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PE vs Sniper CW vs Sniper
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Topic: PE vs Sniper CW vs Sniper (Read 5767 times)
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Baine
Steven Spielberg
Posts: 3713
Re: PE vs Sniper CW vs Sniper
«
Reply #20 on:
June 04, 2009, 01:04:19 pm »
Quote from: brn4meplz on June 04, 2009, 12:25:26 pm
Try putting a Recon team in the bren carrier. HMG's are no longer a problem while finding the sniper. I agree 2 recon teams sucks though
Who needs a bren. Get a Kangoroo and crush him if you can't shoot him!
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Unkn0wn
No longer retired
Posts: 18379
Re: PE vs Sniper CW vs Sniper
«
Reply #21 on:
June 04, 2009, 01:05:50 pm »
Quote from: Latios418 on June 04, 2009, 01:03:56 pm
Range isn't the only problem, the second problem is the sniper recloaks before the shot is fired because the aiming duration of the ability is long.
I've seen them do it succesfully up close
.
(Close enough to snipe, not to uncloak it.)
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Malevolence
Donator
Posts: 1871
Re: PE vs Sniper CW vs Sniper
«
Reply #22 on:
June 04, 2009, 01:49:27 pm »
Your PE "bike equivalent" is unarmed. It is a kettenkrad equivalent, not a bike equivalent, unless there's an unlock somewhere that I missed.
EDIT - Apparently the hotfix today did switch this. My bad.
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Akranadas' Greatest Hits, Volume 1:
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Vet has nothing to do with unit preformance.
Quote from: Akranadas
We are serious about enforcing this, and I am sure you all want to be able to have your balance thought considered by the development team with some biased, sensationalist coming into your thread and ruining it.
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