Home
Forum
Search
Login
Register
Account
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
November 11, 2024, 09:34:49 am
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Resources
Leaderboards
Unit Price Lists
Map List
Launcher status:
Players in chat: 0
Battles in progress:
Battles waiting:
Download the mod from Steam
Join our Discord server
Recent posts
Please don’t open this th...
by
Olazaika1
[November 01, 2024, 12:46:37 pm]
Required age ratings for ...
by
Unkn0wn
[October 05, 2024, 07:29:20 am]
50 minutes cap victory
by
Olazaika1
[September 05, 2024, 01:54:13 pm]
Feedback
by
Olazaika1
[July 16, 2024, 11:30:34 pm]
Anyone here still alive?
by
Olazaika1
[June 22, 2024, 06:49:40 am]
very glad to be signing u...
by
Olazaika1
[March 08, 2024, 12:13:38 am]
EiR:R ACA (Art Credits Ar...
by
Olazaika1
[March 08, 2024, 12:12:54 am]
Hello, New guy in the mod
by
Olazaika1
[March 08, 2024, 12:09:37 am]
CoH 3 Old Guard
by
chefarzt
[December 30, 2023, 08:00:58 pm]
KT got buffs, Rug stop hi...
by
LittleJoe
[February 04, 2023, 11:46:41 am]
Awards
2007
Mod of the Year
Editor's Choice
2008
Most Innovative Multiplayer
Nominee
Want to help promote Europe In Ruins? It's as easy as clicking here once a day!
Why?
COH: Europe In Ruins
>
Forum
>
EIR Main Forums
>
Balance & Design
>
Paks need a change in reinforcements?
Pages:
1
2
3
[
4
]
Go Down
Print
Author
Topic: Paks need a change in reinforcements? (Read 19682 times)
0 Members and 1 Guest are viewing this topic.
Fingertrapped
Guest
Re: Paks need a change in reinforcements?
«
Reply #60 on:
February 17, 2009, 06:31:38 am »
Look scrapking, both vcoh/of and the previous EiR offered more options to find and nail the pak without having to cut open your own thumb and let one drop of your blood and human soul fall down upon the sacrificial altar of the medieval god Paktan to see green shields make themself visible in the fog of war or change to the magical pak frequency on your George Lucas Pak Speakers to decide upon its location. These kind of proposed "counters" are ridicolous compared to more normal type of ideas for counters, like "use an MG + mp40 volks together", "pop mortar smoke, bring in flamers" or "snipe with cloaked pak, rush in tanks".
Availability has taken away the allied ability to throw some units away in exchange for information, airborne doesn't even have a recon plane yet and who knows if they will actually get one. Even if they add recon run back, both infantry and armor doctrine is hard pressed for options other than suciding jeeps to find the paks. Scouting used to allow armor to find paks with the jeep still making it out of there, and this ability is gone as well.
Personally I'm so sick of the paks when I play against it, that I just shower it with arty. But I'd rather not feel forced to do that. And guess what? The feeling must be mutual, because everytime I field a pak as wehr it is a target for constanty arty to a degree that doesnt even start to compare to the 57mm.
And honestly when you look at it, the PaK's a easymode n00b kind of unit. Its not hard to manage at all. If its location has not been discovered, you dont worry about it at all. The pak is "safe", because it is cloaked.
- Free cloak anywhere
- Automatic extra damage
- 1 buy, no clicks required
Also the cloaking damage is not on a timer like the AP rounds either.
«
Last Edit: February 17, 2009, 06:43:31 am by Fingertrapped
»
Logged
MannfredvonRitter
EIR Veteran
Posts: 375
Re: Paks need a change in reinforcements?
«
Reply #61 on:
February 17, 2009, 07:01:43 am »
Quote from: Fingertrapped on February 17, 2009, 06:31:38 am
Look scrapking, both vcoh/of and the previous EiR offered more options to find and nail the pak without having to cut open your own thumb and let one drop of your blood and human soul fall down upon the sacrificial altar of the medieval god Paktan to see green shields make themself visible in the fog of war or change to the magical pak frequency on your George Lucas Pak Speakers to decide upon its location. These kind of proposed "counters" are ridicolous compared to more normal type of ideas for counters, like "use an MG + mp40 volks together", "pop mortar smoke, bring in flamers" or "snipe with cloaked pak, rush in tanks".
