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Author Topic: Stormies  (Read 4770 times)
0 Members and 4 Guests are viewing this topic.
ick312 Offline
EIR Veteran
Posts: 534


« on: February 18, 2014, 04:34:35 am »

ok guys,

we had a mess the last years. Insanely broken shit on allied side. Adding now broken shit on Axis side is no solution to solve this:
Facts:

Stormies
95 HP (Total 380)
better K 98*
elite armor
300 MP
5 Pop
4 man

# stormtrooper_kar_98k_rifle.rgd
  | Zaxis S DPS = 5.89
  | Zaxis M DPS = 3.88
  | Zaxis L DPS = 2.31

as comparison Ranger

65 HP (total 390)
m1_garand*
elite armor
310 MP
6 Pop
4 man


# m1_garand_rifle.rgd
  | Zaxis S DPS = 4.23
  | Zaxis M DPS = 1.79
  | Zaxis L DPS = 0.76


actually i could stop here.
As we can see:

Total HP are equal.
Armor Equal
Unlock Cost equal
Resource Cost

Squadsize differs - stormies are more fragile to tank snipe and sniper.
Pop Stormies cost 1 pop less
Stormies have a far better gun then Ranger!!!
So you can see there is something clearly wrong! Stormies cost less pop and have the better gun and keep the good stats of the ranger!

My opinion is that non of these 2 units should have -25% received accuracy when standing! Give Stormies inf armor and Ranger soldier armor => fine

However you solve this, price increase, stat change..... please do it quick otherwise we have the same issue that we have now with allied broken shit. people will get used to it, arguing that everything is fine, even when its obviously not.
« Last Edit: February 18, 2014, 05:04:22 am by ick312 » Logged

I don't know Wind, that whole 21 virgins thing kinda peaked my interest a little .......
From fucking kids to fucking christ, jesus heartmann. Just stop already you filthy monster, you are only making it worse
TheIcelandicManiac Offline
Resident forum troll. Fucked unkn0wns mom
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Posts: 6294


« Reply #1 on: February 18, 2014, 04:52:14 am »

Code:
*# stormtrooper_kar_98k_rifle.rgd: DPS=2.22 Per Hit=15
  | distant=1
  | long=1
  | medium=1.44
  | short=1.88
  | ZaxisDPS=4.85

*# m1_garand_rifle.rgd: DPS=0.91 Per Hit=10
  | distant=0.31
  | long=0.31
  | medium=0.5
  | short=0.68
  | ZaxisDPS=1.79

may i ask what these are actually suppose to mean?
as in the long medium and short
also what macro you used to find this out
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XIIcorps Offline
Donator
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Posts: 2558



« Reply #2 on: February 18, 2014, 04:55:42 am »

Code:
*# stormtrooper_kar_98k_rifle.rgd: DPS=2.22 Per Hit=15
  | distant=1
  | long=1
  | medium=1.44
  | short=1.88
  | ZaxisDPS=4.85

*# m1_garand_rifle.rgd: DPS=0.91 Per Hit=10
  | distant=0.31
  | long=0.31
  | medium=0.5
  | short=0.68
  | ZaxisDPS=1.79

may i ask what these are actually suppose to mean?
as in the long medium and short
also what macro you used to find this out
DMG modifiers for the weapon maybe ?

He would have used corsix I guess.

Stormies are no where near as OP as they once were, no more 20pop active camo gimp any vech blobs
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some of My kids i work with shower me Wink
ick312 Offline
EIR Veteran
Posts: 534


« Reply #3 on: February 18, 2014, 04:57:41 am »

Code:
*# stormtrooper_kar_98k_rifle.rgd: DPS=2.22 Per Hit=15
  | distant=1
  | long=1
  | medium=1.44
  | short=1.88
  | ZaxisDPS=4.85

*# m1_garand_rifle.rgd: DPS=0.91 Per Hit=10
  | distant=0.31
  | long=0.31
  | medium=0.5
  | short=0.68
  | ZaxisDPS=1.79

may i ask what these are actually suppose to mean?
as in the long medium and short
also what macro you used to find this out

i think i have the macro from the forums here. yeah i used the one of leo.
long medium short distance, certain values change with the distance, for example accuracy


DMG modifiers for the weapon maybe ?

He would have used corsix I guess.

Stormies are no where near as OP as they once were, no more 20pop active camo gimp any vech blobs
speaking for myself: i never saw them as op, even when we had the old battle harden and was running a pershing coy. But i like the new cloak more => more tactics
« Last Edit: February 18, 2014, 05:00:00 am by ick312 » Logged
TheIcelandicManiac Offline
Resident forum troll. Fucked unkn0wns mom
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Posts: 6294


« Reply #4 on: February 18, 2014, 05:00:19 am »

DMG modifiers for the weapon maybe ?

