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Sherman Flank Speed
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Topic: Sherman Flank Speed (Read 5295 times)
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AmPM
Community Mapper
Posts: 7978
Re: Sherman Flank Speed
«
Reply #20 on:
June 03, 2009, 08:51:24 pm »
This is where documentation becomes helpful, then we all know about this stuff and we don't get all upset or ask questions regarding our concerns with non-working features.
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Latios418
EIR Veteran
Posts: 443
Re: Sherman Flank Speed
«
Reply #21 on:
June 03, 2009, 08:58:36 pm »
Right, easy-to-see documentation or doing a quick runthrough and deleting non-usable abilities that have to be purchased using company resources (sapper/PG advance repair kits, flank speed for M4A3 until it's working, Pg 4th man) would completely solve the problem and I don't think it would take too much manpower.
Other than that, as for cutting slack I wouldn't care if all the devs took a week off for their hard work getting this patch out.
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Anonymous 06/19/09(Fri)11:55 No.4931966
Is Akranadas in this thread? Fucker can't stop bragging about his "waifu taldeer" and cosplaying in an eldar farseer costume while shouting "Flithy monkeighs!" interspaced with random eldar gibberish.
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