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FSJ MG34 rework?
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Topic: FSJ MG34 rework? (Read 4937 times)
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Katusha
EIR Veteran
Posts: 989
FSJ MG34 rework?
«
on:
September 03, 2011, 05:05:21 pm »
I think the generic 3-man set-up MG "just" with cloak is pretty boring. What I was expecting was something similar to the old support grens, a 3 man team with an MG34, ambush, and about 30 cal suppression!
Plus an MG in ambush is kinda funky, it won't fire by itself at long range, and sometimes if you click on the squad you want to fire on, it resets the MG.
Another option is to add an MG34 upgrade to riflenades and G43s. This would just be purchaseable on normal FSJ, but this would make them pretty freaking strong! LMG with ambush...... mmmmmm, I've had vanilla falls that picked up a BAR get like 30 kills, it's pretty epic.
I really hope you guys are with me on the thought that the current MG-34 is boring, and too similar to other MG's. I want some flavor!
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RoyalHants
EIR Veteran
Posts: 2109
Re: FSJ MG34 rework?
«
Reply #1 on:
September 03, 2011, 05:06:58 pm »
Quote from: Katusha on September 03, 2011, 05:05:21 pm
I want some flavor!
Eat some Cookies!
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Quote from: Mysthalin on May 27, 2013, 09:05:15 am
Yeah calbanes, I mean - some people like smokaz are still yet to win a single game, even though they've been around here for years.
Katusha
EIR Veteran
Posts: 989
Re: FSJ MG34 rework?
«
Reply #2 on:
September 03, 2011, 05:09:01 pm »
Quote from: RoyalHants on September 03, 2011, 05:06:58 pm
Eat some Cookies!
No thanks, I'll have some luftwaffles
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TheVolskinator
Administrator / Lead Developer
Posts: 3012
Re: FSJ MG34 rework?
«
Reply #3 on:
September 03, 2011, 05:10:36 pm »
I support the idea. LMG34 squad, has a Suppressing Fire ability. Possibly fires on the move or something to that effect to give it a little more "umph".
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Quote from: tank130
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LeoPhone
Honoured Member
Posts: 0
Re: FSJ MG34 rework?
«
Reply #4 on:
September 03, 2011, 05:11:46 pm »
seems we just have to change the mg34 so it autofires on inf from cloak
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Katusha
EIR Veteran
Posts: 989
Re: FSJ MG34 rework?
«
Reply #5 on:
September 03, 2011, 05:14:16 pm »
Final decision is for you guys, but I'm saying I'm against another generic 3-man mg team..
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DarkSoldierX
EIR Veteran
Posts: 3015
Re: FSJ MG34 rework?
«
Reply #6 on:
September 03, 2011, 05:18:47 pm »
Quote from: Katusha on September 03, 2011, 05:14:16 pm
Final decision is for you guys, but I'm saying I'm against another generic 3-man mg team..
Well, LMG fallchrims is pretty generic too.
There is a limit to how how creative you can really be here.
Unless you want lazer MG or some other shit.
Logged
Quote from: nugnugx on June 03, 2011, 11:42:22 am
two words
atgs and fireflies
Looks who's butthurt
Quote from: BigDick on January 08, 2012, 06:47:44 am
*waiting* 4 DarkSoldierNoobiX pops up to prove how much shit the T17 is penetrating KTs back and Jagd front and how much better the ac/puma is penetrating m10 rear
nikomas
Shameless Perv
Posts: 4286
Re: FSJ MG34 rework?
«
Reply #7 on:
September 03, 2011, 06:10:55 pm »
Quote from: DarkSoldierX on September 03, 2011, 05:18:47 pm
Unless you want lazer MG or some other shit.
Laser armed Stormtroopers, call them terminator teams
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"You can always count on Americans to do the right thing—after they've tried everything else."
Quote from: PonySlaystation
The officer is considerably better than a riflemen squad at carrying weapons.
Officers have good accuracy so they will hit most targets.
Vermillion_Hawk
EIR Veteran
Posts: 1282
Re: FSJ MG34 rework?
«
Reply #8 on:
September 03, 2011, 06:16:53 pm »
Quote from: nikomas on September 03, 2011, 06:10:55 pm
Laser armed Stormtroopers, call them terminator teams
Haven't watched Star Wars?
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What is a man? A miserable little pile of secrets.
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spinn72
EIR Veteran
Posts: 1802
Re: FSJ MG34 rework?
«
Reply #9 on:
September 03, 2011, 06:25:48 pm »
MG34 should be specifically for SE. I don't see why 2/3 PE factions have HMG's when the whole point of PE is to be mobile and lack support weapons.
Giving luft a moving MG34 is tricky -- it'd either be horribly UP so that people will treat them like old support grens, or it will be horribly OP. It's hard to balance a unit when doctrine buffs give it cloak & ambush, and +33% acc ON EVERY INFANTRY SQUAD.
MG34 with +33% acc is just.. lol
Logged
CrazyWR
EIR Veteran
Posts: 3616
Re: FSJ MG34 rework?
