Home
Forum
Search
Login
Register
Account
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
November 15, 2024, 03:36:28 am
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Resources
Leaderboards
Unit Price Lists
Map List
Launcher status:
Players in chat: 3
Battles in progress: 0
Battles waiting: 5
Download the mod from Steam
Join our Discord server
Recent posts
Please don’t open this th...
by
Olazaika1
[November 01, 2024, 12:46:37 pm]
Required age ratings for ...
by
Unkn0wn
[October 05, 2024, 07:29:20 am]
50 minutes cap victory
by
Olazaika1
[September 05, 2024, 01:54:13 pm]
Feedback
by
Olazaika1
[July 16, 2024, 11:30:34 pm]
Anyone here still alive?
by
Olazaika1
[June 22, 2024, 06:49:40 am]
very glad to be signing u...
by
Olazaika1
[March 08, 2024, 12:13:38 am]
EiR:R ACA (Art Credits Ar...
by
Olazaika1
[March 08, 2024, 12:12:54 am]
Hello, New guy in the mod
by
Olazaika1
[March 08, 2024, 12:09:37 am]
CoH 3 Old Guard
by
chefarzt
[December 30, 2023, 08:00:58 pm]
KT got buffs, Rug stop hi...
by
LittleJoe
[February 04, 2023, 11:46:41 am]
Awards
2007
Mod of the Year
Editor's Choice
2008
Most Innovative Multiplayer
Nominee
Want to help promote Europe In Ruins? It's as easy as clicking here once a day!
Why?
COH: Europe In Ruins
>
Forum
>
EIR Main Forums
>
Technical Support
>
Reinforcements Timer Issue
Pages: [
1
]
Go Down
Print
Author
Topic: Reinforcements Timer Issue (Read 4298 times)
0 Members and 1 Guest are viewing this topic.
Apex
Honoured Member
Posts: 2971
Reinforcements Timer Issue
«
on:
July 20, 2007, 10:29:04 am »
Just had a 2v2. Problem was Axis had instant reinforcements, no timer at all, and allied reinforcements timers always add up.
Means when i call in 3 platoons of troops at the same time, timer starts at 1.30, than first platoon arrives, but then timer restarts and it takes another 1.30 to get the second platoon in, though pop cap was just all fine.
Logged
Unkn0wn
No longer retired
Posts: 18379
Re: Reinforcements Timer Issue
«
Reply #1 on:
July 20, 2007, 04:35:00 pm »
I have absolutely no reinforcement timers anymore apparantely, at least not with companies of +- 12 popcap.
Is it still incremental over time + popcap dependant?
Logged
fldash
Founder
Posts: 9755
Re: Reinforcements Timer Issue
«
Reply #2 on:
July 20, 2007, 04:39:06 pm »
Yes. You have to lose units really fast before it comes up. It should probably be increased just a bit...
Logged
|-|Cozmo|-|
Lieutenant General of all Ninja's.
EIR Veteran
Posts: 4950
Re: Reinforcements Timer Issue
«
Reply #3 on:
July 20, 2007, 04:41:26 pm »
but mine and apexes airbourne had like 1-3 minuits.
Logged
fldash
Founder
Posts: 9755
Re: Reinforcements Timer Issue
«
Reply #4 on:
July 20, 2007, 04:43:45 pm »
Quit losing units so fast.. or calling them in then retreating. Make bigger platoons.
Logged
|-|Cozmo|-|
Lieutenant General of all Ninja's.
EIR Veteran
Posts: 4950
Re: Reinforcements Timer Issue
«
Reply #5 on:
July 20, 2007, 04:45:42 pm »
ok, lol we called in 2 platoons at once most of the time.
Logged
Pages: [
1
]
Go Up
Print
Jump to:
Please select a destination:
-----------------------------
News & Introductions
-----------------------------
=> Updates & Announcements
=> EIR Boot Camp
===> In Other Languages
=====> In Chinese
=====> In German
=====> In Spanish
=====> In Polish
=====> In French
=====> In Norwegian
=> New Players
-----------------------------
EIR Main Forums
-----------------------------
=> General Discussion
=> Tactics & Strategy
=> Balance & Design
=> Broadcasts & Replays
=> Projects & Mapping
=> Technical Support
===> Bug Reporting
-----------------------------
General Forums
-----------------------------
=> General Discussion
=> Other Games
TinyPortal v1.0 beta 4 ©
Bloc
Loading...