He would have used corsix I guess.

Stormies are no where near as OP as they once were, no more 20pop active camo gimp any vech blobs

K, not disagreeing with his point directly as in storms with elite armour is pretty stupid, espessially that they removed soldier armour from PE grens.
im just going over the numbers and i cant find any of them anywhere, not trough DPS or accuracy.

i think i have the macro from the forums here. yeah i used the one of leo.
long medium short distance, certain values change with the distance, for example accuracy



Quote
function each_file(rgd)
    if rgd.GameData.weapon_bag then
        local weapon = rgd.GameData.weapon_bag
       
        local damage = (weapon.damage.min+weapon.damage.max)/2
        local reloadFrequency = (weapon.reload.frequency.max+weapon.reload.frequency.min)/2
        local reloadDuration = (weapon.reload.duration.max+weapon.reload.duration.min)/2
        local cooldownmedium = (weapon.cooldown.duration.max+weapon.cooldown.duration.min)/2*weapon.cooldown.duration_multiplier.medium
        local fireaimtimemedium = (weapon.aim.fire_aim_time.max+weapon.aim.fire_aim_time.min)/2*weapon.aim.fire_aim_time_multiplier.medium
        local readyaimtime = (weapon.aim.ready_aim_time.max+weapon.aim.ready_aim_time.min)/2

        local shotsFired
        if weapon.burst.can_burst == true then
            local burstDuration = (weapon.burst.duration.max+weapon.burst.duration.min)/2
            local rateOfFire = (weapon.burst.rate_of_fire.max+weapon.burst.rate_of_fire.min)/2
           
            local burstsFired = 1/(burstDuration*reloadFrequency+reloadDuration)
            shotsFired = rateOfFire*burstsFired
        else
            shotsFired = 1/(reloadFrequency+reloadDuration)
        end
        local dps = shotsFired*damage
      local Zaxisdps = ((reloadFrequency + 1) * weapon.accuracy.medium * damage) / (readyaimtime + (fireaimtimemedium + cooldownmedium) * reloadFrequency + reloadDuration)
       
        print("# "..rgd.name..": DPS="..(math.floor((dps+0.005)*100)/100).." Per Hit="..damage)
        print("  | distant="..(math.floor(weapon.accuracy.distant*dps*100+0.005)/100))
        print("  | long="..(math.floor(weapon.accuracy.long*dps*100+0.005)/100))
        print("  | medium="..(math.floor(weapon.accuracy.medium*dps*100+0.005)/100))
        print("  | short="..(math.floor(weapon.accuracy.short*dps*100+0.005)/100))
        print("  | ZaxisDPS="..(math.floor(Zaxisdps*100+0.005)/100))
        print("")
    end
end

This one?

ye its broken last time i checked as it read single fire weapons incorrectly

Use this one

Code:
function each_file(rgd)
    if rgd.GameData.weapon_bag then
        local weapon = rgd.GameData.weapon_bag
       
        local damage = (weapon.damage.min+weapon.damage.max)/2
        local reloadFrequency = (weapon.reload.frequency.max+weapon.reload.frequency.min)/2
        local reloadDuration = (weapon.reload.duration.max+weapon.reload.duration.min)/2+weapon.fire.wind_up+weapon.fire.wind_down
        local cooldownShort = (weapon.cooldown.duration.max+weapon.cooldown.duration.min)/2*weapon.cooldown.duration_multiplier.short
        local cooldownMedium = (weapon.cooldown.duration.max+weapon.cooldown.duration.min)/2*weapon.cooldown.duration_multiplier.medium
        local cooldownLong = (weapon.cooldown.duration.max+weapon.cooldown.duration.min)/2*weapon.cooldown.duration_multiplier.long
        local fireAimTimeShort = (weapon.aim.fire_aim_time.max+weapon.aim.fire_aim_time.min)/2*weapon.aim.fire_aim_time_multiplier.short
        local fireAimTimeMedium = (weapon.aim.fire_aim_time.max+weapon.aim.fire_aim_time.min)/2*weapon.aim.fire_aim_time_multiplier.medium
        local fireAimTimeLong = (weapon.aim.fire_aim_time.max+weapon.aim.fire_aim_time.min)/2*weapon.aim.fire_aim_time_multiplier.long
        local readyAimTime = (weapon.aim.ready_aim_time.max+weapon.aim.ready_aim_time.min)/2
        local WindUpWindDown = weapon.fire.wind_up+weapon.fire.wind_down
        local ZaxisDPSShort
        local ZaxisDPSMedium
        local ZaxisDPSLong

        if weapon.burst.can_burst == true then
            local burstDuration = (weapon.burst.duration.max+weapon.burst.duration.min)/2
            local rateOfFire = (weapon.burst.rate_of_fire.max+weapon.burst.rate_of_fire.min)/2

