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Bergen 2v2, Last 5 mins funny as hell
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Topic: Bergen 2v2, Last 5 mins funny as hell (Read 18332 times)
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Mysthalin
Tired King of Stats
Posts: 9028
Re: Bergen 2v2, Last 5 mins funny as hell
«
Reply #60 on:
June 28, 2013, 04:06:13 pm »
Quote
No, but they'll get insta gibbed by the sherman and other nearby units the second they uncloak. Not only causing him to lose a heep of munitions but also dropping the schrecks for you to use.
You're getting it wrong. The sherman will be the thing that is insta-gibbed. Even if it wasn't, it couldn't one-shot a single guy in the squad as the health per man on the storms is too high for that to happen.
Quote
You have to get behind enemy positions to be able to hit the rear/sides of the tank in slow moving cloak and you have to get close so that you don't miss all your shots and to get away with few casualties you need a tank close nearby with keep it moving, this requires time, coordination, scouting, micromanagement and it's very risky, if the enemy protects his tank then it's very difficult to get in position without being spotted and to get out alive.
Other than the pershing and the churchil crocodile getting rear-shots really isn't that mandatory. And even then it's really not even that hard anyway. It requires approximately three orders with the storms (one move, one halt and one decloak order for quick-fired volley). With some basic supervision of "don't run into that tiny 3 detection range infantry screen that is only going to get itself suppressed/killed because they need to be ahead of the tank to protect it from the storms and the tank can't do shit against the MG that is being scouted for and outranges the tank".
Quote
You don't need three jeeps, you need infantry to support your tank, something you should have in the first place, without combined arms you'll get hit by any AT piece.
I'm not sure if you've noticed but there is a massive difference between "get hit by an AT piece" and "instantly lose the unit without any sort of warning because you didn't bring out 2 times more popcap than the enemy to counter a two squads of units". And yes, that is what it requires at the very least. 12 popcap for the sherman itself, 5 popcap for the BAR squad and 3 popcap for the jeep. The cheapest, for popcap, counter to the double storm squads that you people claim is already inherently twice as pop intensive as the storm squads themselves. And it's not even guaranteed to be even remotely efficient, relying almost entirely on luck to work.
Quote
The problem is the Blitzkrieg ability that allows them to cloak and sprint, it allows them to easily get into position and then get out alive. It takes away all the effort, risk and skilful manouvering, much like the broken permanent sprint ability for FJ tank busters and sprint and cloak AB sniper, again it was the sprint that was the issue, not the unit itself.
I understand the argument you're trying to make, and I understand why you're making it, but you're wrong at best, and disingenious at most likely. The blitzkrieg ability is a cherry on top of the shit sundae - much like ferocity was on zeal LMGs. It made the unit better - but did not create the fact they were able to rape entire squads on their own for barely any popcap investment - that would happen without the ferocity. Yet people who loved the old zeal grens had made the exact same arguments as you are making now to keep zeal grens in - only to be seen later as being entirely full of shit and zeal being changed to what it is now.
There is nothing wrong with the stormtrooper unit itself, I agree. It's a great ambush unit that does a good job for an appreciable price - and single shreck storms would be the most perfectly fine units in the game. It's the ability to purchase double shreks on them that makes them twice as popcap efficient as any other AT unit in the game, period. It is the equivalent of having an ability that allows a rifle-squad to throw 6 stickies at once and at vet 2 range for 300 munitions (2 uses). Sure, it's 300 munitions on a fragile platform - but it's a death sentence to any tank for a mere 5 popcap. You don't know which rifle squad it is. You don't know when and where it's going to hit you. But when it does, you will instantly lose a tank because you weren't omniscient and the enemy could just field it because he felt like it. Having the squad did not stop him from keeping adequate support for it.
As for your comment on me using light vehicles and cromwells.. Yeah, I like those units. Does not mean I use them extensively, yet alone exclusively. In fact, at the time of writing this I don't believe I own a single M8 or Cromwell in any of my allied companies, period. I own a few Crusaders (which are cool, but crap) in one company, but I've not even played it in a loooong while.
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Dnicee
EIR Veteran
Posts: 998
Re: Bergen 2v2, Last 5 mins funny as hell
«
Reply #61 on:
June 28, 2013, 04:56:26 pm »
Then i suggest we take away one piat, one rr and one zook from every unit. Because an ab blob for example can basically alpha stike my tanks...
and
4 stickies can disable my tank completely . Thats something that should be looked at!
