*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
December 01, 2024, 02:35:38 pm

Login with username, password and session length

Resources

Recent posts

[November 01, 2024, 12:46:37 pm]

[October 05, 2024, 07:29:20 am]

[September 05, 2024, 01:54:13 pm]

[July 16, 2024, 11:30:34 pm]

[June 22, 2024, 06:49:40 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[March 08, 2024, 12:09:37 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]
Pages: [1]   Go Down
  Print  
Author Topic: Hans is talking: Episode 1  (Read 1311 times)
0 Members and 1 Guest are viewing this topic.
hans Offline
EIR Veteran
Posts: 3497



« on: July 25, 2012, 10:36:34 am »

Hello everyone and whats up,

short intro is short.

Episode One: "Starting callin."

Options:

1. Surprising enemy with a seldom and unexpected callin.
2. do a standard callin/ balanced
3. make a 25 pop callin
4. seperate single units to combine in the start, mostly with recon for enemy
5. lacking of one at or ai capability start/ onesided, spam a certain unittype

No. 1:

Do sth that the enemy has to counter to beat ur callin. Possible examples are pershing and t17 start. High mobility and high damage output combined with armour t4s very powerful. Can beat standard callins and suprises enemy so he will lose his start coz of no counter. Warning: it will fail if the enemy has the recon start and will see ur callin before he will call out his units: result will be possible counter and smashes ur surprise advantage. Aggressive gameplay required.

No. 2:

Standard callin. Has balanced amount of At and Ai and has mostly mix of infantry and support weapons. The callin for all cases, not very dangerous in normal situations for the enemy and not very effective for urself.

No. 3:

yeah the 25 pop callin. Already in launcher build and very unflexible. Advantage, low callintimer, disadvantage: u cant react to a possbile counter or stronger builds of the enemy.

No. 4:

The "first i recon then i call counter" start. Sometimes with recon run or any other recon ability or with single suicide scouting units like a bike or jeep to see what enemy has and then choose from single units in single gaps of the unit table the right combo to counter enemy. Warning: requires skill to know which is best counter to which starting build.

No. 5:

a spam start. Start with lots of Ai or At to kill the enemies inf or tanks very fast. If u take out tanks as key elements of the enemy or important infantry u can hit the enemy hard. Disadvantage, if enemy knows that, can call out hard counter and will smash ur callin. Advantage, enemy has not enough counter for ur spam and will not hold ur start back.
Logged



Also, bad analogy ground, My vegetables never pissed on my ego when I decided they defeated me and gave up on dessert.
Pages: [1]   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.067 seconds with 36 queries.