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Author Topic: [BETA] 4p/6p Industrial Town  (Read 4766 times)
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Ununoctium Offline
EIR Veteran
Posts: 1256


« on: November 16, 2008, 08:44:15 am »

UPDATED: BETA 0.7 (Sunday, October 26)
It's my first Map so don't take it too harshly.

 "A Town built for its employees (and wealthy owner) of a factory at the end of a railway line was being used as a Nazi stronghold. After intesive bombing axis reinforcements are coming to the town and factory. Allied forces are rushing in from the hills to grab the rails, defeat the axis forces and capture the town and rails. As day Breaks, the forces meet.                              By Ununoctium"

Notes:
The majority of the sectors are in the town but the fields provide enough to do a good flanking maneuver without losing too much pop. ( I may increase the number of sectors to make the field more necessary in-game.
The island can be 1,2, or 3 Sectors (please advise)It's 2 sectors.
*River is fordable
*I'm looking for invincible bridges SCAR code.
*Not much room to build in HQ sectors, Map is focused for EiR/OMG/whatever we call it now

The weather, sky, and light levels Are a bit confusing to me. Right now the light is sort of like a cloudy day, the sky is night, Yay for Lolto's wisdom and tutorials. and the hills around my map are night.the hills have disappeared and I can't find them/ I need OOB. (Huh I'm an idiot.)

DOWNLOAD(BETA 0.7):
http://dodownload.filefront.com/12166405//080c081927d9491c2a2cde7b4481502c1d06ad3cb12df8efaab4c043a2f2412f9fa26c39c01e0cc0


SCREENSHOT GALLERY:
http://picasaweb.google.ca/SmurfUnunoctium/BETAIndustrialTown#5260062405096708114



------------------------------WIP POST----------------------------

« Last Edit: November 16, 2008, 11:03:27 am by Ununoctium » Logged


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Thtb Offline
The German Guy
EIR Veteran
Posts: 3875


« Reply #1 on: November 16, 2008, 09:35:43 am »

Church still looks very unrealistic, some empty territorys, too

Top left needs hill + windmill

Territory layout please?
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BradAxisTLS Offline
EIR Regular
Posts: 16


« Reply #2 on: November 16, 2008, 10:32:35 am »

the roads look like its in some utopian planet.
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Falcon333 Offline
EIR Veteran
Posts: 1125


« Reply #3 on: November 16, 2008, 10:45:40 am »

the roads look like its in some utopian planet.

Yea, the roads look very 'obscure'
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"Chance favors the prepared mind"
Ununoctium Offline
EIR Veteran
Posts: 1256


« Reply #4 on: November 16, 2008, 11:02:58 am »

Church still looks very unrealistic, some empty territorys, too

Top left needs hill + windmill

Territory layout please?
1. That's the old photo of the church... I kept it for memorabilia.
2. Yes! A windmill! I knew I was missing something important!
3. It's in the screenshot gallery, just look...
I can't work on the map until my pc is fixed/i get a new one.

the roads look like its in some utopian planet.

Yea, the roads look very 'obscure'

You guys are as good at describing it as everyone else. WTF do you mean?Huh Huh Huh Huh
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MasonDon Offline
EIR Veteran
Posts: 239


« Reply #5 on: November 16, 2008, 11:28:37 am »

I think they mean the road looks too...fancy, nice, and its just out of place.

Also, add some more splats. From what i see the ground is mostly the same. Do some leaf splats, or different ground terrain splats. Will make it look muuuch better
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