Availability has taken away the allied ability to throw some units away in exchange for information, airborne doesn't even have a recon plane yet and who knows if they will actually get one. Even if they add recon run back, both infantry and armor doctrine is hard pressed for options other than suciding jeeps to find the paks. Scouting used to allow armor to find paks with the jeep still making it out of there, and this ability is gone as well.
Personally I'm so sick of the paks when I play against it, that I just shower it with arty. But I'd rather not feel forced to do that. And guess what? The feeling must be mutual, because everytime I field a pak as wehr it is a target for constanty arty to a degree that doesnt even start to compare to the 57mm.
And honestly when you look at it, the PaK's a easymode n00b kind of unit. Its not hard to manage at all. If its location has not been discovered, you dont worry about it at all. The pak is "safe", because it is cloaked.
- Free cloak anywhere
- Automatic extra damage
- 1 buy, no clicks required
Also the cloaking damage is not on a timer like the AP rounds either.
It could be worse, you could have an 8 pop vehicle as your only AT which dies to everything, including what it's meant to hunt. By comparison ATG's seem kinda cosy.
Logged
Khorney
EIR Veteran
Posts: 221
Re: Paks need a change in reinforcements?
«
Reply #62 on:
February 17, 2009, 08:55:31 am »
maybe the best idea would be to not make it so ridiculous, then reduce it's cost and pop to on par with the 57mm? since at the moment it easily makes it's money back several times over.
IMO, if the camo ability (whether paid for or not) was similar to the PIAT ambush, then the cost and pop could be significantly reduced. that seems a much more reasonable solution to the current state of affairs
Logged
Fingertrapped
Guest
Re: Paks need a change in reinforcements?
«
Reply #63 on:
February 17, 2009, 09:55:27 am »
Quote from: MannfredvonRitter on February 17, 2009, 07:01:43 am
It could be worse, you could have an 8 pop vehicle as your only AT which dies to everything, including what it's meant to hunt. By comparison ATG's seem kinda cosy.
The 57mm die to tanks in just the same way as a marder if the 57 is rushed and it has no backup. The marder has small arms immunity to a large degree, which the 57 mm and PaK doesnt. What does this have to do with the wehr-american anti-tank gun balance? At any rate, PE anti tank ability should become a simple and entertaining once some tank hunter companies emerge with enough PPs/strategic depth. Tank hunter companies will be absolutely deadly against allied armor if the Hetzer was just copied from retail (can take on pershings and win) as well as teller mines being insanely powerful in the EiRR environment.
«
Last Edit: February 17, 2009, 09:57:33 am by Fingertrapped
»
Logged
MannfredvonRitter
EIR Veteran
Posts: 375
Re: Paks need a change in reinforcements?
«
Reply #64 on:
February 17, 2009, 10:14:13 am »
Quote from: Fingertrapped on February 17, 2009, 09:55:27 am
Quote from: MannfredvonRitter on February 17, 2009, 07:01:43 am
It could be worse, you could have an 8 pop vehicle as your only AT which dies to everything, including what it's meant to hunt. By comparison ATG's seem kinda cosy.
The 57mm die to tanks in just the same way as a marder if the 57 is rushed and it has no backup. The marder has small arms immunity to a large degree, which the 57 mm and PaK doesnt. What does this have to do with the wehr-american anti-tank gun balance? At any rate, PE anti tank ability should become a simple and entertaining once some tank hunter companies emerge with enough PPs/strategic depth. Tank hunter companies will be absolutely deadly against allied armor if the Hetzer was just copied from retail (can take on pershings and win) as well as teller mines being insanely powerful in the EiRR environment.
May be worth looking up the stats, pershings are more than a match for a hetzer, due in part to the hetzer's low health.
Marders against americn players are faced with a big issue, ATG's rape them. This means Marders have to stay further back than ATG's do, they're also in general less effective against tanks than ATG's are.
If you don't believe me use them against a competent American player.
Logged
Fingertrapped
Guest
Re: Paks need a change in reinforcements?
«
Reply #65 on:
February 17, 2009, 10:18:54 am »
Too bad theres no stats page for EiRR, then we could know for sure how they implemented the hetzer and the pershing. You can still two shot the 57mm atg with a marder hit and shrek hit. At any rate you are leading the discussion away from the original subject, aka offtopic.
