*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
September 28, 2024, 11:26:29 pm

Login with username, password and session length

Resources

Recent posts

[September 26, 2024, 09:37:35 am]

[September 06, 2024, 11:58:09 am]

[September 05, 2024, 01:54:13 pm]

[July 16, 2024, 11:30:34 pm]

[June 22, 2024, 06:49:40 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[March 08, 2024, 12:09:37 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]
Poll
Question: which map layout do you like better
Picture #1 - 5 (38.5%)
Picture#2 - 8 (61.5%)
Total Voters: 13

Pages: [1]   Go Down
  Print  
Author Topic: Need help chosing the new layout of wolfheze  (Read 5604 times)
0 Members and 3 Guests are viewing this topic.
Bonto Offline
EIR Regular
Posts: 13


« on: February 24, 2008, 09:03:48 am »

Picture 1

This is an ideal layout with them spawning at opposite ends of the main road....the only problem is this would make the town in the southern end (circled in red) worthless....

Picture 2

This layout makes the town more suitable for battles.
« Last Edit: February 24, 2008, 09:15:48 am by Bonto » Logged
Thtb-Ally Offline
The German Guy on the Ally side?
EIR Veteran
Posts: 1812


« Reply #1 on: February 24, 2008, 09:04:55 am »

I guess you cant shift it to the middle or?
Logged

Bonto Offline
EIR Regular
Posts: 13


« Reply #2 on: February 24, 2008, 09:06:30 am »

i was thinking of stamping the map and making the it bigger, so the town is in the middle.
Logged
Warbirds Offline
EIR Veteran
Posts: 673


« Reply #3 on: February 24, 2008, 09:06:37 am »

Second option.
Logged
Unkn0wn Offline
No longer retired
*
Posts: 18378


« Reply #4 on: February 24, 2008, 09:09:22 am »

The first will be nearly the same as the current situation so NO.
The second seems viable, make sure the spawns are exactly in the corner, to minimise spawn artillery impact.
(So even more extreme than where your circles are atm, let both teams start somewhat in a corner, doesn't need to be on a road for all I care.)

No need to make the map bigger but you might need to revise the sector layout.
Logged
Bonto Offline
EIR Regular
Posts: 13


« Reply #5 on: February 24, 2008, 09:17:08 am »

k i changed pic one...how about now?
Logged
Unkn0wn Offline
No longer retired
*
Posts: 18378


« Reply #6 on: February 24, 2008, 09:22:55 am »

Still the second but the spawn points need to be right next to eachother, then it'll be fine.
Also, don't add images into the poll, it makes it really annoying to still vote.

Users will read the original thread, see the 2 pictures, then vote.
Logged
Ucross Offline
Honoured Member
*
Posts: 5732


« Reply #7 on: February 24, 2008, 09:23:49 am »

Picture 1 has the advantage to one of the spawns.  Picture 2 is more even.
Logged
Unkn0wn Offline
No longer retired
*
Posts: 18378


« Reply #8 on: February 24, 2008, 09:27:13 am »

Also keep in mind the spawn artillery range is really large, even more so on square maps.
Wolfheze is a considerably small map, putting the spawns on the middle edge of the map will make you lose over half of the map to spawn artillery protection. This is  why putting the spawns in a corner is the only true option.

Like this (Red Cross)
Logged
Bonte Offline
EIR Veteran
Posts: 1234


« Reply #9 on: February 24, 2008, 09:28:20 am »

yea i was lazy and didnt scroll paint down thats why they arnt at the edge of the map lol
Logged

I'm too candid to hide something like that. Smiley
Candid - frank; outspoken; open and sincere: a candid critic

You must really think im an idoit.
Bonte Offline
EIR Veteran
Posts: 1234


« Reply #10 on: February 24, 2008, 12:35:00 pm »

need more votes damit its tied up.
Logged
Pages: [1]   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.056 seconds with 38 queries.