tank130
Sugar Daddy
Posts: 8889
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« on: February 26, 2017, 08:40:44 am » |
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General Veterancy Changes: 1 - Vet 3 -20% Received penetration changed to +20% HP on the following Tiger Pershing Jumbo P4CT
Reward units: 1 - Crusader AA Coax cannon range reduced from 40 m to 35m. Main gun retains its 40 m range.
2 - T57 Reduced to 3 shots per salvo (from 5). Recharge time reduced to 120 s (from 150 s).
3 - Wespe Recharge time reduced to 120s (from 160).
4 - Panzerwerfer Panzerwerfer shots per salvo to 6 (from 10).
5 - Baker Riflemen Have been updated to more closely resemble their original format (near-clones of Riflemen). The Fightin' Spirit upgrade can be purchased on them within the Infantry Company as part of a balance experiment by developers.
American Non-doctrine: 1 - .30 cal HMG range increased from 40 m to 45 m.
2 - Quad Distant/long range brackets within the weapon's range tables reduced from 45 m to 40 m.
3 - Chaffee Target tables against some of the Zimmerit armor types corrected--the gun dealt 1.35 and 1.5 times damage to two of the types; this has been set to 1.
4 - Marines Are once again equipped with Assault Garands from the get-go. The animator for the AGs has been swapped to that of the M1 carbine to avoid art conflicts. Reinforce cost increased from 27 MP to 29.25 MP (handled as 30 in-game).
5 - M3 GMC AoE nerf reverted; it is again 4 m max. Penetration tables reverted as well; now mimicking a non-upgunned Sherman, but has 10% worse penetration (and 10% worse vs all targets).
6 - Dodge Ambulance Speed on default terrain increased from 3.5 m/s to 7 m/s (matches halftrack mobility). Health increased from 200 to 315 (matches halftrack HP value).
7 - Engineers/4-man Engineers SMGs long/distant range bracket extended from 20 m to 35 m. An identical buff has been leveled against Pioneer MP40s--see below. Engineers will still need to close to 20 m in order to employ their flamethrower. Reinforcement cost reduced from 23 MP to 19.83339 MP (appears as 19, but handled as 20 in-game).
8 - defenses All sandbags and tank traps have been made demo-able; you can deploy demo charges on them.
9 - Riflemen Reinforcement cost reduced from 27 MP to 19.8 MP (appears as 19, but handled as 20 in-game).
10 - Grenades Grenade interaction fixed regardless of doctrine selection.
11 - M18 Hellcat Might see a cost change sometime after the patch hits. Price still TBD, more testing needed.
Doctrinal: 1 - Gung Ho Now grants Rangers Heroic criticals for 70 MP.
2 - 90-day Wonders Now grants the Mark Target ability to the US officer and InR infantry. Cooldown bonus reduced from 0.65 to 0.75.
3 - Of Their Own Accord Now grants +10/+15/+20 HP when the LMG/Thompson/Full Package upgrades are purchased on Rangers.
4 - American Industry Now also grants an extra use of frag, frangible, and smoke grenades when selected.
5 - Medical Training Now buffs Field Dressings (buff moved from Fightin' Spirit).
6 - Lead the Way Now changes the function of Ranger Fired Up to mimic Heroic Charge for 100 MP. Also buffs the flamethrower: -50% cooldown, +0.25 to damage mods against units in L/H/G/T cover.
7 - Fightin' Spirit Now grants 0.8 cooldown/reload to Marines and Riflemen, and an additional 0.8 cooldown/reload when in L/H/G/T cover for 50/40 MP, respectively.
8 - Suppress and Maneuver Suppression buff increased from 1.3 to 1.4, and given to the mortar as well as HMGs and LMGs. Grenade range bonus increased from 2.5 m to 5 m.
9 - Allied Grit Now also grants +10 HP to Marines.
10 - Tank Reapers Now adds 6 m range to the 57 mm ATG via a 1.1 range modifier.
11 - Frangible Grenades Can now purchased on Engineers, Marines, and Riflemen. The price will remain 45 MU in all instances.
12 - Satchel Charges Now grants two uses per purchase instead of one.
13 - Barrage Experts Reload bonus on the smoke removed from mortar ebps.
14 - Broken Arrow Aircraft speed increased back to 125 m/s. Cooldown (on the weapons) from 0.8 to 0.5 s. Rocket velocity set to 55 m/s. Ability "can_interrupt" set to FALSE. The ability will not stop unless the radioman is killed. He is frozen in place until the ability finishes.
