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Author Topic: omg doctrine  (Read 3760 times)
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Nug Offline
EIR Veteran
Posts: 394



« on: May 09, 2012, 12:56:59 pm »

Wehrmacht

Blitz

Deterrants

All Coax and Hull MGs gain 5+ range, and have their incremental accuracy changed to 1.15 and search radius doubled.

Dynamic Cover

All medium armor may use smoke shot similar to the Shermans ability.
2 use, same as Sherman cost

Organized Platoons

Platoons that consist of either; Pure Volks or; Pure Grens have their callin timers reduced by 33%

Assault

Assault available on all infantry units

Panzerkrieg

Halftracks gain the ability to buy Overdrive.

Artillery Observation

Designate an area in the FoW for a flare to fired into.
Fire a flare, 8 minute cool down; lasts for 25 seconds (4 uses). Flare makes a small area in the fog of war visible.




Terror

Experienced Sergeants

Infantry take slightly less suppression (.85)

Snap Shooting

Snipers are crack shots- and respond faster.
50% Setup time
15% cooldown reduction.

Hunter Killers

Pioneers and Strumpioneers can buy Volks Rifles (For Free)

Perfectionism

Pioneers repair slower, but with less wear and tear
Applies to Sturmpionierie and Pioneers
(.8 Repair Speed, .25 Wear and Tear of regular engineer repair)
(Free upgrade option)

Tracer Rounds

MG42s grant a bonus(non-stackable) to units the MG is firing on.
10% increase to accuracy.

Tampering

A random enemy player take slightly longer to deploy (1.15)

Defensive

Advanced Warning
+12.5% Sight Range
(Affects Gren, Volks, KCH, Pios)

Karbines
Gren (Elite) Rifles can be equipped to support weapons or Pioneers for a small cost.
(2 on MG, Pio, 1 on Mortar. 10 and 5 Munitions respectively)

Heavy Support
+1 Mortar/MG/PaK resupply per game
All support weapons have 15% more health(the weapon, not the crew).

Stuka Barrages
Unlocks Incindiary Barrage
Unlocks Smoke Barrage

Sighted Weapons
All infantry inside bunkers gain extra accuracy at 5% per min
Caps at 15%

Entrenchment
Sandbags, Wire, Tank Traps build quicker and have more health.
1.25 Building Speed
1.50 Health



Americans

Armor

A Tool for Every Job
All Sherman variations can purchase either the Mine Flail or Bulldozer.

Specialized Optics
Tank Destroyers have 15% (+5) greater sight range

Quadruple Bypass
Quads can purchase AP Rounds for 40 MU, 2 uses.

Morningstar
Crab Flail gives 10% health buff.

Pineapple Express
Jeeps can purchase Smoke Grenades and Pineapple Grenades for 30 MU, 2 uses and 50 MU, 2 uses respectively.

Field Mechanics
Engineers can purchase the Field Mechanics upgrade at 35 MU which improves their repair from Normal to Advance.



Airborne

Prepared LZ

Airborne and Pathfinders can Build Sandbags and Barbed Wire

Baseball Toss

Pathfinders and Airborne throw Grenades and Satchels 15% farther.

Big Boom

Airborne Squads can also buy a second Satchel or Handgrenade

Weighted Packs

All pure Airborne platoons deploy 33% faster.
33% Decreased Scatter
33% Faster Drop Times

Support Teams

MG, Mortar and Sniper teams can Parachute.

Must buy Upgrade.

Recon Run

Recon run unlocked




Infantry

Second Wind

Fireup and Sprint cooldown timers are reduced by 30 seconds.

Close and Spray, the SMG Way!

Riflemen can exchange their M1 Garands for M3 Greeseguns for free.

Setting up the Field

Riflemen and Ambush Riflemen can build barbed wire and sandbags.

HVAP Shells

57mm AP Rounds upgraded to 17 Pounder AP Rounds.

Got a Light?

60mm Mortar can purchase M83 Flare Rounds for 40 MU, 4 uses

Medical Emergency

-Medics now sprint to casualties, but movement speed when walking back is unaffected.



Panzer Elite


Scorched earth

Burning Bombardment

"Burning Bombardment" Offmap artillery Unlocked

3 Incindiary Shells (like MHT)

Increased Payloads

Hummels fire an extra shell every barrage

Mortar Half-track barrage lasts 7 seconds longer.

Steady Aim

Suppressive Volley Fire (Slow) can be used while garrisoned in buildings.

The slow part of SVF lasts 10% longer.

The Hand That Destroys

Incendiary Grenades now burn 5 seconds longer.

A Warm Welcome

All infantry may now buy building booby traps.
They can also be placed in british emplacements.