Logged
panzerjager1943
EIR Veteran
Posts: 659
Re: Paks need a change in reinforcements?
«
Reply #66 on:
February 17, 2009, 10:25:19 am »
Pershing and Hetzer are the same as retail.
Logged
Fingertrapped
Guest
Re: Paks need a change in reinforcements?
«
Reply #67 on:
February 17, 2009, 10:26:20 am »
It is the same as from the current retail version? Cause if it is, you can be damn sure that the hetzer will give the pershing a good run for its money. It all depends on whether they imported the pershing with the improved gun from beta. If they give the pershing the improved gun, it should cost munitions to upgrade as this upgrade is a part of the 76mm universal upgrade for shermans.
«
Last Edit: February 17, 2009, 10:33:39 am by Fingertrapped
»
Logged
panzerjager1943
EIR Veteran
Posts: 659
Re: Paks need a change in reinforcements?
«
Reply #68 on:
February 17, 2009, 10:30:03 am »
Not when/if we implement Pershing upgun..
Logged
acker
EIR Veteran
Posts: 2053
Re: Paks need a change in reinforcements?
«
Reply #69 on:
February 17, 2009, 06:09:46 pm »
Open talk is always preferable.
Doctrines shouldn't balance things, the base factions should be balanced first. Doctrines take PP to get, and PPs take games to get. Can a game be balanced on doctrines, per my previous response?
Things will change, no doubt. But it will be much more difficult to balance doctrines+base than the base game, if only due to the increased complexity, disregarding all other factors. Ideally, all factions should be equal without PP.
Arty spam to kill Paks is a problem in of itself.
Incidentally, there were also quite a few balance issues between Americans and Germans in EIR, too. Especially over the past incarnations you have referred to, depending on what your definition of "rough" is. The Pak and 57mm was just part of that equation. The changes to the Pak weren't by a few percentage points, I believe. There were a few drastic changes, both up and down. And, since those guns were part of these factions, they were also part of the larger, unbalanced, factional talk.
It also makes sense that top players were consistently at the top of each race. Does this somehow demonstrate balance? Nor am I stating that the most recent EIR version was not balanced. The newest pre-OF version was adequately balanced in itself, considering all things. I'm simply stating that the Axis were consistently more fun to play than the Allies, by most of the top players. Which was a problem.
Incidentally, how do you detect a pak using your speakers? I've never gotten back an answer to that, and I really need one, because I don't know how. Tanks are much easier to spot through the FOW. I've managed to detect sandbags, bunkers, wire to an accuracy of maybe one-fifth of the typical map...but never a Pak.
«
Last Edit: February 17, 2009, 06:19:18 pm by acker
»
Logged
puddin
EIR Veteran
Posts: 1701
Re: Paks need a change in reinforcements?
«
Reply #70 on:
February 17, 2009, 07:05:44 pm »
How about this.. Support ur 57, it won;t die, Support your pak it won;t die.
What it comes down to is the allies hate the hold fire ability and the fact that they can walk past it and it can get away.
Plain and simple a pak un cloaked and not on its 1st shot, against a sherman or pershing front armor sucks.
I have played both, i have used armor against both, I am far, far, far more intimidated by the Sound of Ap rounds, rather then the sound of 1 pak which is hardly supportted by any more At and is easily over run. the pak, you cna see where it is by the smoke streak by the way so it makes it increadbly easy to spot it, or the area it is. then when it moves it makes veyr lound lunking sounds that can be heard a screen or 2 away
Logged
Puddin' spam
tm
Quote from: aeroblade56 on September 03, 2012, 04:46:14 pm
i cant really blame smokaz i mean playing against puddin is like trying to fight off breast cancer. You might win and do it and be a bad ass but you'll feel sick and mutilated forever.
Quote from: nikomas on September 04, 2012, 03:59:27 am
Puddin' spam
tm
is soulcrushing... what's hard to understand about that?
acker
EIR Veteran
Posts: 2053
Re: Paks need a change in reinforcements?
«
Reply #71 on:
February 17, 2009, 08:12:06 pm »
Quote from: puddin on February 17, 2009, 07:05:44 pm
Plain and simple a pak un cloaked and not on its 1st shot, against a sherman or pershing front armor sucks.
