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LT/Captain Health
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Topic: LT/Captain Health (Read 4304 times)
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Tymathee
Donator
Posts: 9741
LT/Captain Health
«
on:
October 02, 2011, 10:28:44 am »
Didn't want to put this in bugs but i'm just wonder if its bugged somehow.
An LT has 65 to start with, I have the T2 that gives it 20+ HP so a total of 85 and with vet 2 it should get 10% received damage.
So if a p4 does 87.5, it should do 8.7 less damage right? So thats 79, thus it shouldn't one hit an LT on its first hit but it keeps happening to me. Or Am i just having bad luck where the mg42 is wearing it down enuff for the top gun to kill it in one shot.
Logged
Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
velocity78
EIR Veteran
Posts: 190
Re: LT/Captain Health
«
Reply #1 on:
October 02, 2011, 10:36:27 am »
even if the lue doesn't die in the first hit will prob be cut down by the mg, or get hit by a second shot from the p4
Logged
3rdCondor- just hand out reward points and ppl will shut up
tank130-How about people shut up and we hand out reward points... just a thought
Quote from: Hicks58 on August 13, 2011, 09:37:24 am
Velocity, why you no let us do public lynching?
Quote from: tank130 on November 06, 2011, 03:38:01 pm
Smurf has a serious fucking problem..
Tymathee
Donator
Posts: 9741
Re: LT/Captain Health
«
Reply #2 on:
October 02, 2011, 10:49:52 am »
I'd also like to add in that the Defensive Officer may have too much health for EIR. It's hecka hard to kill. It's infantry armor with heroic crits and 140 health.
Logged
EliteGren
EIR Veteran
Posts: 6106
Re: LT/Captain Health
«
Reply #3 on:
October 02, 2011, 10:57:13 am »
An M10 doesn't care how much HP or what armor you have when it comes to infantry
Logged
Quote from: deadbolt on December 30, 2010, 09:14:16 am
i prefer to no u
Quote from: deadbolt on July 30, 2012, 08:08:48 am
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
DarkSoldierX
EIR Veteran
Posts: 3015
Re: LT/Captain Health
«
Reply #4 on:
October 02, 2011, 10:59:30 am »
It would take 1 bullet from the top MG to kill the officer in that situation. So yeah lol.
If its not that, then its not linked correctly. Check if the T2 is working. I think it is
Logged
Quote from: nugnugx on June 03, 2011, 11:42:22 am
two words
atgs and fireflies
Looks who's butthurt
Quote from: BigDick on January 08, 2012, 06:47:44 am
*waiting* 4 DarkSoldierNoobiX pops up to prove how much shit the T17 is penetrating KTs back and Jagd front and how much better the ac/puma is penetrating m10 rear
RikiRude
Donator
Posts: 4376
Re: LT/Captain Health
«
Reply #5 on:
October 02, 2011, 11:02:01 am »
Quote from: Tymathee on October 02, 2011, 10:49:52 am
I'd also like to add in that the Defensive Officer may have too much health for EIR. It's hecka hard to kill. It's infantry armor with heroic crits and 140 health.
As mostly a defensive player I say, "You shut your dirty whore mouth Tym!"
As an anything else player, yeah his health could use some toning down. Or maybe all officers should be as hard to kill as him. Something needs to be done to kind of bring them all in line, but still be different enough.
Defensive officer could lose some HP and capt/lt could gain some, i feel that US officer could use more health too, but not too much more.
Logged
Quote from: Killer344
Killer344: "Repent: sory no joke i just had savage diorea"
Quote from: Malgoroth on October 10, 2011, 05:03:49 pm
... or a fat ass cock sucking churchill being stupid
NightRain
EIR Veteran
Posts: 3908
Re: LT/Captain Health
«
Reply #6 on:
October 02, 2011, 11:07:37 am »
Why does it need to lose health? Just because it is 'harder' to kill isn't exactly a justified reason to tone its health down. Its like me saying
"Jagdpanther has too much health, it has the best armor in game so it could lose some of its health"
It isn't a necessary change.
If US Officer/Ltd/Captain where to recieve health buffs, a Ltd could in that case pretty much solo out a volksgrenadier squad from cover with his sten- not to mention what a US Officer would do in that case. Captain with a lmg and 100 hp...or Ltd with such stuff.
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Quote from: Unkn0wn on June 05, 2011, 04:01:40 am
Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
RikiRude
Donator
Posts: 4376
Re: LT/Captain Health
«
Reply #7 on:
October 02, 2011, 11:18:50 am »
I've chased vetted defensive officers across maps with shermans with .50s being unable to kill them before, or have sat there with a sherman firing for 15+ seconds trying to kill a single defensive officer, never had that problem with any other officer.
