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Author Topic: MG-34 Stats vs MG42/30-cal  (Read 3154 times)
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Katusha Offline
EIR Veteran
Posts: 989



« on: June 23, 2011, 10:43:52 am »

If anybody knows, can you break down the stats of MG34 compared to MG42 and 30-cal (if you can vickers also), because so far all I've heard is that MG-34 is "similar" to 30-cal. However, it's ability to suppress seems inbetween that of MG42 and 30-cal.

Thanks.
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Mister Schmidt Offline
Lawmaker
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Posts: 5006



« Reply #1 on: June 23, 2011, 11:23:12 am »

You could always do it yourself you know -_-

But fine, I will update in a moment once I've taken a look.

Unless I've looked at the wrong weapon somewhere (and I may have considering how cluttered the RGD's are), these should be the correct stats.

Vickers

Accuracy
 -Long - 0.175
 -Medium - 0.4
 -Short - 0.75
Damage - 7
Suppression
 -Long - 0.015
 -Medium - 0.015
 -Short - 0.012
Burst - 4-5
RoF - 8

30. Cal

Accuracy
 -Long - 0.2
 -Medium - 0.4
 -Short - 0.75
Damage - 7
Suppression
 -Long - 0.015
 -Medium - 0.015
 -Short - 0.012
Burst - 4-5
RoF - 8

MG42

Accuracy
 -Long - 0.125
 -Medium - 0.3
 -Short - 0.6
Damage - 7
Suppression
 -Long - 0.0125
 -Medium - 0.015
 -Short - 0.015
Burst - 2-2.5
RoF - 16

MG34

Accuracy
 -Long - 0.1
 -Medium - 0.45
 -Short - 0.8
Damage - 7
Suppression
 -Long - 0.0125
 -Medium - 0.015
 -Short - 0.015
Burst - 4-5
RoF - 8
« Last Edit: June 23, 2011, 12:35:58 pm by Mister Schmidt » Logged

and 6th " Main Thing " is you have to Chant " hare krishna hare krishna krishna krishna hare hare hare rama hare rama rama rama hare hare ".
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Katusha Offline
EIR Veteran
Posts: 989



« Reply #2 on: June 23, 2011, 11:59:49 am »

nice thanks, and I have no experience with RGD's, probably going to learn
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #3 on: June 23, 2011, 12:28:44 pm »

You forgot something really important, Fraggerz.

Burst length and ROF.
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Mister Schmidt Offline
Lawmaker
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Posts: 5006



« Reply #4 on: June 23, 2011, 12:29:26 pm »

Mmm, suppose I should include those, if he wants them.
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Katusha Offline
EIR Veteran
Posts: 989



« Reply #5 on: June 23, 2011, 12:32:30 pm »

and accuracy? thank you good sir
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Mister Schmidt Offline
Lawmaker
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Posts: 5006



« Reply #6 on: June 23, 2011, 12:39:30 pm »

No rest for the wicked I see.
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Katusha Offline
EIR Veteran
Posts: 989



« Reply #7 on: June 23, 2011, 12:40:48 pm »

now do it for every unit, compile it into a PDF, and call it Unit Stats for Dummies
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #8 on: June 23, 2011, 12:40:54 pm »

You should totes add accuracy_incremental in there as well.
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Katusha Offline
EIR Veteran
Posts: 989



« Reply #9 on: June 23, 2011, 12:41:38 pm »

crew HP and armor type pl0x
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Mister Schmidt Offline
Lawmaker
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Posts: 5006



« Reply #10 on: June 23, 2011, 12:53:29 pm »

You should totes add accuracy_incremental in there as well.

Aren't they all the same at 1.12?
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TheVolskinator Offline
Administrator / Lead Developer
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Posts: 3012



« Reply #11 on: June 23, 2011, 04:55:15 pm »

And people say I waste my time FULLY stat'ing my concept units. Derpado, welcome to my tedious world frag

/no remorse

/being_a_dick
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