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Author Topic: Sherman Flank Speed  (Read 5297 times)
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #20 on: June 03, 2009, 08:51:24 pm »

This is where documentation becomes helpful, then we all know about this stuff and we don't get all upset or ask questions regarding our concerns with non-working features.  Wink
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Latios418 Offline
EIR Veteran
Posts: 443


« Reply #21 on: June 03, 2009, 08:58:36 pm »

Right, easy-to-see documentation or doing a quick runthrough and deleting non-usable abilities that have to be purchased using company resources (sapper/PG advance repair kits, flank speed for M4A3 until it's working, Pg 4th man) would completely solve the problem and I don't think it would take too much manpower.

Other than that, as for cutting slack I wouldn't care if all the devs took a week off for their hard work getting this patch out.
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Quote
Anonymous 06/19/09(Fri)11:55 No.4931966

Is Akranadas in this thread? Fucker can't stop bragging about his "waifu taldeer" and cosplaying in an eldar farseer costume while shouting "Flithy monkeighs!" interspaced with random eldar gibberish.
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