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don't what to do too much and you guys not like it.
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Topic: don't what to do too much and you guys not like it. (Read 6918 times)
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|-|Cozmo|-|
Lieutenant General of all Ninja's.
EIR Veteran
Posts: 4950
don't what to do too much and you guys not like it.
«
on:
December 06, 2007, 04:23:59 pm »
i know you are busy testing and playing EIR now but i would like some opinions.
what do you guys think about having variables in the RTC convoy mission random?
The things i want to make random are: attackers arival time (between 1 and 3 mins), time until convoy arives (between 1 and 3 mins) and the amount of units in the convoy (will test out amounts), maybe; convoy spawn pos (a side road i dunno).
thoughts?
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planekiller
9th Waffen Panzer Battalion
EIR Regular
Posts: 45
Re: don't what to do too much and you guys not like it.
«
Reply #1 on:
December 06, 2007, 06:48:10 pm »
Cozmo great idea i agree 100%
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9th Waffen Panzer Battalion
Faltnor
Major General Faltnor
EIR Veteran
Posts: 182
Re: don't what to do too much and you guys not like it.
«
Reply #2 on:
December 06, 2007, 11:31:58 pm »
Likewise!
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Take the Magic: The Gathering 'What Color Are You?' Quiz.
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|-|Cozmo|-|
Lieutenant General of all Ninja's.
EIR Veteran
Posts: 4950
Re: don't what to do too much and you guys not like it.
«
Reply #3 on:
December 07, 2007, 03:13:22 am »
cool, a positive respose
, awesome.
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|-|Cozmo|-|
Lieutenant General of all Ninja's.
EIR Veteran
Posts: 4950
Re: don't what to do too much and you guys not like it.
«
Reply #4 on:
December 09, 2007, 06:38:45 am »
the randomness will make games play slighly differently, not give one side an advantage E.G the amount of trucks the allies must kill to win goes up or down depenind on the amount of trucks that were in the convoy
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Thtb-Ally
The German Guy on the Ally side?
EIR Veteran
Posts: 1812
Re: don't what to do too much and you guys not like it.
«
Reply #5 on:
December 09, 2007, 06:56:11 am »
I get your point, but lets say i woud play;
As Ally; 1 truck to defend, + latest spawn
As Axis; 99 Trucks to kill + latest spawn.
Keep it minor i woud say, but its up to you.
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|-|Cozmo|-|
Lieutenant General of all Ninja's.
EIR Veteran
Posts: 4950
Re: don't what to do too much and you guys not like it.
«
Reply #6 on:
December 09, 2007, 11:11:50 am »
ok lol, i forgot to put in the variables
.
the allies arival time is between 1 and 3mins
the convoy arival time between 2 and 3 mins
and the convoy size is between 5 and 10 trucks.
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Unkn0wn
No longer retired
Posts: 18379
Re: don't what to do too much and you guys not like it.
«
Reply #7 on:
December 09, 2007, 11:33:24 am »
So does it overwrite the Eir coding on deployment time, etc?
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|-|Cozmo|-|
Lieutenant General of all Ninja's.
EIR Veteran
Posts: 4950
Re: don't what to do too much and you guys not like it.
«
Reply #8 on:
December 09, 2007, 11:44:19 am »
i need to ask fldash how his code works so i can do that.
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|-|Cozmo|-|
Lieutenant General of all Ninja's.
EIR Veteran
Posts: 4950
Re: don't what to do too much and you guys not like it.
«
Reply #9 on:
December 09, 2007, 04:36:21 pm »
im thinking thiis code is very complex for a second mission, just for the axis stuff (still not done completely) i have over 400 lines of code
.
just to let you see how confusing this is take a look
http://cozmo.pastebin.com/f69dba2f4
lol fldash could do this in his sleep but for me this is huge!
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Tharulerme
EIR Veteran
Posts: 122
Re: don't what to do too much and you guys not like it.
«
Reply #10 on:
December 09, 2007, 05:10:54 pm »
Same here, I think it's a brilliant idea.
Adding random "events" to EiR seems to be pretty awesome.
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The first time my companies get on the top20 board and it's like this:
16 8th Infantry Eagle Company 740
17 8th Infantry Ghost Company 724
http://img104.imageshack.us/img104/7431/8thinfantrytye1lh7.jpg
|-|Cozmo|-|
Lieutenant General of all Ninja's.
EIR Veteran
Posts: 4950
Re: don't what to do too much and you guys not like it.
«
Reply #11 on:
December 10, 2007, 02:54:14 pm »
Update:
Convoy spawns and despawns perfectly.
The axis save counter works.
Going to perfect path for trucks.
Perfecting win checker for Axis.
Starting allied OBJ's soon.
Going to ask Fldash how to restrict platoon before player "arrives".
«
Last Edit: December 10, 2007, 02:56:17 pm by |-| Cozmo |-|
»
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