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omg doctrine
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Topic: omg doctrine (Read 3889 times)
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Nug
EIR Veteran
Posts: 394
omg doctrine
«
on:
May 09, 2012, 12:56:59 pm »
Wehrmacht
Blitz
Deterrants
All Coax and Hull MGs gain 5+ range, and have their incremental accuracy changed to 1.15 and search radius doubled.
Dynamic Cover
All medium armor may use smoke shot similar to the Shermans ability.
2 use, same as Sherman cost
Organized Platoons
Platoons that consist of either; Pure Volks or; Pure Grens have their callin timers reduced by 33%
Assault
Assault available on all infantry units
Panzerkrieg
Halftracks gain the ability to buy Overdrive.
Artillery Observation
Designate an area in the FoW for a flare to fired into.
Fire a flare, 8 minute cool down; lasts for 25 seconds (4 uses). Flare makes a small area in the fog of war visible.
Terror
Experienced Sergeants
Infantry take slightly less suppression (.85)
Snap Shooting
Snipers are crack shots- and respond faster.
50% Setup time
15% cooldown reduction.
Hunter Killers
Pioneers and Strumpioneers can buy Volks Rifles (For Free)
Perfectionism
Pioneers repair slower, but with less wear and tear
Applies to Sturmpionierie and Pioneers
(.8 Repair Speed, .25 Wear and Tear of regular engineer repair)
(Free upgrade option)
Tracer Rounds
MG42s grant a bonus(non-stackable) to units the MG is firing on.
10% increase to accuracy.
Tampering
A random enemy player take slightly longer to deploy (1.15)
Defensive
Advanced Warning
+12.5% Sight Range
(Affects Gren, Volks, KCH, Pios)
Karbines
Gren (Elite) Rifles can be equipped to support weapons or Pioneers for a small cost.
(2 on MG, Pio, 1 on Mortar. 10 and 5 Munitions respectively)
Heavy Support
+1 Mortar/MG/PaK resupply per game
All support weapons have 15% more health(the weapon, not the crew).
Stuka Barrages
Unlocks Incindiary Barrage
Unlocks Smoke Barrage
Sighted Weapons
All infantry inside bunkers gain extra accuracy at 5% per min
Caps at 15%
Entrenchment
Sandbags, Wire, Tank Traps build quicker and have more health.
1.25 Building Speed
1.50 Health
Americans
Armor
A Tool for Every Job
All Sherman variations can purchase either the Mine Flail or Bulldozer.
Specialized Optics
Tank Destroyers have 15% (+5) greater sight range
Quadruple Bypass
Quads can purchase AP Rounds for 40 MU, 2 uses.
Morningstar
Crab Flail gives 10% health buff.
Pineapple Express
Jeeps can purchase Smoke Grenades and Pineapple Grenades for 30 MU, 2 uses and 50 MU, 2 uses respectively.
Field Mechanics
Engineers can purchase the Field Mechanics upgrade at 35 MU which improves their repair from Normal to Advance.
Airborne
Prepared LZ
Airborne and Pathfinders can Build Sandbags and Barbed Wire
Baseball Toss
Pathfinders and Airborne throw Grenades and Satchels 15% farther.
Big Boom
Airborne Squads can also buy a second Satchel or Handgrenade
Weighted Packs
All pure Airborne platoons deploy 33% faster.
33% Decreased Scatter
33% Faster Drop Times
Support Teams
MG, Mortar and Sniper teams can Parachute.
Must buy Upgrade.
Recon Run
Recon run unlocked
Infantry
Second Wind
Fireup and Sprint cooldown timers are reduced by 30 seconds.
Close and Spray, the SMG Way!
Riflemen can exchange their M1 Garands for M3 Greeseguns for free.
Setting up the Field
Riflemen and Ambush Riflemen can build barbed wire and sandbags.
HVAP Shells
57mm AP Rounds upgraded to 17 Pounder AP Rounds.
Got a Light?
60mm Mortar can purchase M83 Flare Rounds for 40 MU, 4 uses
Medical Emergency
-Medics now sprint to casualties, but movement speed when walking back is unaffected.