15 - Disruption and Hard & Fast Grenade buffs removed.
16 - M5 3-inch AT gun Has been added to US Infantry, replacing the InR unlock. Price increased from 350 MP, 170 MU to 400 MP, 220 MU.
17 - InR infantry Have been moved into the Ranger/Officer unlock.
18 - US officer Reinforce cost decreased from 340 MP to 40 MP. Reinforce timer decreased from 120 s to 60 s.
19 - Assault Garands Cost on Riflemen and Engineers increased from 10 MP to 20 MP. Cost on Rangers increased from 5 MP to 10 MP. Removed from Marines.
Bugfix: 1 - US officer Now correctly receives his smoke when 90-day Wonder is selected.
2 - US mortar Requirement changed from usage to usage_and_display--the icons should appear properly.
3 - GMC Now receives its smoke barrage from Barrage Experts.
4 - 105 mm Howitzer Artillery Plotting no longer breaks the 105; the barrage is applied properly. Movement enabled when Arty Plotting is picked.
5 - M3 Quad Given the correct AP rounds ability. Should no longer instantly recharge.
Commonwealth Non-doctrinal: 1 - Bren Carrier Cost decreased from 240 MP, 30 FU to 220 MP, 20 FU.
Doctrinal: 1 - Commandos Base price increased from 280 MP to 300 MP.
2 - Commando Boys AT rifles Number given dropped from 3 to 2.
3 - The Bridge at Arnhem Extra Demo Charge use removed.
Bugfix: 1 - Sabot Shot Moved from UI 11 to 6; should no longer overlap overdrive or other abilities. New text created.
2 - For King and Country Moved from UI 6 to UI 10.
3 - Churchill Crocodile Improved flamethrower RoF corrected (reduced from 3 to 2).
4 - Bren Carrier Overdrive ability from Commandos moved from UI 11 to UI 7--no longer overlaps with self repair. Requirement changed from usage to usage_and_display.
Wehrmacht Non-doctrinal: 1 - Pioneers/Fatherland Pioneers SMGs long/distant range bracket extended from 20 m to 35 m. An identical buff has been leveled against Engineer M3 SMGs--see above. Pioneers will still need to close to 20 m in order to employ their flamethrower.
Doctrinal: 1 - Crew Training The upgrade has been changed to confer a simple 0.75 reload modifier to the 88 via an ability.
2 - HE-I ammo (Puma) HE-I ammunition is now an anti-cover/garrison weapon. Increased to 3 uses. Price decreased from 80 MU to 60 MU (20 per use).
Bugfix: 1 - For the Fatherland Should be useable multiple times when Hammer of the Wehrmacht is selected.
2 - Jagdpanzer IV Should now receive the HEAT upgrade when purchased.
3 - Flak 88 Should no longer freeze if Crew Training is selected.
4 - normal bunkers Should no longer have unlimited uses.
5 - Fear Now functions.
Panzer Elite 1 - non-upgun Hotchkiss Reload time reduced from 6-4 to 3-1.
2 - MHT Population cost reduced from 6 to 5.
3 - Scout Car Population cost reduced from 4 to 3. Cost reduced from 240 MP, 40 FU to 220 MP, 20 FU.
4 - Flakvierling Population cost reduced from 6 to 4.
5 - IHT An armed version of the IHT will be reintroduced via SQL after the patch has released. Price TBD.
6 - Panzergrenadiers Squad leader is now armed with a G. 43 rifle.
Doctrinal: 1 - Terror of the Eastern Front Now gives the Jagdpanther unskirted StuG armor (nerf) and a reduction in speed from 5.4 m/s to 5 m/s (nerf) in exchange for 10 m of sight (buff) and 1000 HP (significant buff; 57 mm deals 150 damage for example).
2 - Let em Burn (FES barrage) Base damage increased from 50 to 100. For referance, default Hummel damage is 200.
3 - Hetzer Main gun's accuracy vs. infantry reduced from 0.6 to 0.5
4 - Stummel AoE nerf reverted; AoE max distance from 3.65 m to 4 m.
Bugfix: 1 - Panzer III Art errors corrected; model should properly appear in-game.
2 - Kettenkrad No longer has 222 AC armor (has WM bike armor). Now has the Rudimentary Repair ability.
3 - Panzergrenadiers Healing from Survivalists properly calibrated.
4 - Scorched Earth rocket run Fw 190 model implimented to replace the placeholder P-47 model. New text and icon created. Map Changes No changes
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