You're not supposed to be able to keep a unit alive forever by healing. This is especially troublesome with T4 buffed vet 3 elite infantry who can survive through hell and then go heal.
This is why most permenent healing like triage is fairly easilly destroyed and doctrine only.
If people are having that problem surely they are going about killing said infantry in the wrong way, either set a trap to kill them anyways, use a tank which can often insta giv guys and/ or buy a sniper or 4.
The chances of people managing to heal infantry more than twice seems really quite low unless the other team is horribly outmatched, at which point it seems unlikely to matter.
The discrepencies in healing at the moment are HUGE, infantry get the best healing, at T1, airborne and defensive get middle ground healing at t3, Luft get shit healing at t3 and SE get shit healing at t2. I just dont really see a patern that justifies this to me. I would have thought Infantry, having rangers, some of the toughest and easiest to escape with infantry in the game would have the weaker healing. Then there is commando doctrine with a similar unit in the form of commando's, while this doctrine recieves no special healing, I guess this is deemed fine due to all british players recieving healing, but the that makes no sense to me either, panzer elite dont get healing from non doctrine sources, why do brits.
Then there is the Medkit, the most unique form of healing, advantage is it can be used anywhere ( handy in combat), however it costs munitions on each unit, so to buy for everyone it can end up costing a lot more than a triage, but also cant be destroyed like a triage can.
There are so many interactions and variables to consider I think the best option is to at least move towards a modicum of standardization, If triage like healing was OP on wher every time a luft player had a healing car in a game the axis team would win, I doubt this happens.
If a move towards standardization did occour I would recomend going for triage like healing rather than medkits, simply because all the factions already have some sort of triage like healing SOMEWHERE within it, either naturally or doctrinally, that entity could simply be ported into the regular company.
Thoughts?