Panzer Elite
Scorched earth
Burning Bombardment
"Burning Bombardment" Offmap artillery Unlocked
3 Incindiary Shells (like MHT)
Increased Payloads
Hummels fire an extra shell every barrage
Mortar Half-track barrage lasts 7 seconds longer.
Steady Aim
Suppressive Volley Fire (Slow) can be used while garrisoned in buildings.
The slow part of SVF lasts 10% longer.
The Hand That Destroys
Incendiary Grenades now burn 5 seconds longer.
A Warm Welcome
All infantry may now buy building booby traps.
They can also be placed in british emplacements.
Immovable Objects
All Infantry may now build roadblocks and barbed wire.
Tank Hunters
Faustpatrone
Infantry may purchase Panzerfausts
Fully Aware
To be announced, having last minute changes.
APCR Ammunition
Vehicles may purchase the APCR upgrade. (As per vCoH, is general Penetration buff). Hetzer, Panther, ATHT and Marder.
Defilade
While vehicles are in Cover, they receive 10% less damage.
Doubled Firepower
Squads with AT nades throw two nades (at the same time) at their target.
Tankbusters may purchase a second Panzerschreck
Getting Mobile
20% Acceleration and Deacceleration increase.
(Affects Marder/LATHT, Hetzer, Nashorn, Jagdpanther)
Vehicles with lockdown exit lockdown 50% faster.
Luftwaffe
Stuka Terror Dive
Stuka terror dive purchasable. (like strafing run but without the damage)
Hunting Rifles
Fallshirmjaegers and Luftwaffe Ground Forces can purchase G43s.
LMG Support
MG34 available for Luftwaffe Ground Forces.
Sure, We'll Hide This... Half-track
Medic Half-Tracks can now toggle camouflage (like a Hellcat), but the healing is disabled when camouflaged.
Shift the Lines
Offmap ability that grants sprint speed to all units on friendly territory. 10 seconds.+1 speed.
A Valued Cargo
Opel blitz trucks for 88 and flackverling gain Half-track armour.
British
RCA
Rifled Barrels
25 Pounders and Priests and supercharged mortars have Tighter Groupings.
15% Tighter Scatter, and 15% More accuracy.
Cancer Causing
British Mortars are granted Smoke Barrage.
Normal and Supercharge.
Shouting From Up Top
Lt Aura Range increased by 30% while they're inside buildings or inside Carriers
(not Trenches)
Ross Rifles
Recon sections gain 15% more rifle range. (Enfields only. Doesn't affect snipe)
High Velocity Ammo
+5 Range to Stuart and Staghound maincannons.
Doesn't affect abilities- doesn't stack with command tank.
Toolboxes
Bren carrier and MMG self repair speed nerf changed to 0.80 and a 15% reduced cool down timer on mmg carrier repair.
Commandos
White Cloud
Squad can target the ground or a unit, tosses smoke grenades ad-infinum (works like Assault)
Can be purchased on Commando type units.
Packing Heat
Officers (Lt+Captain) Can buy Commando Grenades.
They can also buy a Heavy Weapon; Bren, Boys AT, PIAT.
QRF (Quick Reaction Force)
All any platoon that is purely Commando units arrives 33% Quicker, when deployed on foot(not in gliders).
Glider Support Unlocked
Unlocks armour and infantry gliders.
Decrypted Signals
Reveals enemy doctrines and doctrine unlocks at random, every 2 mins.
Lists the Player Name, Doctrine, then 1 Ability
Radio Disruption
Lowers LOS of all the squads within a circle by 75% for 10 seconds.
RSE
Mechanized Escorts
Emplacement trucks now have 50% faster top speed, accel, and decel.
Also have 20% more health
I need drugs NOW!
Medic station healing cooldown reduced 25%
Behaving Like Officers
Tanks with tank commanders now gain experience at a 15% increased rate
Churchills may also buy tank commander
Speaking from the pulpit
CCTs may now switch between Lt. aura and normal aura
(Lt. aura only applies to infantry and tank aura to tanks)
Logged
Tymathee
Donator
Posts: 9741
Re: omg doctrine
«
Reply #1 on:
May 09, 2012, 02:57:16 pm »
lol ok i have to admit, i kinda missed nug, he's highly entertaining
Logged
Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Nug
EIR Veteran
Posts: 394
Re: omg doctrine
«
Reply #2 on:
May 09, 2012, 03:03:11 pm »
Quote from: Tymathee on May 09, 2012, 02:57:16 pm
lol ok i have to admit, i kinda missed nug, he's highly entertaining
... ?
thats not mine, it's from omg mod, just posted for those who haven't seen it.
