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Author Topic: They Nerfed Zeal... Bastards!  (Read 4308 times)
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DBSights Offline
EIR Veteran
Posts: 373


« on: May 01, 2007, 07:36:08 pm »

WTF is about all i can say. Didn't document the change and it was a fucking brutal nerf.  Terror is dirt now.

Complain here: http://forums.relicnews.com/showthread.php?t=146967
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fldash Offline
Founder
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Posts: 9755


« Reply #1 on: May 01, 2007, 07:39:19 pm »

Zeal will still work like normal in EIR by the way.  I copied all the abilities into my own versions for instances like this when we may want to keep the old versions...
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acker Offline
EIR Veteran
Posts: 2053


« Reply #2 on: May 01, 2007, 07:45:40 pm »

What exactly was the nerf to zeal?
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DBSights Offline
EIR Veteran
Posts: 373


« Reply #3 on: May 01, 2007, 07:49:31 pm »

Attack speed bonus was reduced significantly.

Reload speed from 75% reduction to 25%.

And FL-, you rock man. this new zeal is pathetic...
« Last Edit: May 01, 2007, 08:35:30 pm by DBSights » Logged
Ucross Offline
Honoured Member
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Posts: 5732


« Reply #4 on: May 02, 2007, 10:54:34 am »

It's only for that last single man.

I think it's a smart change.

The machine-gun firing shrek was a little ridiculous.  It was often a smart strategy to lose a bunch of your squad to get that insanely quick firing grenadier with a shrek.  I remember I took out 2 shermans with a gren team once.

This is a great change IMO.  It stops people from wanting to kill their own troops, and removes a situation that is kinda stupid.
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acker Offline
EIR Veteran
Posts: 2053


« Reply #5 on: May 02, 2007, 04:20:17 pm »

You mean like that video where a single Zealed grenadier took out an entire base (HQ, triage, barracks, WS, SD, MP, FD, 2 MG nests) in two minutes flat?
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