«
Reply #10 on:
September 03, 2011, 06:36:26 pm »
yea pretty sure the falls mg is already plenty good at what it does...
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Quote from: Ununoctium on September 03, 2009, 07:45:25 am
1. New tactics? it's like JAWS, first one in the water dies
Quote from: jackmccrack on February 09, 2012, 12:47:54 pm
RCA-land where shells fall like raindrops and the Captain is an invincible god
LeoPhone
Honoured Member
Posts: 0
Re: FSJ MG34 rework?
«
Reply #11 on:
September 03, 2011, 06:36:52 pm »
ambush bonus can be customized. I think it only gives extra penetration on fsj tankbusters for example
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Katusha
EIR Veteran
Posts: 989
Re: FSJ MG34 rework?
«
Reply #12 on:
September 03, 2011, 06:48:04 pm »
You guys are ruining any chances of seeing the epic lmg icon on top of falls!!!!
Anyways, yes the mg-34 is REALLY good at what it does, but it's boring, and the MG-34 was mostly used with a bipod as a light machine gun (FUCK YEAH FOR REALISM ARGUMENT)
In other words, I want the MG-34 to be mobile
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TheVolskinator
Administrator / Lead Developer
Posts: 3012
Re: FSJ MG34 rework?
«
Reply #13 on:
September 03, 2011, 06:50:11 pm »
TROLOLOLOLOLOLOLOLOLOLOL REALISM!
STOP COMPARING EIR TO REAL LIFE!
/karma's a bitch. Eat what you serve, kat.
Logged
AmPM
Community Mapper
Posts: 7978
Re: FSJ MG34 rework?
«
Reply #14 on:
September 03, 2011, 07:28:40 pm »
Quote from: Katusha on September 03, 2011, 06:48:04 pm
You guys are ruining any chances of seeing the epic lmg icon on top of falls!!!!
Anyways, yes the mg-34 is REALLY good at what it does, but it's boring, and the MG-34 was mostly used with a bipod as a light machine gun (FUCK YEAH FOR REALISM ARGUMENT)
In other words, I want the MG-34 to be mobile
The MG34 was much rarer than the MG42 by this point in the war. MG42 was stamped and easy to make. Just make it a dual LMG squad that can deploy to gain extra suppression, to deploy it takes a couple seconds and they are limited to the cone of fire they are placed in. Woo.
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Vermillion_Hawk
EIR Veteran
Posts: 1282
Re: FSJ MG34 rework?
«
Reply #15 on:
September 03, 2011, 07:34:00 pm »
Quote from: AmPM on September 03, 2011, 07:28:40 pm
The MG34 was much rarer than the MG42 by this point in the war. MG42 was stamped and easy to make. Just make it a dual LMG squad that can deploy to gain extra suppression, to deploy it takes a couple seconds and they are limited to the cone of fire they are placed in. Woo.
Aside from there being two firing weapons at a time, explain how that's different from the MG as it is?
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TheVolskinator
Administrator / Lead Developer
Posts: 3012
Re: FSJ MG34 rework?
«
Reply #16 on:
September 03, 2011, 07:35:01 pm »
Sounds like a Grensquad with dual LMGs and Fal cloak. Dont need it, seems like FG42s...but, 2 of them that dont shoot on the move. Single buffed LMG, or just fix the current bugged HMG.
Logged
AmPM
Community Mapper
Posts: 7978
Re: FSJ MG34 rework?
«
Reply #17 on:
September 03, 2011, 09:43:20 pm »
Quote from: Vermillion_Hawk on September 03, 2011, 07:34:00 pm
Aside from there being two firing weapons at a time, explain how that's different from the MG as it is?
It's not a mobile guy with an HMG? I don't think PE should have an HMG but someone was suggesting a mobile HMG be made.
Better to make a standard PE squad with LMG/dual LMG and have them deploy for extra suppression/range but have a set cone of fire.
AKA, you can move with it, and if need be set it up for suppression in a few seconds.
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Tymathee
Donator
Posts: 9741
Re: FSJ MG34 rework?
«
Reply #18 on:
September 03, 2011, 10:22:40 pm »
Quote from: AmPM on September 03, 2011, 07:28:40 pm
The MG34 was much rarer than the MG42 by this point in the war. MG42 was stamped and easy to make. Just make it a dual LMG squad that can deploy to gain extra suppression, to deploy it takes a couple seconds and they are limited to the cone of fire they are placed in. Woo.
lol and king tigers and pershings and calliopes and jagdtigers were pretty dang rare too -_-
Logged
Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
AmPM
Community Mapper
Posts: 7978
Re: FSJ MG34 rework?
«
Reply #19 on:
September 03, 2011, 11:13:01 pm »
Yea, at least the Jadgtiger and KT saw action on a regular basis. The Pershing is just WTF is this even here for?
But making it a unique unit instead of "lol, we're lazy, PE gets an HMG since we can't think of something" would be awesome. Each faction should be pretty unique and try NOT to have copies of other factions units.
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