Logged
DarkSoldierX
EIR Veteran
Posts: 3015
Re: LT/Captain Health
«
Reply #8 on:
October 02, 2011, 11:19:43 am »
Quote from: NightRain on October 02, 2011, 11:07:37 am
Why does it need to lose health? Just because it is 'harder' to kill isn't exactly a justified reason to tone its health down. Its like me saying
"Jagdpanther has too much health, it has the best armor in game so it could lose some of its health"
It isn't a necessary change.
If US Officer/Ltd/Captain where to recieve health buffs, a Ltd could in that case pretty much solo out a volksgrenadier squad from cover with his sten- not to mention what a US Officer would do in that case. Captain with a lmg and 100 hp...or Ltd with such stuff.
Def officer can solo rifleman squad too lol. And in addition he gives better much buffs unless you have a vet 2 lt and a easy arty target worth of infantry around him.
Logged
smurfORnot
EIR Veteran
Posts: 4715
Re: LT/Captain Health
«
Reply #9 on:
October 03, 2011, 01:49:00 am »
Quote
Def officer can solo rifleman squad too lol.
His luger is rly crappy,so I dont see how will he kill rifleman squad with it,before they kill him.
Logged
8thRifleRegiment
EIR Veteran
Posts: 2210
Re: LT/Captain Health
«
Reply #10 on:
October 03, 2011, 06:23:34 am »
Quote from: smurfORnot on October 03, 2011, 01:49:00 am
His luger is rly crappy,so I dont see how will he kill rifleman squad with it,before they kill him.
He wont, but in the infinite wisdom of the dev team and balance, now he can pickup lmgs from then on he can solo rifleman sqauds. Just as the luitnant or captin can solo a gren sqaud. Or how the american officers with a shreck and a lmg can comprise an entire army
Logged
I will never forget the rage we enduced together
Quote from: brn4meplz on March 08, 2013, 12:46:54 pm
Ohh Good, AmPm can pay in Doubloons.
nikomas
Shameless Perv
Posts: 4286
Re: LT/Captain Health
«
Reply #11 on:
October 03, 2011, 07:17:58 am »
Quote from: 8thRifleRegiment on October 03, 2011, 06:23:34 am
He wont, but in the infinite wisdom of the dev team and balance, now he can pickup lmgs from then on he can solo rifleman sqauds. Just as the luitnant or captin can solo a gren sqaud. Or how the american officers with a shreck and a lmg can comprise an entire army
And letthis never be changed... AMEN!
Logged
"You can always count on Americans to do the right thing—after they've tried everything else."
Quote from: PonySlaystation
The officer is considerably better than a riflemen squad at carrying weapons.
Officers have good accuracy so they will hit most targets.
TheVolskinator
Administrator / Lead Developer
Posts: 3012
Re: LT/Captain Health
«
Reply #12 on:
October 03, 2011, 01:35:31 pm »
Quote from: nikomas on October 03, 2011, 07:17:58 am
And letthis never be changed... AMEN!
+1.
Logged
Quote from: tank130
I want to ensure we have a 100% decision on the process before we do the wipe.
If not, then I wipe, then someone gets something they shouldn't, then it gets abused, then the shit hits the fan and then I ban shab.
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Tymathee
Donator
Posts: 9741
Re: LT/Captain Health
«
Reply #13 on:
October 03, 2011, 02:07:46 pm »
a single 140 HP man that can get health regen + medkit can pick up lmgs and schrecks, wonderful.
and it has heroic criticals, which i think means it can only die if in the red right? so even if it has 70 health left, it won't die from a single tank shell.
Logged
nikomas
Shameless Perv
Posts: 4286
Re: LT/Captain Health
«
Reply #14 on:
October 03, 2011, 04:13:39 pm »
tbfh, American Officer heavy weapon teams is the only reason I have an infartry acocunt...
Now that would be a cool unit to be honest, small support squads, tough, expensive support squads.
Logged
Tymathee
Donator
Posts: 9741
Re: LT/Captain Health
«
Reply #15 on:
October 03, 2011, 04:15:27 pm »
2 man teams with heroic armor and heroic crits, awesome and they're able to man support weapons solo.
Logged
Scotzmen
EIR Veteran
Posts: 2035
Re: LT/Captain Health
«
Reply #16 on:
October 03, 2011, 06:21:46 pm »
Lower pool cost on british officers! Pool be to damn high!. Considering there now limited and FOO is on general cooldown.
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