Mystaqueen QQ
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Sharpshooter824
I <3 Aloha
EIR Veteran
Posts: 775
Re: Bergen 2v2, Last 5 mins funny as hell
«
Reply #62 on:
June 28, 2013, 04:58:38 pm »
Quote from: Dnicee on June 28, 2013, 04:56:26 pm
Then i suggest we take away one piat, one rr and one zook from every unit. Because an ab blob for example can basically alpha stike my tanks...
and
4 stickies can disable my tank completely . Thats something that should be looked at!
Mystaqueen QQ
First of all shrecks do what, twice the damage of a single RR? And an AB blob is going to be 24 pop VS a 2 storm double shreck squad for 10 pop.. your logic is flawed bud
Logged
Rawr
Dnicee
EIR Veteran
Posts: 998
Re: Bergen 2v2, Last 5 mins funny as hell
«
Reply #63 on:
June 28, 2013, 05:02:51 pm »
My logic is the same as yours (fanboi logic) except im on the axis side obviously.
Not to hard to see where you stand, or tank, or mystaqueen tbh.
But AB can fight infantry and kite tanks and plant mines and fire up! QQQQQQQ
Logged
Mysthalin
Tired King of Stats
Posts: 9028
Re: Bergen 2v2, Last 5 mins funny as hell
«
Reply #64 on:
June 28, 2013, 05:16:17 pm »
I do wonder if Dnicee literally has a learning disabillity anytime I read his posts. Is why I try to avoid insulting him overly much. I'd feel bad beating up a retard.
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PonySlaystation
EIR Veteran
Posts: 4136
Re: Bergen 2v2, Last 5 mins funny as hell
«
Reply #65 on:
June 28, 2013, 05:32:05 pm »
Quote from: Mysthalin on June 28, 2013, 04:06:13 pm
even then it's really not even that hard anyway. It requires approximately three orders with the storms (one move, one halt and one decloak order for quick-fired volley).
Just like any unit right? Move into cover, throw grenade = two commands to win every fight in EIR.
Quote from: Mysthalin on June 28, 2013, 04:06:13 pm
Other than the pershing and the churchil crocodile getting rear-shots really isn't that mandatory.
If you want to kill the tank, then yes.
Quote from: Mysthalin on June 28, 2013, 04:06:13 pm
that is what it requires at the very least. 12 popcap for the sherman itself, 5 popcap for the BAR squad and 3 popcap for the jeep. The cheapest, for popcap, counter to the double storm squads that you people claim is already inherently twice as pop intensive as the storm squads themselves. And it's not even guaranteed to be even remotely efficient, relying almost entirely on luck to work.
Except those stormtroopers can't get out alive unless you have other units or abilities. For keep it moving there would need to be a tank nearby which requires an additional ~12-14 pop.
Quote from: Mysthalin on June 28, 2013, 04:06:13 pm
and single shreck storms would be the most perfectly fine units in the game.
How exactly? a stormtrooper squad would be doing the same damage as RRs with severely worse accuracy, scatter, aim time and unit survivability.
Quote from: Mysthalin on June 28, 2013, 04:06:13 pm
It is the equivalent of having an ability that allows a rifle-squad to throw 6 stickies at once and at vet 2 range for 300 munitions (2 uses).
Stickies damage engines, the damage is just extra.
«
Last Edit: June 28, 2013, 05:36:27 pm by PonySlaystation
»
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Sharks are not monsters Henley, they are cute, cuddly and misunderstood. They love humans. sometimes they love TOO much. They love people so much that sometimes their kisses separate people into two flailing pieces which are consumed by other sharks in a frenzy of peace and joy.
Dnicee
EIR Veteran
Posts: 998
Re: Bergen 2v2, Last 5 mins funny as hell
«
Reply #66 on:
June 28, 2013, 06:13:55 pm »
Quote from: Mysthalin on June 28, 2013, 05:16:17 pm
I do wonder if Dnicee literally has a learning disabillity anytime I read his posts. Is why I try to avoid insulting him overly much. I'd feel bad beating up a retard.
Do think about that.... At least i have better things to do than write walls of texts about how your light vehic spam doesnt work anymore and the storimes has to go!
keep on spending hours on your allied fanboi eir cause, im sure it will take you far in life mystaqueen!
