Home
Forum
Search
Login
Register
Account
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
November 27, 2024, 09:50:00 pm
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Resources
Leaderboards
Unit Price Lists
Map List
Launcher status:
Players in chat: 0
Battles in progress: 0
Battles waiting: 5
Download the mod from Steam
Join our Discord server
Recent posts
Please don’t open this th...
by
Olazaika1
[November 01, 2024, 12:46:37 pm]
Required age ratings for ...
by
Unkn0wn
[October 05, 2024, 07:29:20 am]
50 minutes cap victory
by
Olazaika1
[September 05, 2024, 01:54:13 pm]
Feedback
by
Olazaika1
[July 16, 2024, 11:30:34 pm]
Anyone here still alive?
by
Olazaika1
[June 22, 2024, 06:49:40 am]
very glad to be signing u...
by
Olazaika1
[March 08, 2024, 12:13:38 am]
EiR:R ACA (Art Credits Ar...
by
Olazaika1
[March 08, 2024, 12:12:54 am]
Hello, New guy in the mod
by
Olazaika1
[March 08, 2024, 12:09:37 am]
CoH 3 Old Guard
by
chefarzt
[December 30, 2023, 08:00:58 pm]
KT got buffs, Rug stop hi...
by
LittleJoe
[February 04, 2023, 11:46:41 am]
Awards
2007
Mod of the Year
Editor's Choice
2008
Most Innovative Multiplayer
Nominee
Want to help promote Europe In Ruins? It's as easy as clicking here once a day!
Why?
COH: Europe In Ruins
>
Forum
>
EIR Main Forums
>
Balance & Design
>
[Luft] Bushes, tanktraps
Pages: [
1
]
Go Down
Print
Author
Topic: [Luft] Bushes, tanktraps (Read 2368 times)
0 Members and 2 Guests are viewing this topic.
phob0s
EIR Regular
Posts: 2
[Luft] Bushes, tanktraps
«
on:
January 29, 2012, 08:50:45 am »
I don't know why, but it seems like it takes forever to build a single bush with my fallschirmjagers. Compared to building sandbags which give heavy cover it goes way faster. It's not really worth the time in my opinion as you're always discovered before you finish building the damn thing; which forces you to cancel construction and the whole ambush is ruined. Like the whole Fortress Europe specialization tree it's really just terrible in my opinion.
Logged
Smokaz
Honoured Member
Posts: 11418
Re: [Luft] Bushes, tanktraps
«
Reply #1 on:
January 29, 2012, 08:52:34 am »
I think the idea behind it is to make natural looking cover so that enemies will be less vary of approaching. Its more of a cool way to hide ambushers in a flank sector than a sandbag replacement.
Logged
SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
smurfORnot
EIR Veteran
Posts: 4715
Re: [Luft] Bushes, tanktraps
«
Reply #2 on:
January 29, 2012, 09:08:49 am »
+1 off map should be taken out of description,since it doesnt work on any doctrine.
Logged
Groundfire
EIRR community manager
EIR Veteran
Posts: 8511
Re: [Luft] Bushes, tanktraps
«
Reply #3 on:
January 29, 2012, 09:35:58 am »
Quote from: smurfORnot on January 29, 2012, 09:08:49 am
+1 off map should be taken out of description,since it doesnt work on any doctrine.
good idea. ill go do that now.
Logged
Latest Shoutcast:
EIRR Groundcast 11
"The Super Dev Showdown!!"
http://www.youtube.com/watch?v=IOGm79rXWhU
(full version)
Pages: [
1
]
Go Up
Print
Jump to:
Please select a destination:
-----------------------------
News & Introductions
-----------------------------
=> Updates & Announcements
=> EIR Boot Camp
===> In Other Languages
=====> In Chinese
=====> In German
=====> In Spanish
=====> In Polish
=====> In French
=====> In Norwegian
=> New Players
-----------------------------
EIR Main Forums
-----------------------------
=> General Discussion
=> Tactics & Strategy
=> Balance & Design
=> Broadcasts & Replays
=> Projects & Mapping
=> Technical Support
===> Bug Reporting
-----------------------------
General Forums
-----------------------------
=> General Discussion
=> Other Games
TinyPortal v1.0 beta 4 ©
Bloc
Loading...