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PG and the Weapons Cache
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Topic: PG and the Weapons Cache (Read 1402 times)
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RikiRude
Donator
Posts: 4376
PG and the Weapons Cache
«
on:
September 04, 2011, 12:08:35 am »
So Tym and AmPm were discussing PG and rifles and some other stuff I wasn't paying 100% attention too but we brought up something that seems like it would be interesting to discuss.
Many allies complain about lack of flavor in the units that you get to pick. You look at PE and their PG and they have different units, but are essentially all the same, TB, Assault, and nilla.
With the introduction of the weapons cache wont these PG squads be pointless? They were put in because they needed different pop and pool cost from each other, but since adding those weapons to your squad will change those things, I assume it would be kind of redundant? It would be like making a BAR rifle squad and a sticky squad separate units or something.
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Quote from: Killer344
Killer344: "Repent: sory no joke i just had savage diorea"
Quote from: Malgoroth on October 10, 2011, 05:03:49 pm
... or a fat ass cock sucking churchill being stupid
LeoPhone
Honoured Member
Posts: 0
Re: PG and the Weapons Cache
«
Reply #1 on:
September 04, 2011, 05:27:19 am »
tankbusters and assault grenadiers have different models, unit portraits and speech files.
tankbusters can't buy inc. nades
assault grens can't buy AT nades
and then there are a whole lot of doctrine buffs which affect tankbusters but not assault grens or the other way around.
not to mention there is not enough room in the launcher upgrade box for all unit upgrades on one squad.
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