            ZaxisDPSShort = (rateOfFire * burstDuration * (reloadFrequency + 1) * weapon.accuracy.short * damage) / (readyAimTime + (fireAimTimeShort + cooldownShort + WindUpWindDown) * reloadFrequency + reloadDuration + burstDuration * (reloadFrequency + 1))
            ZaxisDPSMedium = (rateOfFire * burstDuration * (reloadFrequency + 1) * weapon.accuracy.medium * damage) / (readyAimTime + (fireAimTimeMedium + cooldownMedium + WindUpWindDown) * reloadFrequency + reloadDuration + burstDuration * (reloadFrequency + 1))
            ZaxisDPSLong = (rateOfFire * burstDuration * (reloadFrequency + 1) * weapon.accuracy.long * damage) / (readyAimTime + (fireAimTimeLong + cooldownLong + WindUpWindDown) * reloadFrequency + reloadDuration + burstDuration * (reloadFrequency + 1))
        else
            ZaxisDPSShort = ((reloadFrequency + 1) * weapon.accuracy.short * damage) / (readyAimTime + (fireAimTimeShort + cooldownShort + WindUpWindDown) * reloadFrequency + reloadDuration)
            ZaxisDPSMedium = ((reloadFrequency + 1) * weapon.accuracy.medium * damage) / (readyAimTime + (fireAimTimeMedium + cooldownMedium + WindUpWindDown) * reloadFrequency + reloadDuration)
            ZaxisDPSLong = ((reloadFrequency + 1) * weapon.accuracy.long * damage) / (readyAimTime + (fireAimTimeLong + cooldownLong + WindUpWindDown) * reloadFrequency + reloadDuration)
        end

        print("# "..rgd.name.."")
        print("  | Zaxis S DPS = "..(math.floor(ZaxisDPSShort*100+0.005)/100))
        print("  | Zaxis M DPS = "..(math.floor(ZaxisDPSMedium*100+0.005)/100))
        print("  | Zaxis L DPS = "..(math.floor(ZaxisDPSLong*100+0.005)/100))
        print("")
    end
end
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ick312 Offline
EIR Veteran
Posts: 534


« Reply #5 on: February 18, 2014, 05:02:14 am »

thx, correcting it
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TheIcelandicManiac Offline
Resident forum troll. Fucked unkn0wns mom
*
Posts: 6294


« Reply #6 on: February 18, 2014, 05:05:17 am »

Now who is the noob here  Cool
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ick312 Offline
EIR Veteran
Posts: 534


« Reply #7 on: February 18, 2014, 06:50:01 am »

Now who is the noob here  Cool

here you did a good job. But plz dont try again to counter cromwell with 2 wirbelwind Wink
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TheIcelandicManiac Offline
Resident forum troll. Fucked unkn0wns mom
*
Posts: 6294


« Reply #8 on: February 18, 2014, 07:03:09 am »

Why the fuck would you think id try that?

I know they worked as grayhound counters when they had the 33% pen boost but cromms? pff i would just use 50mms for that.
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PonySlaystation Offline
EIR Veteran
Posts: 4136



« Reply #9 on: February 18, 2014, 07:11:45 am »

So you can see there is something clearly wrong! Stormies cost less pop and have the better gun and keep the good stats of the ranger!

Rangers have two more men. So Rangers have a higher DPS than Sturmtruppen.
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chefarzt Offline
EIR Veteran
Posts: 1906



« Reply #10 on: February 18, 2014, 07:41:57 am »

Gawd Pony look at the dps and do some math.
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This community is full of a bunch of mindless idiots with memories like two year olds.

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I'm not sure what you're so defensive about Tank.
 he makes shab look like a princess giving food to the poor.
ick312 Offline
EIR Veteran
Posts: 534


« Reply #11 on: February 18, 2014, 08:05:06 am »

Rangers have two more men. So Rangers have a higher DPS than Sturmtruppen.


