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Calliope firing mode
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Topic: Calliope firing mode (Read 5169 times)
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nugnugx
Donator
Posts: 4051
Calliope firing mode
«
on:
April 13, 2010, 01:44:23 pm »
What if calliope could fire like stuka , upwards? IMO it would be cool to have fire raining from the sky
«
Last Edit: April 13, 2010, 01:49:52 pm by nugnugx
»
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BeRzErKeR
EIR Veteran
Posts: 266
Re: Calliope firing mode
«
Reply #1 on:
April 13, 2010, 01:51:21 pm »
Lol, I'd to see that. I'd also like to see nebels and stukas shoot like calliopes...
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LeoPhone
Honoured Member
Posts: 0
Re: Calliope firing mode
«
Reply #2 on:
April 13, 2010, 02:21:11 pm »
Quote from: BeRzErKeR on April 13, 2010, 01:51:21 pm
Lol, I'd to see that. I'd also like to see nebels and stukas shoot like calliopes...
thats being done in BKmod, it makes them arrive at their target uber fast (= OP)
but most of the time they hit a building that was in the path, and since they only shoot like 6 shells, that sucks.
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Dragon2008
EIR Veteran
Posts: 355
Re: Calliope firing mode
«
Reply #3 on:
April 13, 2010, 02:54:54 pm »
Quote from: LeoPhone on April 13, 2010, 02:21:11 pm
Quote from: BeRzErKeR on April 13, 2010, 01:51:21 pm
Lol, I'd to see that. I'd also like to see nebels and stukas shoot like calliopes...
thats being done in BKmod, it makes them arrive at their target uber fast (= OP)
but most of the time they hit a building that was in the path, and since they only shoot like 6 shells, that sucks.
It would work well if ur trying to kill units in a building though. Isnta gib them, without a chance to react LOL
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CafeMilani
Aloha
Posts: 2994
Re: Calliope firing mode
«
Reply #4 on:
April 13, 2010, 03:05:31 pm »
bullshit idea. would be fun though
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skaffa
Honoured Member
Posts: 3130
The very best player of one of the four factions.
Re: Calliope firing mode
«
Reply #5 on:
April 13, 2010, 03:20:50 pm »
The possibility of dodging Calliope barrage by hiding behind houses is good gameplay imo.
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Quote from: deadbolt
bad luck skaffa> creates best and most played eir maps
> hated for creating best and most played eir maps
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47k new all time record?
Quote from: deadbolt
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
Tymathee
Donator
Posts: 9741
Re: Calliope firing mode
«
Reply #6 on:
April 13, 2010, 05:39:14 pm »
i'd love to see the callie do that, i dont think it'd be that OP except maybe against tanks (rear armor hits) and you could have it come down in a circle area, callie Rocket Rain.
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Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
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Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
EIRRMod
Administrator / Lead Developer
Posts: 11009
Re: Calliope firing mode
«
Reply #7 on:
April 14, 2010, 01:32:09 am »
Quote from: skaffa on April 13, 2010, 03:20:50 pm
The possibility of dodging Calliope barrage by hiding behind houses is good gameplay imo.
+1
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CafeMilani
Aloha
Posts: 2994
Re: Calliope firing mode
«
Reply #8 on:
April 14, 2010, 03:38:15 am »
Quote from: Tymathee on April 13, 2010, 05:39:14 pm
i'd love to see the callie do that, i dont think it'd be that OP except maybe against tanks (rear armor hits) and you could have it come down in a circle area, callie Rocket Rain.
instadestroy any support weapon not op at all?
||
\/
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sgMisten
Donator
Posts: 778
Re: Calliope firing mode
«
Reply #9 on:
April 14, 2010, 06:25:22 am »
Gameplay wise = current firing mode is interesting since you can hide behind cover.
Realistically, the angle of the launchers needed to have rockets rain from above will damage the Calliope's firing mechanism, and possibly generate enough thrust to send the Calliope hurtling through the air and act as a kamikaze brick.
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nugnugx
Donator
Posts: 4051
Re: Calliope firing mode
«
Reply #10 on:
April 14, 2010, 06:41:53 am »
Quote from: aloha622 on April 14, 2010, 03:38:15 am
Quote from: Tymathee on April 13, 2010, 05:39:14 pm
i'd love to see the callie do that, i dont think it'd be that OP except maybe against tanks (rear armor hits) and you could have it come down in a circle area, callie Rocket Rain.
instadestroy any support weapon not op at all?
||
\/
the time of rockets flying to its target would increase , like in stuka , you would have more time to react and move out.
If anything callie insta destroys support weapons now.
Aloha axis fanboi , sees a thread with allies in it and goes " OMG OP NOOOOOOOOOOO"
«
Last Edit: April 14, 2010, 06:47:11 am by nugnugx
»
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BigDick
Guest
Re: Calliope firing mode
«
Reply #11 on:
April 14, 2010, 07:13:24 am »
actually he has an armor account
but imho it woud be very nice gameplay wise when we remove all arty > mortar from the mod
whats your next wish for your companies calliope rockets replaced by V1's?
imho it was even over the top to give it its maingun back...makes it even much more difficult to kill the by far hardest to kill arty unit of CoH
in vCOH it had at least half double reload back in old days on its maingun
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Mysthalin
Tired King of Stats
Posts: 9028
Re: Calliope firing mode
«
Reply #12 on:
April 14, 2010, 07:14:08 am »
Nah, hardest arty unit to kill is the Phil unit.
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nugnugx
Donator
Posts: 4051
Re: Calliope firing mode
«
Reply #13 on:
April 14, 2010, 07:24:33 am »
Quote from: BigDick on April 14, 2010, 07:13:24 am
whats your next wish for your companies calliope rockets replaced by V1's?
that would be fun
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Mysthalin
Tired King of Stats
Posts: 9028
Re: Calliope firing mode
«
Reply #14 on:
April 14, 2010, 07:29:36 am »
*facepalm*
Can anyone just kill this topic?
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CafeMilani
Aloha
Posts: 2994
Re: Calliope firing mode
«
Reply #15 on:
April 14, 2010, 07:32:03 am »
i already have headaches of all those facepalm. it hurts badly
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EliteGren
EIR Veteran
Posts: 6106
Re: Calliope firing mode
«
Reply #16 on:
April 14, 2010, 07:46:21 am »
This thread makes me cry.
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Quote from: deadbolt on December 30, 2010, 09:14:16 am
i prefer to no u
Quote from: deadbolt on July 30, 2012, 08:08:48 am
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
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