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Extended view range.
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Topic: Extended view range. (Read 4512 times)
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Indy
EIR Regular
Posts: 13
Extended view range.
«
on:
July 19, 2012, 11:00:58 am »
Hello Guys.
What do you think about more extended range? I mean like 10m = 100m 20m = 200m and to max 1 or 2 km? Biger maps and Little bit more units?like 35 points to start or 40?
Logged
hans
EIR Veteran
Posts: 3497
Re: Extended view range.
«
Reply #1 on:
July 19, 2012, 11:10:38 am »
ahhhhhhhhhh a new guy
...
new guys always ask those questions...
...
maybe we should also bring more realism to EiRR?...
...
NO, NO and NO. Sry new guy, but this wont happen.
Logged
Quote from: brn4meplz on May 06, 2013, 01:52:31 pm
Also, bad analogy ground, My vegetables never pissed on my ego when I decided they defeated me and gave up on dessert.
aeroblade56
Development
Posts: 3871
Re: Extended view range.
«
Reply #2 on:
July 19, 2012, 12:07:37 pm »
bigger maps so it takes hours to arrive on the battlefield.
Logged
Quote from: Hicks58 on January 08, 2016, 05:47:37 pm
You are welcome to your opinion.
You are also welcome to be wrong.
Tymathee
Donator
Posts: 9741
Re: Extended view range.
«
Reply #3 on:
July 19, 2012, 12:13:27 pm »
bigger maps take a lot out of the fun, although if it were a campaign map it would be quite fun.
Logged
Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Indy
EIR Regular
Posts: 13
Re: Extended view range.
«
Reply #4 on:
July 19, 2012, 01:09:14 pm »
Ye if all you guys see noting good from this option then ok.
BTW I not new guy in COH, just new in EiR.
I think EiR is totaly difrent game than CoH that's why I ask this question.
Logged
hans
EIR Veteran
Posts: 3497
Re: Extended view range.
«
Reply #5 on:
July 19, 2012, 01:11:01 pm »
ahhhh well and i thought its obvious in an EiRR forum that iam not talking about u being in coh new. Whatever....
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tank130
Sugar Daddy
Posts: 8889
Re: Extended view range.
«
Reply #6 on:
July 19, 2012, 08:41:05 pm »
Hans, stop being an ass.
Logged
Quote
Geez, while Wind was banned I forgot that he is, in fact, totally insufferable
Quote from: Hicks58 on June 05, 2013, 02:14:06 pm
I'm not going to lie Tig, 9/10 times you open your mouth, I'm overwhelmed with the urge to put my foot in it.
Tymathee
Donator
Posts: 9741
Re: Extended view range.
«
Reply #7 on:
July 19, 2012, 10:13:02 pm »
he can't help himself
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TheVolskinator
Administrator / Lead Developer
Posts: 3012
Re: Extended view range.
«
Reply #8 on:
July 19, 2012, 10:30:23 pm »
Quote from: tank130 on July 19, 2012, 08:41:05 pm
Hans, stop being an ass.
He cant help being
h
a
n
s
s
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Quote from: tank130
I want to ensure we have a 100% decision on the process before we do the wipe.
If not, then I wipe, then someone gets something they shouldn't, then it gets abused, then the shit hits the fan and then I ban shab.
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Unkn0wn
No longer retired
Posts: 18379
Re: Extended view range.
«
Reply #9 on:
July 20, 2012, 04:34:23 am »
I think we are quite limited in terms of 'larger maps'. The worldbuilder only supports up to a certain size. (Think french countryside, which was kind of big at least and did make for some interesting gameplay) As for more pop, most players aren't able to micro that many units at the same time, and it would only lead to bigger blobs of units being moved around on the map. Not exactly the most exciting gameplay. If anything, we should experiment with lower pop, like +- 15.
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Mysthalin
Tired King of Stats
Posts: 9028
Re: Extended view range.
«
Reply #10 on:
July 20, 2012, 05:10:03 am »
Quote
If anything, we should experiment with lower pop, like +- 15.
The next exciting installment of the classic game "Rock, Paper, Scissors" takes us onto the battlefields of World War 2...
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Unkn0wn
No longer retired
Posts: 18379
Re: Extended view range.
«
Reply #11 on:
July 20, 2012, 05:12:50 am »
Well, it'd really be for 3vs3 and 4vs4s mainly, where it would be a big emphasis on teamwork/communication and micro.
Logged
Mysthalin
Tired King of Stats
Posts: 9028
Re: Extended view range.
«
Reply #12 on:
July 20, 2012, 05:24:17 am »
In the team version of the next installment of the classic game, you have to coordinate with your teammates to make sure you can match or beat the enemy's scissors with your rocks.
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CrazyWR
EIR Veteran
Posts: 3616
Re: Extended view range.
«
Reply #13 on:
July 20, 2012, 05:52:13 am »
pretty much...also...playing a 4v4 map with 15 pop on the field from each player = lawl
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Quote from: Ununoctium on September 03, 2009, 07:45:25 am
1. New tactics? it's like JAWS, first one in the water dies
Quote from: jackmccrack on February 09, 2012, 12:47:54 pm
RCA-land where shells fall like raindrops and the Captain is an invincible god
Indy
EIR Regular
Posts: 13
Re: Extended view range.
«
Reply #14 on:
July 20, 2012, 07:29:17 am »
For me POP +/- 15 is good alternative option but still I will be stubborn. A litle more extedned view for inf. not means you see target from 50 - 100 - 400m, you have trees, building ... and many many things for block your vision. This options open new tactics, new characteristic units...
hm?
Logged
hans
EIR Veteran
Posts: 3497
Re: Extended view range.
«
Reply #15 on:
July 20, 2012, 07:35:48 am »
sry indy for being ass ^^
ur question is valid.
Logged
EliteGren
EIR Veteran
Posts: 6106
Re: Extended view range.
«
Reply #16 on:
July 20, 2012, 07:47:07 am »
no
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Quote from: deadbolt on December 30, 2010, 09:14:16 am
i prefer to no u
Quote from: deadbolt on July 30, 2012, 08:08:48 am
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
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