Logged
DarkSoldierX
EIR Veteran
Posts: 3015
Re: omg doctrine
«
Reply #3 on:
May 09, 2012, 03:04:26 pm »
You know you could have just linked to their forums right?
Logged
Quote from: nugnugx on June 03, 2011, 11:42:22 am
two words
atgs and fireflies
Looks who's butthurt
Quote from: BigDick on January 08, 2012, 06:47:44 am
*waiting* 4 DarkSoldierNoobiX pops up to prove how much shit the T17 is penetrating KTs back and Jagd front and how much better the ac/puma is penetrating m10 rear
Nug
EIR Veteran
Posts: 394
Re: omg doctrine
«
Reply #4 on:
May 09, 2012, 03:05:15 pm »
Quote from: DarkSoldierX on May 09, 2012, 03:04:26 pm
You know you could have just linked to their forums right?
what for?
Logged
Unkn0wn
No longer retired
Posts: 18379
Re: omg doctrine
«
Reply #5 on:
May 09, 2012, 03:05:57 pm »
Why are you copy pasting this?
Logged
Nug
EIR Veteran
Posts: 394
Re: omg doctrine
«
Reply #6 on:
May 09, 2012, 03:06:19 pm »
Quote from: Unkn0wn on May 09, 2012, 03:05:57 pm
Why are you copy pasting this?
to read it ?
Logged
Demon767
Warmap Betatester
EIR Veteran
Posts: 6190
Re: omg doctrine
«
Reply #7 on:
May 09, 2012, 03:29:43 pm »
wtf?
Logged
Generalleutnant of The Reichs Wolves
Nevergetsputonlistguy767
brn4meplz
Misinformation Officer
Posts: 6952
Re: omg doctrine
«
Reply #8 on:
May 09, 2012, 04:24:40 pm »
Nug idiocy aside, Some of those choices are hilarious. Some look like ours and some are not bad.
Quads with AP rounds. We went over this here. That should be hilarious to see in a replay. with the burst durations and the number of them before a reload getting AP rounds at the change of a reload would kill like 5 puma's.
Infantry in bunkers gain Accuracy per min? How stagnant is the gameplay that people decide to take this?
Logged
He thinks Tactics is a breath mint
Quote from: Unkn0wn on July 31, 2012, 03:50:15 am
Wow I think that was the nicest thing brn ever posted!
Quote from: Bear on June 19, 2013, 01:24:59 pm
the pussy of a prostitute is not tight enough for destroy a condom
PonySlaystation
EIR Veteran
Posts: 4136
Re: omg doctrine
«
Reply #9 on:
May 09, 2012, 04:36:14 pm »
Grenades for officers and rifles for pioneers is something eir should have.
Also bring back the terror officer.
«
Last Edit: May 09, 2012, 05:19:05 pm by PonySlaystation
»
Logged
Sharks are not monsters Henley, they are cute, cuddly and misunderstood. They love humans. sometimes they love TOO much. They love people so much that sometimes their kisses separate people into two flailing pieces which are consumed by other sharks in a frenzy of peace and joy.
AmPM
Community Mapper
Posts: 7978
Re: omg doctrine
«
Reply #10 on:
May 09, 2012, 04:52:09 pm »
Should put in an AB Command team, change Strafing run from an offmap offmap to one purchased by the Command team, replace Strafing run in unlocks with something else....
Also, should buff like infantry officer =p
Logged
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8thRifleRegiment
EIR Veteran
Posts: 2210
Re: omg doctrine
«
Reply #11 on:
May 09, 2012, 04:52:15 pm »
5 more range on some brit vehicles... pfft
Logged
I will never forget the rage we enduced together
Quote from: brn4meplz on March 08, 2013, 12:46:54 pm
Ohh Good, AmPm can pay in Doubloons.
aeroblade56
Development
Posts: 3871
Re: omg doctrine
«
Reply #12 on:
May 09, 2012, 09:40:21 pm »
Quote from: 8thRifleRegiment on May 09, 2012, 04:52:15 pm
5 more range on some brit vehicles... pfft
commando jeeps.
