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Author Topic: [WH] Bunker  (Read 3561 times)
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sheffer Offline
EIR Veteran
Posts: 593



« on: July 16, 2010, 09:59:18 pm »

May be we can make 5mu bunkers usable for all players, not only for a builder (like a trench)  and give them more resistance to mortar, but weaker against direct fire (tanks\atgs etc).
At last all bunkers IRL are againts barrages (high-explosive mortar rounds usually cant penetrate. What an inf will call, when meet a bunker? Tank or artillery, not a light inf mortar, which is against tranches). Of course with cost increasing.
Discuss.
« Last Edit: July 16, 2010, 10:38:02 pm by sheffer » Logged


Senseless and ruthless.
Tymathee Offline
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Posts: 9741



« Reply #1 on: July 17, 2010, 01:00:32 am »

bunkers are fine. they're seriously cheap. although i'd love to see more doc abilities that affect bunkers. they're really not changed much for coh by my recollection
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"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Wnb 1337 Offline
EIR Veteran
Posts: 119


« Reply #2 on: July 17, 2010, 01:48:25 am »

Sure they cost only 5mun each, but remember that it takes a pioneer squad to deploy one.. Two bunkers mean two pioneers.. And pioneers like to munch on resources
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Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #3 on: July 17, 2010, 07:50:50 am »

1 Pio = 1 Bunker

but just say you have 5 pios with all bunkers bought

That 1 pio can build 5 bunkers.

think of it as a pool. every bunker you buy goes into a pool.
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Malevolence Offline
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Posts: 1871



« Reply #4 on: July 17, 2010, 10:26:42 am »

They fixed that when EiR:R came out, Demon.

I know this because I was very disappointed my nineteen bunkers on one pio strat no longer worked.
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Two Offline
EIR Veteran
Posts: 2079


« Reply #5 on: July 17, 2010, 10:29:29 am »

Bunkers have no purpose in this mod, noone plays a tactical game, they just charge head on and hope their micro wins.
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Quote
IplayForKeeps: if we were an equation
IplayForKeeps: it would be
IplayForKeeps: two = keeps
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Speigass Offline
banzai
EIR Veteran
Posts: 114


« Reply #6 on: July 17, 2010, 11:03:07 am »

Bunkers would be more usefull if we get more defence-attack battles.
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deadbolt Offline
Probably Banned
EIR Veteran
Posts: 4410



« Reply #7 on: July 17, 2010, 11:04:24 am »

Bunkers would be more usefull if we get more camp-blob battles.

^^
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EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #8 on: July 17, 2010, 11:25:15 am »

Bunkers would be more usefull if we all stopped playing WoT.

^^
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i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
sheffer Offline
EIR Veteran
Posts: 593



« Reply #9 on: July 17, 2010, 11:41:06 am »

main point is
Quote
usable for all players, not only for a builder (like a trench)
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #10 on: July 17, 2010, 12:02:54 pm »

Would be nice, since apparently one of the Luft doctrine abilities includes buffs to units in bunkers....
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Tymathee Offline
Donator
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Posts: 9741



« Reply #11 on: July 17, 2010, 02:29:40 pm »

They fixed that when EiR:R came out, Demon.

I know this because I was very disappointed my nineteen bunkers on one pio strat no longer worked.

not totally. It just doesn't go into a universal pool but say you have a bunker on a pio and that pio dies b4 he uses it, he can be built by the next pio or if u call it off b4 deploying.
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