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Poll
Question: which map layout do you like better
Picture #1 - 5 (38.5%)
Picture#2 - 8 (61.5%)
Total Voters: 13

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Author Topic: Need help chosing the new layout of wolfheze  (Read 5733 times)
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Bonto Offline
EIR Regular
Posts: 13


« on: February 24, 2008, 09:03:48 am »

Picture 1

This is an ideal layout with them spawning at opposite ends of the main road....the only problem is this would make the town in the southern end (circled in red) worthless....

Picture 2

This layout makes the town more suitable for battles.
« Last Edit: February 24, 2008, 09:15:48 am by Bonto » Logged
Thtb-Ally Offline
The German Guy on the Ally side?
EIR Veteran
Posts: 1812


« Reply #1 on: February 24, 2008, 09:04:55 am »

I guess you cant shift it to the middle or?
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Bonto Offline
EIR Regular
Posts: 13


« Reply #2 on: February 24, 2008, 09:06:30 am »

i was thinking of stamping the map and making the it bigger, so the town is in the middle.
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Warbirds Offline
EIR Veteran
Posts: 673


« Reply #3 on: February 24, 2008, 09:06:37 am »

Second option.
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #4 on: February 24, 2008, 09:09:22 am »

The first will be nearly the same as the current situation so NO.
The second seems viable, make sure the spawns are exactly in the corner, to minimise spawn artillery impact.
(So even more extreme than where your circles are atm, let both teams start somewhat in a corner, doesn't need to be on a road for all I care.)

No need to make the map bigger but you might need to revise the sector layout.
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Bonto Offline
EIR Regular
Posts: 13


« Reply #5 on: February 24, 2008, 09:17:08 am »

k i changed pic one...how about now?
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Unkn0wn Offline
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Posts: 18379


« Reply #6 on: February 24, 2008, 09:22:55 am »

Still the second but the spawn points need to be right next to eachother, then it'll be fine.
Also, don't add images into the poll, it makes it really annoying to still vote.

Users will read the original thread, see the 2 pictures, then vote.
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Ucross Offline
Honoured Member
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Posts: 5732


« Reply #7 on: February 24, 2008, 09:23:49 am »

Picture 1 has the advantage to one of the spawns.  Picture 2 is more even.
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Unkn0wn Offline
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Posts: 18379


« Reply #8 on: February 24, 2008, 09:27:13 am »

Also keep in mind the spawn artillery range is really large, even more so on square maps.
Wolfheze is a considerably small map, putting the spawns on the middle edge of the map will make you lose over half of the map to spawn artillery protection. This is  why putting the spawns in a corner is the only true option.

Like this (Red Cross)
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Bonte Offline
EIR Veteran
Posts: 1234


« Reply #9 on: February 24, 2008, 09:28:20 am »

yea i was lazy and didnt scroll paint down thats why they arnt at the edge of the map lol
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Bonte Offline
EIR Veteran
Posts: 1234


« Reply #10 on: February 24, 2008, 12:35:00 pm »

need more votes damit its tied up.
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