/temp.zip
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wildsolus
Donator
Posts: 807
Re: Mudkip/Evil vs Wind/Smokaz
«
Reply #1 on:
November 11, 2009, 05:34:36 pm »
i thought that was gonna be an axis stomp when i first started watching. your starting core got destroyed by basically 1 goliath. how many bren carriers did the bfly bombs kill? 1 or 2?
very exciting game though, watched at normal speed whole way through and wasn't bored once
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lol
lol x2
TheWindCriesMary
The Ethics Police
EIR Veteran
Posts: 2630
Re: Mudkip/Evil vs Wind/Smokaz
«
Reply #2 on:
November 11, 2009, 07:57:51 pm »
Quote from: wildsolus on November 11, 2009, 05:34:36 pm
i thought that was gonna be an axis stomp when i first started watching. your starting core got destroyed by basically 1 goliath. how many bren carriers did the bfly bombs kill? 1 or 2?
very exciting game though, watched at normal speed whole way through and wasn't bored once
Between that goliath and the butterfly bombs I basically was demolished at the start, and it didn't seem to improve much for my bealaugered russian troops from there. Good thing Old Man Smokaz was there to pull in the slack. Say what you want, call him an aged geyser and a disagreeable old fart, but he knows a thing or two about laying the hurt down on the ole axis.
-Wind
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Quote from: EIRRMod on April 30, 2012, 07:08:25 pm
Vermillion Hawk: Do you ever make a post that doesnt make you come across as an extreme douchebag?
Just sayin'
Draken
Chess master
EIR Veteran
Posts: 1850
Re: Mudkip/Evil vs Wind/Smokaz
«
Reply #3 on:
November 12, 2009, 11:10:12 am »
Jeez my eyes hurted when I saw evils tiger micro. No offense but I think axis would have been stomped if not luft player offmaps and south side on france, smokaz also failed at start by not just rushing with sherman and croc when he knows that panzerknacker has cooldown, so you can't use it right after you spawn.
Well on the end sadly that out of control tiger didn't killed ff, that pretty much was puente of the game, axis had luck but not enough
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Smokaz
Honoured Member
Posts: 11418
Re: Mudkip/Evil vs Wind/Smokaz
«
Reply #4 on:
November 12, 2009, 11:36:24 am »
Yeah the tigers was fail, but some fail is required for even games. I did spot against mudkipz and I got the distinct feeling that he had too much AT, its not like the croc "owns" a 50mm.
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SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
TheWindCriesMary
The Ethics Police
EIR Veteran
Posts: 2630
Re: Mudkip/Evil vs Wind/Smokaz
«
Reply #5 on:
November 12, 2009, 03:57:49 pm »
Quote from: Draken on November 12, 2009, 11:10:12 am
Well on the end sadly that out of control tiger didn't killed ff, that pretty much was puente of the game, axis had luck but not enough
That the tiger didn't kill the FF was irellevant. The out of control tiger destroyed it's main gun, and since it had already used it's repair it essentially became useless. Just a 12 pop sink, so it's not like they were unlucky not to kill it.
-Wind
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Mukip
EIR Veteran
Posts: 450
Re: Mudkip/Evil vs Wind/Smokaz
«
Reply #6 on:
November 12, 2009, 04:33:05 pm »
Evil loves to show his Tiger's rear armour to every anti-tank weapon that comes his way. He just loves it when AT guns and bazookaz eject their load right up the back of his Tiger. I'll let people draw their own conclusions on the Freudian meaning of this. The Tigers definitely lost it for us with two Tigers getting less than 20 kills between them (wouldn't be surprised if it was less than 10) which is a massive resource drain for our side but otherwise we did pretty well against a ton of infantry. It wasn't luck it was a competent defence, if the offmaps did less but the Tigers did more we probably could have won.
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Draken
Chess master
EIR Veteran
Posts: 1850
Re: Mudkip/Evil vs Wind/Smokaz
«
Reply #7 on:
November 12, 2009, 04:36:43 pm »
First killed 4 guys second 8 as I remeber, if he had p4s even if he suiced them it would give better effect then driving unsuported tigers into at hive.
I thought that he ordered first tiger to move into some point and forgot about it, atleast it looked like that, well if you have armor instinct and a bit of luck you can make rape machine from tiger, but if you don't you can see effects in this replay.
«
Last Edit: November 12, 2009, 04:52:21 pm by Draken
»
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Killer344
The Inquisitor
Posts: 6904
Re: Mudkip/Evil vs Wind/Smokaz
«
Reply #8 on:
November 12, 2009, 06:23:43 pm »
Evilnrg is an infantry player, and I mean it literally, ask him is he's using heavies before playing with him <.<.
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Quote from: brn4meplz on April 18, 2013, 01:23:05 am
If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
Evilnrg
EIR Veteran
Posts: 256
Re: Mudkip/Evil vs Wind/Smokaz
«
Reply #9 on:
November 13, 2009, 03:31:48 am »
hmm true , i dont like to use tigers kt phersing, but that was the best way use the ammo fuel and manpower
2 tigers = less ammo vs upgraded p4 's and i need the extra manpower and ammo.
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