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Author Topic: How is it all going to work?  (Read 3581 times)
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DasGuntLord01 Offline
Shoutcaster
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Posts: 430



« on: June 07, 2007, 07:17:19 pm »

I feel I need to ask these questions, because fldash's guide is, well, hard to follow.

1) How large will the war map be?

2) What happens when the players take their turn?

3) What sort of command heirarchy will their be?

4) Does it really make sense to simply give resources to players every turn regardless of achievement (or have I completelly misunderstood this).

5) Will there be more game types other than attack/defend (like Meeting Engagement, when two companies move into an unoccupied space in the same turn for eg.)

6) When do you hope to implement all of the above?

Love what you have planned.  From what I've been able to gather it sounds like it's going to be awsome.

 - DasGuntLord
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Kolath Offline
Commander, 2nd Infantry Division
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Posts: 2382



« Reply #1 on: June 07, 2007, 07:38:53 pm »

I think the answer to all of these questions is "TBA."  My understanding is that the team is still experimenting with the mechanics of persistency and the map.  The next patch should include the persistent elements but not the battle map.
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #2 on: June 08, 2007, 08:41:00 am »

I can answer some of your questions based on what is already certain amongst the developers.
(But obviously alot of things are still subject to changing throughout the development cyclus.)

1) Western Europe, I think for now you should only expect Belgium, Netherlands, Luxembourg, France and Germany. Each country divided into plenty of sectors that you can fight for.

2) The turn-based system is being reviewed and might be redone, more TBA.

3) There will be different ranks, the higher your rank, the more command points you receive per "turn" and if you're at the top (as for instance a general) you'll likely have the possibility of issueing orders, etc

4) You get more resources based on achievements.
In time, every sector will have its own resource values attached to it, so the more valuable sectors you take or lose, the more resources you gain or lose per turn. (This will not be a 100% slippery slope though)

5) Currently there's going to be 3 modes: Attacking, Neutral (both sides start at the same time) and Defending. Attacking/Defending will be the most frequently seen scenario though.

We are also experimenting with gamemodes such as victory point  annihilation,(the current game mode) victory point based and population cap based.

6) 1.7 is the next upcoming version, this version that will introduce new balance changes, the new gamemodes (last 2 gamemodes mentioned in question 5) and hopefully basic company persistancy. (Win/Loss tracking, etc)


Welcome btw! Smiley
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