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Author Topic: tiger ace?  (Read 3858 times)
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gungunx Offline
EIR Veteran
Posts: 137


« on: February 10, 2009, 12:15:18 pm »

what is the difference with normal and ace tiger?
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EliteGrens Offline
EIR Veteran
Posts: 240


« Reply #1 on: February 10, 2009, 12:23:24 pm »

Speed, HP and penetration increase + all the bonuses a normal Tiger gets with vet 3.
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salan Offline
Synergies TL2 mod!
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Posts: 6290


« Reply #2 on: February 10, 2009, 12:35:03 pm »

Thats not completely true, the tiger ace has its own vet table separate then the tiger.

It does have the stated innate stat difference though.
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EliteGrens Offline
EIR Veteran
Posts: 240


« Reply #3 on: February 10, 2009, 12:36:21 pm »

Vet table?
The Tiger Ace never gained any vet.
Relic might have implemented them, and if so, I would like to see what they are.
« Last Edit: February 10, 2009, 12:48:43 pm by EliteGrens » Logged
salan Offline
Synergies TL2 mod!
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Posts: 6290


« Reply #4 on: February 10, 2009, 12:50:26 pm »

a bit of history.

Back when EIR was a year or more younger we had the tiger ace in the game, before OF.
It gained xp the same manner as the Tiger did, but was always in the terror tree, as it was in vanilla coh.

With us bringing it back the original release stated it would be in blitzkrieg but this has been a topic of conversation we are still debating.  The tiger ace you will see will gain vet the same as every other unit in EIR.  It is probably the highest priced unit and highest tier unlock you will find in our system due to its nastiness.

Where it will reside at release (doctrine), is yet to be 100% certain, but it is in the game.
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Wildfire
Guest
« Reply #5 on: February 10, 2009, 01:30:39 pm »

Vet table?
The Tiger Ace never gained any vet.
Relic might have implemented them, and if so, I would like to see what they are.
http://forums.europeinruins.com/index.php?topic=7779.0

Tiger Ace (0.2)
1 Received Damage 0.85
2 Movement Accuracy Modifier 0.5
3 Health 1.2

for ref, the reg Tiger is this

Tiger (0.3)
1 Received Damage 0.85-
2 Received Penetration 0.8
3 Damage 1.2

the prices.

Tiger - 860 MP, 635 F, 17 pop
Tiger Ace - 900 MP, 665 F, 18 pop
King Tiger - 920 MP, 680 F, 19 pop

« Last Edit: February 10, 2009, 01:32:50 pm by Wildfire » Logged
Prydain Offline
EIR Veteran
Posts: 287


« Reply #6 on: February 10, 2009, 01:37:23 pm »

I think the Tiger Ace is making a suited return since ToV is focusing on it and will be a nice trophy unit for veteran players. Not to mention Whermacht are a little dull without their mega tanks.
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The Germans in Greek
Are sadly to seek;
Not five in five score,
But ninety-five more;
All, save only Hermann,
And Hermann's a German.
SaintPauli Offline
EIR Veteran
Posts: 530


« Reply #7 on: February 10, 2009, 01:42:42 pm »

Tiger Ace in comparison to a normal Tiger

Hit points: +41%
Acceleration: +10%
Rotation Speed: +30%
Max Speed: +38%
Penetration: + 20%

Think of like a Tiger with more HP that handles like a Panther. The extra speed and penetration makes it a better tank killer but it still has a bad moving accuracy penalty (something that vet 2 helps with unless they change that). Tiger Ace stats can be found here:
http://planetcoh.gamespy.com/View.php?view=Units.Detail&id=15
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Baine Offline
Steven Spielberg
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Posts: 3713


« Reply #8 on: February 10, 2009, 01:59:02 pm »

He should be available to Defense. Like they will only get into action when the fatherland is heavily under attack. Defend Berlin!

"No problem, i still got my Tiger Ace in the garage!"
"Neat shit"
"PEW PEW"
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