Logged
Quote from: Hicks58 on January 08, 2016, 05:47:37 pm
You are welcome to your opinion.
You are also welcome to be wrong.
TheVolskinator
Administrator / Lead Developer
Posts: 3012
Re: omg doctrine
«
Reply #13 on:
May 09, 2012, 09:50:29 pm »
65 range firefly...me gusta
Logged
Quote from: tank130
I want to ensure we have a 100% decision on the process before we do the wipe.
If not, then I wipe, then someone gets something they shouldn't, then it gets abused, then the shit hits the fan and then I ban shab.
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Shabtajus
EIR Veteran
Posts: 2564
The very best player of one of the four factions.
Re: omg doctrine
«
Reply #14 on:
May 09, 2012, 10:45:44 pm »
finally they did that! but its just drafts, it will take sometime to implent them, and they gonna have like 5 doctrines and add them 1 by 1 to every faction, so its fair enough that doctrines will get ALL faction together, i wish we had same logic here.... more axis love pls
Logged
Quote from: TheWindCriesMary on April 08, 2013, 11:10:04 am
I feel like if Smokaz and Shab met up it would be a 50/50 tossup to see which one of them robbed the other first.
Quote from: Hicks58 on May 04, 2013, 01:59:39 pm
Tries to convince people he's a good guy,says things like this. Scumbag Shab.
Scotzmen
EIR Veteran
Posts: 2035
Re: omg doctrine
«
Reply #15 on:
May 10, 2012, 03:01:46 am »
This list was pretty laughable, im still not convinced it's even real.
Quote
Pineapple Express
Jeeps can purchase Smoke Grenades and Pineapple Grenades for 30 MU, 2 uses and 50 MU, 2 uses respectively.
I fell of ma chair! Bah hahaha
Logged
Nug
EIR Veteran
Posts: 394
Re: omg doctrine
«
Reply #16 on:
May 10, 2012, 04:47:23 am »
Quote from: Scotzmen on May 10, 2012, 03:01:46 am
This list was pretty laughable, im still not convinced it's even real.
I fell of ma chair! Bah hahaha
jeep drive by's with nades lol
but some things are actualy nice and they are only t1's and have the power of some of our t3's or t4's.
for example
Quote
Snap Shooting
Snipers are crack shots- and respond faster.
50% Setup time
15% cooldown reduction.
our terror t4 sniper is worse than this lol
Having viable stats on all tiers gives you a wider choice of abilities to use and not treat them only as a dump stat on the way to t4.
Who in eir would take for example the armor t1 that gives croc a free mg? seriously? worst t1 ever, like a croc with with flamer that pwns inf in seconds need a mg.
«
Last Edit: May 10, 2012, 04:57:59 am by Nug
»
Logged
Ahnungsloser
Donator
Posts: 1447
Re: omg doctrine
«
Reply #17 on:
May 10, 2012, 06:01:39 am »
The different between EIR and OMG is the fact that OMG has only smal and useful buffs, and EIR has a ton of (overpowered) buffs and unlocks.
Quote from: Nug on May 10, 2012, 04:47:23 am
jeep drive by's with nades lol
I think that the Jeep can purchase them, and any Infantry unit can use a specific amount of them. (Otherwise the Pineapple Express should be renamed in Pineapple Suicide)
Logged
9th Armoured Engineers
Herrpants
EIR Regular
Posts: 43
Re: omg doctrine
«
Reply #18 on:
May 10, 2012, 06:08:26 am »
Nope jeep tosses a nade but tbh an anyone thinking op should think about it i mean jeeps aint hard to counter i mean wehr mg = gg and its also å highish investment on å high risk platform
Logged
Ahnungsloser
Donator
Posts: 1447
Re: omg doctrine
«
Reply #19 on:
May 10, 2012, 06:45:10 am »
C&C style - yeah!
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