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They Nerfed Zeal... Bastards!
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Topic: They Nerfed Zeal... Bastards! (Read 4309 times)
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DBSights
EIR Veteran
Posts: 373
They Nerfed Zeal... Bastards!
«
on:
May 01, 2007, 07:36:08 pm »
WTF is about all i can say. Didn't document the change and it was a fucking brutal nerf. Terror is dirt now.
Complain here:
http://forums.relicnews.com/showthread.php?t=146967
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fldash
Founder
Posts: 9755
Re: They Nerfed Zeal... Bastards!
«
Reply #1 on:
May 01, 2007, 07:39:19 pm »
Zeal will still work like normal in EIR by the way. I copied all the abilities into my own versions for instances like this when we may want to keep the old versions...
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acker
EIR Veteran
Posts: 2053
Re: They Nerfed Zeal... Bastards!
«
Reply #2 on:
May 01, 2007, 07:45:40 pm »
What exactly was the nerf to zeal?
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DBSights
EIR Veteran
Posts: 373
Re: They Nerfed Zeal... Bastards!
«
Reply #3 on:
May 01, 2007, 07:49:31 pm »
Attack speed bonus was reduced significantly.
Reload speed from 75% reduction to 25%.
And FL-, you rock man. this new zeal is pathetic...
«
Last Edit: May 01, 2007, 08:35:30 pm by DBSights
»
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Ucross
Honoured Member
Posts: 5732
Re: They Nerfed Zeal... Bastards!
«
Reply #4 on:
May 02, 2007, 10:54:34 am »
It's only for that last single man.
I think it's a smart change.
The machine-gun firing shrek was a little ridiculous. It was often a smart strategy to lose a bunch of your squad to get that insanely quick firing grenadier with a shrek. I remember I took out 2 shermans with a gren team once.
This is a great change IMO. It stops people from wanting to kill their own troops, and removes a situation that is kinda stupid.
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acker
EIR Veteran
Posts: 2053
Re: They Nerfed Zeal... Bastards!
«
Reply #5 on:
May 02, 2007, 04:20:17 pm »
You mean like that video where a single Zealed grenadier took out an entire base (HQ, triage, barracks, WS, SD, MP, FD, 2 MG nests) in two minutes flat?
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