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MissileJoe
EIR Veteran
Posts: 115
Re: Bergen 2v2, Last 5 mins funny as hell
«
Reply #67 on:
June 28, 2013, 06:53:30 pm »
dem mongs.....
Logged
tank130
Sugar Daddy
Posts: 8889
Re: Bergen 2v2, Last 5 mins funny as hell
«
Reply #68 on:
June 28, 2013, 10:14:37 pm »
Quote from: Dnicee on June 28, 2013, 05:02:51 pm
My logic is the same as yours (fanboi logic) except im on the axis side obviously.
Not to hard to see where you stand, or tank, or mystaqueen tbh.
But AB can fight infantry and kite tanks and plant mines and fire up! QQQQQQQ
Are you mentally challenged? I play axis 99% of the time. If you were to categorize me as anything it would be Axis fanboi.
You are also arguing that allies are broken, so lets break axis. When people resort to that kind of fail logic, it is obvious something is broken.
Logged
Quote
Geez, while Wind was banned I forgot that he is, in fact, totally insufferable
Quote from: Hicks58 on June 05, 2013, 02:14:06 pm
I'm not going to lie Tig, 9/10 times you open your mouth, I'm overwhelmed with the urge to put my foot in it.
hans
EIR Veteran
Posts: 3497
Re: Bergen 2v2, Last 5 mins funny as hell
«
Reply #69 on:
June 29, 2013, 12:41:52 am »
My tiger bounces constantly a sherman croc, theres deffinately something wrong
Logged
Quote from: brn4meplz on May 06, 2013, 01:52:31 pm
Also, bad analogy ground, My vegetables never pissed on my ego when I decided they defeated me and gave up on dessert.
MissileJoe
EIR Veteran
Posts: 115
Re: Bergen 2v2, Last 5 mins funny as hell
«
Reply #70 on:
June 29, 2013, 01:26:15 am »
Hanz, back in dat corner!!!1
Logged
Mysthalin
Tired King of Stats
Posts: 9028
Re: Bergen 2v2, Last 5 mins funny as hell
«
Reply #71 on:
June 29, 2013, 02:43:49 am »
Quote
Just like any unit right? Move into cover, throw grenade = two commands to win every fight in EIR.
My point was that not only is it NOT micro intensive, it's more or less void of micro. A KT requires more micro than stormtroopers - and that's basically a steel bunker with a pushbike in the centre moving it.
Quote
If you want to kill the tank, then yes.
Except no. If 4 shreks do not to kill a sherman from the front at medium range then what you have experienced is bad luck. Typically, the sherman will die from full in that scenario.
Quote
How exactly? a stormtrooper squad would be doing the same damage as RRs with severely worse accuracy, scatter, aim time and unit survivability.
Stormtroopers are the most survivable infantry in the game, after KCH with oak leaves. And that's without the cloak. They have worse scatter (not accuracy), sure, which makes storm shreks not omnipotent with long-range effectiveness on top of short-range effectiveness, but they'd be able to pick the short-range engagement any time with their cloak - and they'd still cost slightly less popcap. Which would make them excellent both for defensive ambush (suddenly, 2 shreks beside the pak. But at a reasonable cost of 10 pop, not 4 shreks next to youir tank for 10 pop) and for going in the same way current double shreks do, but at an actually appreciable pop cost (20).
Quote
Except those stormtroopers can't get out alive unless you have other units or abilities
Good god are you mentally defficient or something? I've been restating this every single fucking paragraph, it's the whole fucking point - stormtroopers with double shreks will always at any given time have beyond retarded support on the field for their shennanigans because they cost less than peanuts in popcap. It's the whole issue behind double shrek stormtroopers. That is the whole issue. That's why it's a problem. They're twice as popcap efficient as the next best thing (the RR).
Quote
Stickies damage engines, the damage is just extra.
6 stickies will deal 600-900 damage together. 6 of them hitting someone at once WILL be killing tanks - and the few that don't instantly die will still be kinda fucked. Heck two of these squads could luck out and instantly kill a Jagdpanther. With Tank Reapers - KTs would not be safe anymore against 2 such squads. Hey, I know. Let's give these squads cloak too. After all, they're 300 muni each, and so short-range and just 2 use. And so fragile!
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