Immovable Objects

All Infantry may now build roadblocks and barbed wire.


Tank Hunters

Faustpatrone

Infantry may purchase Panzerfausts

Fully Aware

To be announced, having last minute changes.

APCR Ammunition

Vehicles may purchase the APCR upgrade. (As per vCoH, is general Penetration buff). Hetzer,  Panther, ATHT and Marder.

Defilade

While vehicles are in Cover, they receive 10% less damage.

Doubled Firepower

Squads with AT nades throw two nades (at the same time) at their target.

Tankbusters may purchase a second Panzerschreck

Getting Mobile

20% Acceleration and Deacceleration increase.

(Affects Marder/LATHT, Hetzer, Nashorn, Jagdpanther)

Vehicles with lockdown exit lockdown 50% faster.



Luftwaffe

Stuka Terror Dive

Stuka terror dive purchasable. (like strafing run but without the damage)

Hunting Rifles

Fallshirmjaegers and Luftwaffe Ground Forces can purchase G43s.

LMG Support

MG34 available for Luftwaffe Ground Forces.

Sure, We'll Hide This... Half-track

Medic Half-Tracks can now toggle camouflage (like a Hellcat), but the healing is disabled when camouflaged.

Shift the Lines

Offmap ability that grants sprint speed to all units on friendly territory. 10 seconds.+1 speed.

A Valued Cargo

Opel blitz trucks for 88 and flackverling gain Half-track armour.



British

RCA

Rifled Barrels

25 Pounders and Priests and supercharged mortars have Tighter Groupings.

15% Tighter Scatter, and 15% More accuracy.

Cancer Causing

British Mortars are granted Smoke Barrage.

Normal and Supercharge.

Shouting From Up Top

Lt Aura Range increased by 30% while they're inside buildings or inside Carriers

(not Trenches)

Ross Rifles

Recon sections gain 15% more rifle range. (Enfields only. Doesn't affect snipe)

High Velocity Ammo

+5 Range to Stuart and Staghound maincannons.

Doesn't affect abilities- doesn't stack with command tank.

Toolboxes

Bren carrier and MMG self repair speed nerf changed to 0.80 and a 15% reduced cool down timer on mmg carrier repair.





Commandos

White Cloud

Squad can target the ground or a unit, tosses smoke grenades ad-infinum (works like Assault)

Can be purchased on Commando type units.

Packing Heat

Officers (Lt+Captain) Can buy Commando Grenades.

They can also buy a Heavy Weapon; Bren, Boys AT, PIAT.


QRF (Quick Reaction Force)

All any platoon that is purely Commando units arrives 33% Quicker, when deployed on foot(not in gliders).

Glider Support Unlocked

Unlocks armour and infantry gliders.

Decrypted Signals

Reveals enemy doctrines and doctrine unlocks at random, every 2 mins.

Lists the Player Name, Doctrine, then 1 Ability

Radio Disruption

Lowers LOS of all the squads within a circle by 75% for 10 seconds.


RSE

Mechanized Escorts

Emplacement trucks now have 50% faster top speed, accel, and decel.
Also have 20% more health

I need drugs NOW!

Medic station healing cooldown reduced 25%

Behaving Like Officers

Tanks with tank commanders now gain experience at a 15% increased rate

Churchills may also buy tank commander

Speaking from the pulpit

CCTs may now switch between Lt. aura and normal aura
(Lt. aura only applies to infantry and tank aura to tanks)
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Tymathee Offline
Donator
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Posts: 9741



« Reply #1 on: May 09, 2012, 02:57:16 pm »

lol ok i have to admit, i kinda missed nug, he's highly entertaining
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Nug Offline
EIR Veteran
Posts: 394



« Reply #2 on: May 09, 2012, 03:03:11 pm »

lol ok i have to admit, i kinda missed nug, he's highly entertaining

... ?

thats not mine, it's from omg mod, just posted for those who haven't seen it.
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DarkSoldierX Offline
EIR Veteran
Posts: 3015



« Reply #3 on: May 09, 2012, 03:04:26 pm »

You know you could have just linked to their forums right?
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two words
atgs and fireflies
Looks who's butthurt
*waiting* 4 DarkSoldierNoobiX pops up to prove how much shit the T17 is penetrating KTs back and Jagd front and how much better the ac/puma is penetrating m10 rear  Cool Cool Cool
Nug Offline
EIR Veteran
Posts: 394



« Reply #4 on: May 09, 2012, 03:05:15 pm »

You know you could have just linked to their forums right?

what for?
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Unkn0wn Offline
No longer retired
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Posts: 18378


« Reply #5 on: May 09, 2012, 03:05:57 pm »

Why are you copy pasting this?
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Nug Offline
EIR Veteran
Posts: 394



« Reply #6 on: May 09, 2012, 03:06:19 pm »

Why are you copy pasting this?

to read it ?
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Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #7 on: May 09, 2012, 03:29:43 pm »

wtf?
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brn4meplz Offline
Misinformation Officer
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Posts: 6952


« Reply #8 on: May 09, 2012, 04:24:40 pm »

Nug idiocy aside, Some of those choices are hilarious. Some look like ours and some are not bad.


