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Author Topic: New Doctrines  (Read 2319 times)
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AmPM Offline
Community Mapper
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Posts: 7978



« on: October 12, 2010, 01:44:58 pm »

I'm not sure about anyone else, but I am not sure that more "magic" abilities and offmaps should be added to the game. They tend to ruin gameplay.

I would like to keep this a tactical game, not a game about who has what magic abilities.
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Mister Schmidt Offline
Lawmaker
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Posts: 5006



« Reply #1 on: October 12, 2010, 01:47:24 pm »

POW TASTE MY MAGIC DRAGON FLAME-LIKE RCA ABILITY!
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and 6th " Main Thing " is you have to Chant " hare krishna hare krishna krishna krishna hare hare hare rama hare rama rama rama hare hare ".
"Seeing Bigdick in his full sado mask attire, David couldn't help but feel a tingle in his special place.."
Tymathee Offline
Donator
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Posts: 9741



« Reply #2 on: October 12, 2010, 01:54:52 pm »

I still want an ability that hides your units on the tac and mini map but are still visible on screen, that'd be so awesome
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"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
MultiDoc Offline
EIR Veteran
Posts: 225


« Reply #3 on: October 12, 2010, 02:17:09 pm »

Imho what needs to be done is fix the existing doctrines, unlocks, abilities etc. No need for new doctrines or factions or guns or whatever.

Doc
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Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #4 on: October 12, 2010, 02:34:57 pm »

Maybe you should go and list what you consider "fantasy abilities" somewhere so we can all be on the same page.
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