I've posted the penetration stats for both the Pak and the 57mm a page or two ago. The Pak is generally better at penetrating frontal armor than the 57mm.
The rest of the thread should be read, if you haven't done so already.
Logged
Nevyen
Honoured Member
Posts: 2365
Re: Paks need a change in reinforcements?
«
Reply #72 on:
February 17, 2009, 08:17:48 pm »
Got agree here with how to track a pak, usually the smoke streak can give you a generalised idea of where it is, hence you use scout vehicles to determine where they are (bait).
That then allows you a rough estimate on where they are even if they move as forcing them to move will give them away.
I usually barrage the area then move in with infantry.
Even if the infantry get supressed you now know where they are and can either bring in armour to flank or continue to barrage, with a focus on the anti infantry elements to free up infantry to deal with the paks.
the mad rush into a pak position only works if you have a croc backed up with infantry, otherwise you need to scot spot and emliniate roadblocks like mgs and other elements.
Logged
acker
EIR Veteran
Posts: 2053
Re: Paks need a change in reinforcements?
«
Reply #73 on:
February 17, 2009, 08:26:51 pm »
What do you mean by smoke streak? And what vehicles do you use to draw fire?
I've tried using tanks or Jeeps. That didn't work out well
. I'm going to try M8s the next time I play.
Suppressed riflemen die hard, and are irreplaceable.
Jeep scouting kinda works for me, if they are in the bad habit of cloaking the Pak only 10 units away from the front lines. I've nailed a few Paks that way. But that's too reliant on them screwing up, I need a better strategy.
«
Last Edit: February 17, 2009, 08:30:58 pm by acker
»
Logged
Malevolence
Donator
Posts: 1871
Re: Paks need a change in reinforcements?
«
Reply #74 on:
February 17, 2009, 08:41:04 pm »
The shell has a giant ass trail after it, use your eyes to locate where it originated from.
Logged
Akranadas' Greatest Hits, Volume 1:
Quote from: Akranadas
Vet has nothing to do with unit preformance.
Quote from: Akranadas
We are serious about enforcing this, and I am sure you all want to be able to have your balance thought considered by the development team with some biased, sensationalist coming into your thread and ruining it.
Skaevola
EIR Veteran
Posts: 175
Re: Paks need a change in reinforcements?
«
Reply #75 on:
February 17, 2009, 08:47:41 pm »
Quote from: Malevolence on February 17, 2009, 08:41:04 pm
The shell has a giant ass trail after it, use your eyes to locate where it originated from.
Contrary to most axis players, allied players aren't staring at the pak when it fires.
Logged
Fingertrapped
Guest
Re: Paks need a change in reinforcements?
«
Reply #76 on:
February 17, 2009, 08:58:01 pm »
The whole argument about spotting the paks by paranormal means is flawed. You dont have to go to these extraordinary means to "get to" any allied units. 57MMs are dead easy to displace now, with mortar halftracks and paks running rampant against the already inferior allied combined arms.
Logged
acker
EIR Veteran
Posts: 2053
Re: Paks need a change in reinforcements?
«
Reply #77 on:
February 17, 2009, 09:40:37 pm »
It has to fire before you can begin to find its direction? That hurts. Something with dodge, or high HP...
Actually, judging from the M8s perceived accuracy at long range, it might work if I skirt one as long as it keeps moving...but if it dies, that's going to suck. But it has good acceleration, so it would be easier to move around the thing if there are obstacles to block shots.
Enough theorycrafting. I'll try this later.
«
Last Edit: February 17, 2009, 09:42:53 pm by acker
»
Logged
Pages:
1
2
3
[
4
]
Go Up
Print
Jump to:
Please select a destination:
-----------------------------
News & Introductions
-----------------------------
=> Updates & Announcements
=> EIR Boot Camp
===> In Other Languages
=====> In Chinese
=====> In German
=====> In Spanish
=====> In Polish
=====> In French
=====> In Norwegian
=> New Players
-----------------------------
EIR Main Forums
-----------------------------
=> General Discussion
=> Tactics & Strategy
=> Balance & Design
=> Broadcasts & Replays
=> Projects & Mapping
=> Technical Support
===> Bug Reporting
-----------------------------
General Forums
-----------------------------
=> General Discussion
=> Other Games
TinyPortal v1.0 beta 4 ©
Bloc
Loading...