Quads with AP rounds. We went over this here. That should be hilarious to see in a replay. with the burst durations and the number of them before a reload getting AP rounds at the change of a reload would kill like 5 puma's.

Infantry in bunkers gain Accuracy per min? How stagnant is the gameplay that people decide to take this?

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PonySlaystation Offline
EIR Veteran
Posts: 4136



« Reply #9 on: May 09, 2012, 04:36:14 pm »

Grenades for officers and rifles for pioneers is something eir should have.

Also bring back the terror officer.
« Last Edit: May 09, 2012, 05:19:05 pm by PonySlaystation » Logged

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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #10 on: May 09, 2012, 04:52:09 pm »

Should put in an AB Command team, change Strafing run from an offmap offmap to one purchased by the Command team, replace Strafing run in unlocks with something else....

Also, should buff like infantry officer =p
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8thRifleRegiment Offline
EIR Veteran
Posts: 2210



« Reply #11 on: May 09, 2012, 04:52:15 pm »

5 more range on some brit vehicles... pfft
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aeroblade56 Offline
Development
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Posts: 3871



« Reply #12 on: May 09, 2012, 09:40:21 pm »

5 more range on some brit vehicles... pfft

commando jeeps.
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You are welcome to your opinion.

You are also welcome to be wrong.
TheVolskinator Offline
Administrator / Lead Developer
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Posts: 3012



« Reply #13 on: May 09, 2012, 09:50:29 pm »

65 range firefly...me gusta
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Shabtajus Offline
EIR Veteran
Posts: 2564


The very best player of one of the four factions.

« Reply #14 on: May 09, 2012, 10:45:44 pm »

finally they did that! but its just drafts, it will take sometime to implent them, and they gonna have like 5 doctrines and add them 1 by 1 to every faction, so its fair enough that doctrines will get ALL faction together, i wish we had same logic here.... more axis love pls
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Scotzmen Offline
EIR Veteran
Posts: 2035


« Reply #15 on: May 10, 2012, 03:01:46 am »

This list was pretty laughable, im still not convinced it's even real.

Quote
Pineapple Express
Jeeps can purchase Smoke Grenades and Pineapple Grenades for 30 MU, 2 uses and 50 MU, 2 uses respectively.

I fell of ma chair! Bah hahaha
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Nug Offline
EIR Veteran
Posts: 394



« Reply #16 on: May 10, 2012, 04:47:23 am »

This list was pretty laughable, im still not convinced it's even real.

I fell of ma chair! Bah hahaha

jeep drive by's with nades lol





but some things are actualy nice and they are only t1's and have the power of some of our t3's or t4's.

for example

Quote
Snap Shooting

Snipers are crack shots- and respond faster.
50% Setup time
15% cooldown reduction.

our terror t4 sniper is worse than this lol  Roll Eyes


Having viable stats on all tiers gives you a wider choice of abilities to use and not treat them only as a dump stat on the way to t4.
Who in eir would take for example  the armor t1 that gives croc a free mg? seriously? worst t1 ever, like a croc with with flamer that pwns inf in seconds need a mg.
« Last Edit: May 10, 2012, 04:57:59 am by Nug » Logged
Ahnungsloser Offline
Donator
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Posts: 1447



« Reply #17 on: May 10, 2012, 06:01:39 am »

The different between EIR and OMG is the fact that OMG has only smal and useful buffs, and EIR has a ton of (overpowered) buffs and unlocks.


jeep drive by's with nades lol

I think that the Jeep can purchase them, and any Infantry unit can use a specific amount of them. (Otherwise the Pineapple Express should be renamed in Pineapple Suicide)
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9th Armoured Engineers
Herrpants Offline
EIR Regular
Posts: 43


« Reply #18 on: May 10, 2012, 06:08:26 am »

Nope jeep tosses a nade but tbh an anyone thinking op should think about it i mean jeeps aint hard to counter i mean wehr mg = gg and its also å highish investment on å high risk platform
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Ahnungsloser Offline
Donator
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Posts: 1447



« Reply #19 on: May 10, 2012, 06:45:10 am »

C&C style - yeah!
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