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[WH] Bunker
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Topic: [WH] Bunker (Read 3532 times)
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sheffer
EIR Veteran
Posts: 593
[WH] Bunker
«
on:
July 16, 2010, 09:59:18 pm »
May be we can make 5mu bunkers usable for all players, not only for a builder (like a trench) and give them more resistance to mortar, but weaker against direct fire (tanks\atgs etc).
At last all bunkers IRL are againts barrages (high-explosive mortar rounds usually cant penetrate. What an inf will call, when meet a bunker? Tank or artillery, not a light inf mortar, which is against tranches). Of course with cost increasing.
Discuss.
«
Last Edit: July 16, 2010, 10:38:02 pm by sheffer
»
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Senseless and ruthless.
Tymathee
Donator
Posts: 9741
Re: [WH] Bunker
«
Reply #1 on:
July 17, 2010, 01:00:32 am »
bunkers are fine. they're seriously cheap. although i'd love to see more doc abilities that affect bunkers. they're really not changed much for coh by my recollection
Logged
Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Wnb 1337
EIR Veteran
Posts: 119
Re: [WH] Bunker
«
Reply #2 on:
July 17, 2010, 01:48:25 am »
Sure they cost only 5mun each, but remember that it takes a pioneer squad to deploy one.. Two bunkers mean two pioneers.. And pioneers like to munch on resources
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We Stack for Defeat!
We play for PP!
Demon767
Warmap Betatester
EIR Veteran
Posts: 6190
Re: [WH] Bunker
«
Reply #3 on:
July 17, 2010, 07:50:50 am »
1 Pio = 1 Bunker
but just say you have 5 pios with all bunkers bought
That 1 pio can build 5 bunkers.
think of it as a pool. every bunker you buy goes into a pool.
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Generalleutnant of The Reichs Wolves
Nevergetsputonlistguy767
Malevolence
Donator
Posts: 1871
Re: [WH] Bunker
«
Reply #4 on:
July 17, 2010, 10:26:42 am »
They fixed that when EiR:R came out, Demon.
I know this because I was very disappointed my nineteen bunkers on one pio strat no longer worked.
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Akranadas' Greatest Hits, Volume 1:
Quote from: Akranadas
Vet has nothing to do with unit preformance.
Quote from: Akranadas
We are serious about enforcing this, and I am sure you all want to be able to have your balance thought considered by the development team with some biased, sensationalist coming into your thread and ruining it.
Two
EIR Veteran
Posts: 2079
Re: [WH] Bunker
«
Reply #5 on:
July 17, 2010, 10:29:29 am »
Bunkers have no purpose in this mod, noone plays a tactical game, they just charge head on and hope their micro wins.
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Quote
IplayForKeeps: if we were an equation
IplayForKeeps: it would be
IplayForKeeps: two = keeps
IplayForKeeps: i only have 1 friend
Speigass
banzai
EIR Veteran
Posts: 114
Re: [WH] Bunker
«
Reply #6 on:
July 17, 2010, 11:03:07 am »
Bunkers would be more usefull if we get more defence-attack battles.
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deadbolt
Probably Banned
EIR Veteran
Posts: 4410
Re: [WH] Bunker
«
Reply #7 on:
July 17, 2010, 11:04:24 am »
Quote from: Speigass on July 17, 2010, 11:03:07 am
Bunkers would be more usefull if we get more
camp-blob
battles.
^^
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DERDBERT
Quote from: jackmccrack on August 03, 2014, 01:58:51 pm
Like Jesus, Keeps died for us
He made a funny thread for bear, and got banned.
Now bear makes his own funny thread. It's unsurprisingly not funny.
Keeps died for our funny threads.
EliteGren
EIR Veteran
Posts: 6106
Re: [WH] Bunker
«
Reply #8 on:
July 17, 2010, 11:25:15 am »
Quote from: Speigass on July 17, 2010, 11:03:07 am
Bunkers would be more usefull if we all stopped playing
WoT
.
^^
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Quote from: deadbolt on December 30, 2010, 09:14:16 am
i prefer to no u
Quote from: deadbolt on July 30, 2012, 08:08:48 am
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
sheffer
EIR Veteran
Posts: 593
Re: [WH] Bunker
«
Reply #9 on:
July 17, 2010, 11:41:06 am »
main point is
Quote
usable for all players, not only for a builder (like a trench)
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AmPM
Community Mapper
Posts: 7978
Re: [WH] Bunker
«
Reply #10 on:
July 17, 2010, 12:02:54 pm »
Would be nice, since apparently one of the Luft doctrine abilities includes buffs to units in bunkers....
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Tymathee
Donator
Posts: 9741
Re: [WH] Bunker
«
Reply #11 on:
July 17, 2010, 02:29:40 pm »
Quote from: Malevolence on July 17, 2010, 10:26:42 am
They fixed that when EiR:R came out, Demon.
I know this because I was very disappointed my nineteen bunkers on one pio strat no longer worked.
not totally. It just doesn't go into a universal pool but say you have a bunker on a pio and that pio dies b4 he uses it, he can be built by the next pio or if u call it off b4 deploying.
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