# stormtrooper_kar_98k_rifle.rgd
  | Zaxis S DPS = 5.89 x 4 = 23,56
  | Zaxis M DPS = 3.88 x 4 = 15,52
  | Zaxis L DPS = 2.31 x 4 = 9,24

# m1_garand_rifle.rgd
  | Zaxis S DPS = 4.23 x 6 = 25,38
  | Zaxis M DPS = 1.79 x 6 = 10,74
  | Zaxis L DPS = 0.76 x 6 = 4,56

As we can see is only on short range the damage output comperable


icelandick is right

You are forgetting that storms have 1 kar leader rifle and the rangers have 1 m1 carbine on its leader

on the storms
24,5
15,3
8,73

on the rangers
24,39
10,66
4,31


If only we could have rifle training back
# m1_garand_rifle_rifle_training.rgd
  | Zaxis S DPS = 5.9
  | Zaxis M DPS = 2.39
  | Zaxis L DPS = 1

« Last Edit: February 18, 2014, 08:14:13 am by ick312 » Logged
TheIcelandicManiac Offline
Resident forum troll. Fucked unkn0wns mom
*
Posts: 6294


« Reply #12 on: February 18, 2014, 08:11:17 am »


# stormtrooper_kar_98k_rifle.rgd
  | Zaxis S DPS = 5.89 x 4 = 23,56
  | Zaxis M DPS = 3.88 x 4 = 15,52
  | Zaxis L DPS = 2.31 x 4 = 9,24

# m1_garand_rifle.rgd
  | Zaxis S DPS = 4.23 x 6 = 25,38
  | Zaxis M DPS = 1.79 x 6 = 10,74
  | Zaxis L DPS = 0.76 x 6 = 4,56

As we can see is only on short range the damage output comperable

You are forgetting that storms have 1 kar leader rifle and the rangers have 1 m1 carbine on its leader

on the storms
24,5
15,3
8,73

on the rangers
24,39
10,66
4,31


If only we could have rifle training back
# m1_garand_rifle_rifle_training.rgd
  | Zaxis S DPS = 5.9
  | Zaxis M DPS = 2.39
  | Zaxis L DPS = 1
« Last Edit: February 18, 2014, 08:13:12 am by TheIcelandicManiac » Logged
GrayWolf Offline
Development
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Posts: 1590



« Reply #13 on: February 18, 2014, 08:30:28 am »

What's the point of this disscusion ? Buff, nerf ?
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TheIcelandicManiac Offline
Resident forum troll. Fucked unkn0wns mom
*
Posts: 6294


« Reply #14 on: February 18, 2014, 08:57:30 am »

im just having fun correcting ick for shits and giggles.
aside from that i think its just idle chatter.
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NightRain Offline
EIR Veteran
Posts: 3908



« Reply #15 on: February 18, 2014, 09:49:15 am »

One glance at this thread and I shake my head.

Stormtrooper squad = Grenadier squad. Their standard weapons are identical.

Same weapons, 15hp more health and elite armor.

What does elite armor mean? It means they get better defence benefits when they are on the move. What does this mean? They are considered to be a unit to assault positions? Do they fit in this role? I wouldn't know, your choices are 2 mp44s or 4 mp44s. Semi assault or full assault unit. With the lack of cloak they are assault grenadiers. That's what their concept sounds like. T1 300 manpower 140 + medkit 165 mun assault grenadiers- with the highest health in game.

Very mun heavy package though- but so would be rangers with their full assault kit. Come to think of it they do need a t4 to get 6 tommies with Overlord so those 2 guys are just guys with rifles while 4 carries tommies.

Can be made into a AT package. 2 Schrecks is still 2 schrecks, even if you only may get cloak in cover.
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ick312 Offline
EIR Veteran
Posts: 534


« Reply #16 on: February 18, 2014, 09:58:36 am »

One glance at this thread and I shake my head.

Stormtrooper squad = Grenadier squad. Their standard weapons are identical.

Same weapons, 15hp more health and elite armor.

What does elite armor mean? It means they get better defence benefits when they are on the move. What does this mean? They are considered to be a unit to assault positions? Do they fit in this role? I wouldn't know, your choices are 2 mp44s or 4 mp44s. Semi assault or full assault unit. With the lack of cloak they are assault grenadiers. That's what their concept sounds like. T1 300 manpower 140 + medkit 165 mun assault grenadiers- with the highest health in game.

Very mun heavy package though- but so would be rangers with their full assault kit. Come to think of it they do need a t4 to get 6 tommies with Overlord so those 2 guys are just guys with rifles while 4 carries tommies.

Can be made into a AT package. 2 Schrecks is still 2 schrecks, even if you only may get cloak in cover.

elite armor is
- 25% received accuracy ALWAYS not only while moving
- 25% received Damage

u are mixing it up with AB armor

yes they have the same guns like Grens

BUT

i need to admit that its good to hear another opinion
« Last Edit: February 18, 2014, 10:00:28 am by ick312 » Logged
NightRain Offline
EIR Veteran
Posts: 3908



« Reply #17 on: February 18, 2014, 10:19:20 am »

Well I do have to admit I forgot what elite armor did, at one hand I thought it was improved Soldier armor but soldier armor didn't seem to get any accuracy modifiers.

If it is constant it just adds more defence to them, makes them a assault unit that is extra crispy.
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